Feb 19 2025, 6:12 PM | See Page |
Quote (PurpleJaed on Feb 18 2025, 5:53 PM) Hello! This is a pretty... Ancient thread, but i thought i should at least try asking permission before using this stuff I love your Yoshi Fruit sprites and i'd like to use them for a Minecraft texture pack i'm working on, i'll give credit and everything! Thanks in advance (If you even see this lol) Oh certainly you can! Credit would be very nice if you do. |
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Apr 18 2022, 1:07 AM | See Page |
Well, there we go! We finally got the Super Mario Bros. DX Level map in 16-Bit at last! Well done on these! |
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Nov 27 2021, 9:02 AM | See Page |
Quote (Theopold on Oct 18 2021, 3:14 AM) You don't need to use a tileset palette for a sprite! You can just make one yourself, as long as it isn't more than two palettes! The SNES isn't an NES. Even just the red palette say Red Yoshi would've been fine even if I can easily do it myself. |
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Sep 25 2021, 1:28 AM | See Page |
They are just called "Spark(s)" in Super Mario Bros. 2. "Li'l Sparky" are different and similar enemies in Super Mario World. Otherwise these are great sprites! |
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Jul 26 2021, 2:31 AM | See Page |
Quote (TheGameyFireBro105 on Jul 26 2021, 2:59 AM) I will get to it eventually, been very busy these days to find time to make them. |
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Feb 6 2021, 5:14 PM | See Page |
Quote (GlacialSiren484 on Feb 6 2021, 8:10 AM) Mind if I use these? You certainly can just credit me! |
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Oct 18 2020, 7:13 AM | See Page |
Quote (GlacialSiren484 on Oct 17 2020, 6:21 AM) May I use these on a planned sheet I'm making? Just credit me and then were good. |
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Sep 30 2020, 8:43 PM | See Page |
What a really nice sheet you made! Also you forgot to include the hood of Tanooki mario in his throw pose. | |
May 29 2020, 11:21 PM | See Page |
Quote (SuperSledgeBro on May 28 2020, 2:20 AM) Yeah, but... You can find that in someone else's sprite sheet. (Or recolor the cannons yourself) Still makes it incomplete and also they aren't just a recolor they are actually thick as well. That's excluding the regular red cannonballs. |
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May 28 2020, 1:05 AM | See Page |
You forgot the Red Cannons that shoot red cannonballs that launch faster. | |
May 21 2020, 4:42 AM | See Page |
Quote (Evan.F on May 18 2020, 2:45 PM) They can be seen in a behind the scenes video recorded around the development of SMB/TLL and was used as footage for a Q&A around the release of Mario Maker Do you have a source? I can't find it anywhere. |
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May 17 2020, 12:43 AM | See Page |
Great job love the color scheme you gave him too! | |
May 6 2020, 3:39 AM | See Page |
Quote (zacmario on May 5 2020, 10:55 PM) Smw+allstars had the alternative smw Luigi. So that choice was made years ago, while original smb3 never received an updated Sprite while on the same console, smw did. Yeah, also, Super Mario World at the time didn't have enough ROM space in its original release and due to time constraints, According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make, especially the game was built from SMB3 during early development, that wasn't until Super Mario All-Stars + Super Mario World which that game had more free space to add Luigi's graphics which his unique graphics are found in the ROM base's graphics with the rest of the original Super Mario All-Star graphics, rather than in SMW's graphics files itself. Luigi also had a unique sprite in the end screen of Super Mario World while in Super Mario Bros. 3 for the NES was a green Mario in the Mushroom House levels. If a Super Mario All-Stars theme came in a Super Mario Maker 3, Luigi would very likely get unique sprites for his SMB1 and 3 sprites. They wanted to keep the NES ones faithful to the original for historical and legacy reasons and besides even if they gave the NES SMB3 Sprite the All-Star one but 8-bit, they may as well do the same to the SMB1 sprite but it didn't since the hitbox size would be too big and they wanted to keep the original sprites consistent, Mario's sprites were already about 32x32 which is large enough. Out of all the game styles in Super Mario Maker 2, Super Mario World is the third most modern game on the list behind New Super Mario Bros. U and Super Mario 3D World. |
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May 1 2020, 4:03 AM | See Page |
They look too thin proportion wise. They should be wider than that. https://tinyurl.com/y9gm9kkw See here. |
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Apr 23 2020, 5:13 PM | See Page |
These are great though accurately the rectangular blocks should be 48 in width (and in height for the verticle ones). For the giant rectangular ones 96 in width (and in height for the verticle ones). |
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Apr 22 2020, 4:05 AM | See Page |
Quote (SuperSledgeBro on Apr 21 2020, 9:16 PM) I didn't include the crouch and death sprites because they are already too similar to the originals. But not including the shooting pose was a mistake, I actually forgot! I'll update it and add the shooting pose! Oh good! Also, Mario has two frames with swimming with his feet underwater too. There are other poses too. See here for a reference sheet: https://tinyurl.com/yxwhtv6uI hope you will do Luigi next so it's complete, I would love to make this into a SMAS ROM hack someday! |
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Apr 21 2020, 3:33 PM | See Page |
There already is that crouch poses in the original All-Stars. But death, grows and shooting is missing. | |
Apr 7 2020, 12:58 AM | See Page |
I'm honestly shocked you didn't include this...? https://tinyurl.com/uggu9m3 Perhaps as an alt, it would be the Emblem L's but with the letter upside-down with purple as well. |
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Apr 6 2020, 11:06 PM | See Page |
Looks good, though the Ice Flower could be bright it looks too flame blue or looking like a Water Flower. I would use turquoise (blue not green), cyan and then white in the center to make it look like an Ice Flower. | |
Apr 1 2020, 10:36 PM | See Page |
Huh, I guess this is based on Mario's appearance when he gets out of the shower in Superstar Saga? | |