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Mar 11 2013, 1:50 AM See Page
Quote (D-Dazzle on Mar 10 2013, 4:15 PM)
Thou saved thou preview image as a low-res file, didn't thou?

Yep I tried to save it as gif so it will be under the file size limit. But it turned out pretty bad.
Mar 4 2013, 2:55 AM See Page
Quote (CopperMario on Mar 3 2013, 9:04 AM)
NOOO NEVER!!!! but seriously, this is awesome. I'm glad I'm inspiring people. I agree with NICKtendo DS on the hills though. Btw what program did you use?

Fireworks MX 2004. Yeah it's a pretty ancient program.
Dec 14 2012, 3:43 AM See Page
It's sure radioactive and tasty, don't forget to add some syrup and butters to boost up the flavor. Overall nice little example. ;)
Nov 29 2012, 3:56 AM See Page
Very neat update! And I'll take kremling's coding of proper way to code an engine. :D
Nov 5 2012, 10:16 PM See Page
Very original Mit!
Nov 2 2012, 11:04 PM See Page
Quote (CopperMario on Nov 2 2012, 6:14 AM)
Apparently I hacked a game I just downloaded Oo

Yep, the saving system is still very glitchy. I'm considering removing the anti-cheat system.
Oct 4 2012, 1:30 PM See Page
Quote (LSF Games on Oct 4 2012, 6:29 AM)
I like this game! Even the first
two levels were fun. I was surprised about the
pogojumping! I liked it! And then level 4,5 and 6. Great. The graphics and the customs were well done. And I played it again and again cause the
last levels. And if you know how slippery the engine is, you can handle it fast and the first two levels are no proble. PLZ make full version! :D

Don't worry, I'm still working on it. Check out my forum topics for further news.
Sep 27 2012, 2:42 AM See Page
Very good try! I recommend you tune down the saturation. The green color and the window color does not fit SMB3 well.
Sep 9 2012, 11:01 PM See Page
Yes, besides the original SMB sprites. All of them are custom made. And don't forget that many bad stuffs are supposed to trick player to be a bad game. Oh and check out a new version I released last night and see if you like the physics:
https://www.box.com/s/p7sl6i4q7neo9kn6yjzl
Sep 9 2012, 6:49 AM See Page
Well, I'm too lazy to update the file due to my internet. So I'll just post a newer version here:

https://www.box.com/s/p7sl6i4q7neo9kn6yjzl
Sep 9 2012, 6:48 AM See Page
I have to admit the physics sucks horribly. But why to have a such a low score in graphics? It did not clash nor horrible re-sizing.
Sep 1 2012, 6:09 AM See Page
Very nice tutorial of a NSMB DS world 8 level. The script is easy to read too. Though I think the timing too fast and rocks are way clustered. Maybe change to less number of rocks and increase the time length.
Aug 26 2012, 7:06 AM See Page
Looks heavy amount of users complain about the physics, I just got it fixed for the upcoming version.
Aug 21 2012, 3:31 AM See Page
Really badly shaded hills and colors are bad too. Too much variety of colors and colors are too bright to be a background. Needs more work.
Aug 19 2012, 10:52 PM See Page
Looks like MFGG needs more quality controls.
Aug 18 2012, 1:13 PM See Page
Quote (Dixiklo on Aug 18 2012, 4:05 AM)
Is this an improved Hello engine?

Edited.
Aug 17 2012, 10:37 PM See Page
Yeah, MFGG should update their software.
Aug 16 2012, 10:56 PM See Page
Wow, haven't seen you for a while Untramario! But yeah, nice and huge update. :D

BTW, and don't forget NSMB2!
Aug 15 2012, 5:22 PM See Page
Well, even it's pretty decent. Then still you should not give a score that low for a fangame.
Aug 15 2012, 3:59 AM See Page
Come on! This is only a minigame, sure it's not worth to have a score that low. Yeah, it's harsh.
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