Jul 27 2021, 9:20 AM See Page
"At least once"
Dec 8 2020, 2:35 AM See Page
Thanks for the review, Ped! You make some fine criticisms. I do think the central mechanic might be inherently flawed. Your only decision is when exactly to perform your only action, and when you do, you lose all control until you hit something. It generates these stretches of time that take up most of gameplay where you're just doing nothing. There's only so much a pleasant package can do to keep that from getting frustrating. The game is left in a weird position where it's too reflex-based to call it a puzzler, but there's not enough freedom to call it a platformer. If I were to do it over I'd definitely want to bring it in one direction or the other. Glad you could find it fun in it's halfway-house state, though!

Solid suggestion for transitions, I'll see if I can work those out.

The soundtrack was a bit of a dumb experiment I decided to try halfway into the jam ("What if I just had one really short song with parts that fade in and out? That'd be cool!"). It ends up not going super well with the tendency to get you stuck on one level for a long time. Hope the volume options could provide some relief.

Re: controller support, I've never tinkered with that before, and I don't actually own a controller. I'll look into it though.

For such a deservedly critical review, I'm surprised by the scores. Thank you!
Jan 10 2018, 5:28 AM See Page
Solid detailing, but could probably benefit from more (though not full) outlines.
Jul 9 2017, 3:12 AM See Page
Cool stuff! An interesting idea for an enemy.

Quote (Willsaber on Jul 9 2017, 12:59 AM)
It's good that a high quality OC submission was accepted, because the last one was a surreptitious edit of another user's Goomba sprite without permission.

To what sheet are you referring? I assume it's not Pedigree's previous submission.
Nov 3 2016, 9:21 PM See Page
Quote (MissingNumbers on Nov 3 2016, 5:19 AM)
Unless you're content with wasting two palette slots on a single enemy sprite, this has its issues. As a general rule, the four palettes in play are red & white, green & white, brown & tan, and Mario/Luigi's palette. Though, since this is supposed to be a boss sprite, it should be fine, though technically, a boss sprite's palette doesn't even use black.

Hmm... Unless the bombs all turn color at the same time, they'll be taking up at least two palettes as well, making the total five. You're right, this would work better on a black background. The sprites all individually have no problems, but together'd be impossible to pull off.
Nov 2 2016, 10:13 PM See Page
Quote (The Yak Smoker on Oct 29 2016, 5:32 PM)
I was actually kind of considering the fact that this was being done here...

As far as I can see, it works. I assume you're not looking at the SMW sprite, correct?
Oct 28 2016, 10:32 PM See Page
Quote (Simpson55 on Oct 23 2016, 6:07 PM)
The only way to get around the 3-colors rule in an NES game is to use the background's color or to layer several sprites on top of each other

NES sprites can use only three colours, but SMB3 does use more than three colours in some of its enemy sprites (Koopas, Piranha Plants). It does this by taking advantage of the fact that NES sprites are only 8x8 pixels, and most enemies are actually made of multiple sprites. Assign those sprites different palettes, and voilą! An NES sprite with 4+ colours! Assuming this Mouser's 8x8s start at the top-right, these sprites comply with this technique rather nicely.
Aug 4 2016, 9:45 PM See Page
Quote (KirbyLover2048 on Aug 4 2016, 9:22 PM)
Do you think you can do a tileset too, please?

Ehh. Maybe. The tileset is actually pretty good as-is, so probably not.
Aug 4 2016, 9:12 PM See Page
Quote (Simpson55 on Aug 4 2016, 12:17 PM)
The fortress and the bush / cloud are great, the only thing I don't really like is the hill.

Thanks! Can you be more specific on the hill? If its the black shapes, I have no idea what those supposed to be. If its the shading, I don't know how to make it any better and still tile properly.
Jul 21 2016, 7:48 PM See Page
Quote (KirbyLover2048 on Jul 21 2016, 11:32 AM)
Will you make more enemies in this style? I really want to see more of them in this style.

Great work, by the way!

Thanks! As for the style, this is (supposedly) NES SMB3. There are many enemy sheets in this style. This is just one that I haven't seen anywhere.
May 4 2016, 11:19 PM See Page
Looks like it came from the game. One minor thing though. Where are the snifit bullets?
Apr 22 2016, 10:37 PM See Page
Quote (AwesomeZack on Apr 21 2016, 10:04 PM)
Actually, I'm gonna be completely honest here, there's a reason why I didn't credit you. Let me just say that I don't own Mario Maker, and I barely even watched any footage of the gameplay. So when I first saw your Pokey sheet, I thought it was a rip from Mario Maker, and I just took it. I really am sorry that I didn't credit you :/

Heh. Sounds like a mistake I would make. Glad that's resolved. Just curious, though: why'd you change the face to the SMB2 one?
Apr 21 2016, 9:49 PM See Page
Quote (AwesomeZack on Apr 17 2016, 1:16 AM)
Yeah, that's some coincidence haha *starts sweating*

I see. I took the "never updated" thing at face value. I realize now that they all say that.

I'll let you keep 'em. Not a big deal. I do notice my disturbing absence from your credit section, though. :)
Apr 17 2016, 12:31 AM See Page
So confused! My original SMB3 pokey is practically identical to yours, even though mine was made over a year later! Do you know any more than I do?
Apr 15 2016, 1:09 AM See Page
Quote (EmberSTP on Apr 12 2016, 11:41 PM)
Can you do an SNES version?

I don't plan to, but everybody else can feel free to do so.
Mar 19 2016, 8:33 PM See Page
Quote (Somari64 on Mar 19 2016, 2:11 PM)
There's your permission right there.

Well, missed that. I'll add 'em as alternates.
Mar 19 2016, 12:10 AM See Page
Quote (nextnathan on Mar 18 2016, 5:54 PM)
Awesome,but the SMB2 blocks should look like this
http://www.mfgg.net/index.php?act=resdb

I know about this sheet, and I was trying to diverge from those blocks. Also, I'm not sure that author would give me permission to use them.
Mar 15 2016, 3:12 AM See Page
Quote (The Yak Smoker on Mar 14 2016, 7:51 PM)
There are very impressive. You should make more!

More Donkey Kong sprites or just more sprites in general?