Super Mario Trapped under snow
preview
By: LSF Games [W]
This is my newest winter-themed game! It's a platformer! And this time, Bowser is testing his latest weapon on Mario! SNOW!

Shift: Jump
Control: Run
left & right: move
enter: skip cutscenes and enter levels
(please watch the cutscenes at least once to understand what's going on)
I will update this sometimes, just to fix some bugs.
Completion: Full Game Genre: Platform
Franchise: Mario

Update History
No History
 
[O] Created: Feb 20 2014, 4:07 PM
[O] Updated: Never
[O] File Size: 14.68MB
[O] Views: 13035
[O] Downloads: 3222
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Reviews


Comments
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Jetace97
Feb 27 2014, 7:15 PM
Time to look
(might review)
 
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smithuser
Feb 27 2014, 11:11 PM
Good game so far, I'm doing it blind, but here's a little nitpick...

Bowser calls Kamek a hag. Kamek is male, not female.
 
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LSF Games
Feb 28 2014, 3:44 PM
Quote (smithuser on Feb 27 2014, 11:11 PM)

Bowser calls Kamek a hag. Kamek is male, not female.

Well, this was kind of intentional. XD
I believe Kamek is female and have evidence that she is. It is still not really clear what gender Kamek is. So Kamek MAY be male of female. I just called her hag bcause I have evidence Kamek is female.
 
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mariofan144
Feb 28 2014, 11:22 PM
Quote (LSF Games on Feb 28 2014, 6:44 PM)
I have evidence Kamek is female.

Which is?
 
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MALAK
Mar 1 2014, 12:32 AM
Quote (LSF Games on Feb 28 2014, 8:44 AM)
Well, this was kind of intentional. XD
I believe Kamek is female and have evidence that she is. It is still not really clear what gender Kamek is. So Kamek MAY be male of female. I just called her hag bcause I have evidence Kamek is female.

Why is it subjugated to either male or female? What if Kamek is genderless? Have you ever thought of that?

...in all seriousness, Kamek is male. He has female counterparts for a reason. See: Kamella, Kammy. And for the record, Kamek technically doesn't even exist, he's an American thing. It was a mistranslation in the english translation of Yoshi's Island, where they brought the Japanese name for Magikoopa over, thinking that Kamek had a name, but in Japan he's just a Magikoopa because the Japanese name for Magikoopa is Kamek. tl;dr I think you're looking into this waaay too deep.
 
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ShyGuysToyBox
Mar 1 2014, 12:44 AM
This game runs too slow and buggy on my computer. I can't truly play it. :(
 
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smithuser
Mar 2 2014, 4:37 PM
Kamek is acknowledged as a male in several Mario games though... Yeah his existence was probably a translation error, but you get the point of what I'm saying, don't you?
 
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EvilYoshiToes
Mar 2 2014, 6:05 PM
Judging by his actions and dialogue, I believe Kamek is a male. Also, like MALAK said, Kamek started out as a mistranslation thing. But if you really wanted a female Magikoopa without being criticized, you could have used Kammy.

Anyways, I haven't played through a lot of this, but the things that annoy me most are:

- The speed of Mario. He runs very slowly, and I don't think it's my computer because things like the koopa shell and other enemies are fine. I assume you did this to make it seem like the ground was slippery or something, but I would only make it slippery if he is on ice, and then have him move normally everywhere else. His sluggish movement is just frustrating.

- I don't really like how the dialogue boxes function. The only thing I dislike is how you can't speed up the dialogue without skipping it. If you try to speed it up, it just skips the entire dialogue without showing the rest. I would program it so that if you press the button when the dialogue is still moving, it just displays the entire dialogue (that section of dialogue, of course) or speeds it up. Or if you don't feel like doing that, then only let the player move on to the next dialogue when it is done displaying it.

- Also, I don't really like how the entire game pauses when characters talk. I see this in lots of fangames. It's much better to see characters play animations or move as they talk instead of the entire game pausing. It looks ugly and makes the cutscenes uninteresting.
 
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LSF Games
Mar 2 2014, 7:48 PM
Quote (EvilYoshiMan on Mar 2 2014, 6:05 PM)

- The speed of Mario. He runs very slowly.

You can run by pressing "ctrl". It doesn't seem obvious since he doesn't have a run animation since it wasn't included in the sheet, but he moves faster.
 
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EvilYoshiToes
Mar 2 2014, 9:10 PM
Quote (LSF Games on Mar 2 2014, 7:48 PM)
You can run by pressing "ctrl". It doesn't seem obvious since he doesn't have a run animation since it wasn't included in the sheet, but he moves faster.

oh, okay. But still, I think his acceleration and overall speed should still be boosted (maybe not running speed, but definitely walking speed and acceleration). Also, his jump is really floaty, and the slopes might need some work. He just falls down them instead of walking down them. And the circle transition can also be sped up a bit. . . or a lot, and so can the coin effects.

Also, the snow effect looks really cool, but it might look better if the snow is already falling in an area you enter... I'm bad at explaining things, but what I mean is every time you start an area the snow is way up in the sky and slowly falls down. It would be cool, if possible, if you could make it so there is already snow in the area when you start. That's just a little thing I noticed and I'm probably getting too picky now, so I wouldn't worry about it too much.
 
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TiKi
Mar 6 2014, 5:47 AM
Help! It lags so that the game moves slowly! What do I do?
 
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Jaden1291
Mar 10 2014, 12:54 PM
This is maybe due to the snow effect, and you might need better drivers for this to run properly. Additionally, you may need to increase your memory a little bit so the game runs faster.

Additionally, EvilYoshiMan, the gameplay pauses when you talk to characters. This is because if you are talking to NPCs, you might get accidentally hit by a Goomba. To fix this, you can let the gameplay still run when talking to NPCs, plus make Mario invincible until you finish talking with the character.
 
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SuperMuppet
Mar 27 2014, 6:49 PM
The game is too buggy and slow, and Mario's jump is so floaty.
 
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LSF Games
Apr 5 2014, 8:40 AM
Quote (SuperMuppet on Mar 27 2014, 6:49 PM)
The game is too buggy and slow, and Mario's jump is so floaty.
I don't really see what you mean with "buggy". It's definetly bugless. If you mean "laggy", you need to set up the game in the task manager on higher priority, since your PC obviously has a lot of projects open if it's that laggy.

Also, can someone do a review on this? Just saying, since I want a few tips to improve for my next game.
 
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penzer 67
Jan 23 2015, 11:20 PM
Quote (LSF Games on Apr 5 2014, 8:40 AM)
I don't really see what you mean with "buggy". It's definetly bugless. If you mean "laggy", you need to set up the game in the task manager on higher priority, since your PC obviously has a lot of projects open if it's that laggy.

Also, can someone do a review on this? Just saying, since I want a few tips to improve for my next game.

 
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TheTrueMarioMaster
Feb 19 2018, 10:52 PM
I find this game enjoyable despite it's flaws but for some reason the game seems to glitch out on level four where after you beat the totem shell mini-game and the cutscene with e-gadd is finishs the screen goes completely black though I can still here Mario making shell hitting noises when I hit certain buttons. Anyone else here having that problem?
 
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