Logo Image





How-Tos


Narrow Selection
Target Application:

Tile Border Detector (For Level Editors) By: lu9 [W]
With this How-to, you will learn to make a border detector to use in Level Editors (if your game might have one), so tiles automatically get changed whenever another tile is placed in front of it.
This system is also used in Rubis' Level Editor ...
Downloads: 1093 Comments: 1 [NEW]  
Added: 07/01/13
Inventory Tutorial By: WreckingGoomba [W]
This tutorial shows how to make a basic inventory. Press C for debug controls. This tutorial works with Game Maker 8.0 and later versions, both Lite and Pro.
Downloads: 991 Comments: 0  
Added: 06/24/13
Basic Construct Classic Goomba How-To By: Nite Shadow [E]
A simple playable engine and enemy movement example for Construct Classic. Doesn't get more basic than this.
Downloads: 834 Comments: 1 [NEW]  
Added: 06/07/13
DragBasic Engine 2 By: Gatete [W]
DragBasic Engine 2 is a basic platform engine for Game Maker 8.0 that contains the basic stuff you need to create a game.

Read the included 'Readme.txt' file to see a list of features.

Give credit if used ;)
Downloads: 1653 Comments: 2 [NEW]  
Added: 06/07/13
Basics Series: MMF2 Platforming Engine By: Vitiman
This is an engine showcasing how to make a platforming engine in Multimedia Fusion 2 using the Platform Movement Object. Also provided are examples of animation and simplistic enemy AI.

The Basics Series is a collaborative effort among MFGGers ...
Downloads: 975 Comments: 0  
Added: 06/06/13
Enemy & Powerup Movement Howto By: Millenium1250 [E] [W]
A beautiful how-to, made of platform movement, enemies, and powerup on the back object on ground for hit ? blocks.
Downloads: 515 Comments: 4 [NEW]  
Added: 05/23/13
S-Winamp Wrapper Extension By: Gatete [W]
S-Winamp is an extension for Game Maker that allows you to play music by using the extension from Winamp.

This was made by Shaltif of the Game Maker Community, give credit to him.
Downloads: 604 Comments: 1 [NEW]  
Added: 05/13/13
Waving Flag How-To By: Gatete [W]
This how-to will teach you how to make a wave animation without using lots and lots of frames.
Downloads: 644 Comments: 2 [NEW]  
Added: 05/06/13
DragezeeY Engine VII By: Gatete [W]
DragezeeY Engine VII is an open-source mario engine for Game Maker 8.0 Pro that contains stuff from the first mario game to the latest one.

If you use this engine, make something serious instead of using it as a level editor.

Read ...
Downloads: 1873 Comments: 35 [NEW]  
Added: 05/01/13
SMB2 Subspace Engine By: Supernova [E] [W]
DISCLAIMER: I did not made this engine! xn--e5x did! Though the engine itself is long lost in the internet but I eventually to bring it back!

And yet it's made from Hello Engine III. Please don't just start to abuse it as a level editor. ...
Downloads: 865 Comments: 8 [NEW]  
Added: 04/24/13
Ultimate Menu Engine 1.5 By: Mors
My best submission. It features a logo and starting screen with three save slots. It was made from scratch.
You can use it without permission, just give credit and don't steal.
Downloads: 683 Comments: 3 [NEW]  
Added: 04/19/13
Variable Jump Height Example By: superbowser
This example shows how to allow the player to tap the jump button for a short jump or hold it for a higher jump (and anywhere in between). There are plenty of comments in the code to explain how it works.
Credit for the graphics goes to Elyk.
Downloads: 452 Comments: 1 [NEW]  
Added: 04/06/13
Ultimate Message Box and Input Box Example (Animated Message Box Example 2) By: Mors
Message box is edited Hello's message box but input box is my own.
Give credit and don't steal.
Downloads: 600 Comments: 1 [NEW]  
Added: 03/08/13
Ultimate Menu Example By: Mors
This example was made from scratch.
Give credit and don't steal.
Downloads: 530 Comments: 2 [NEW]  
Added: 03/08/13
Construct Classic: Loading graphics on the fly By: Nite Shadow [E]
This tutorial shows how to make external graphics load in construct Classic, Using this method of loading graphics allows for them to be swapped out for another set at any time. This may also allow for player-created graphics to be made; however, this ...
Downloads: 537 Comments: 3 [NEW]  
Added: 02/18/13
Staff Roll How-To By: Gatete [W]
Ever wanted to make one of those "Staff Roll" on your game, this is your how-to.

Give credit if used!
Downloads: 749 Comments: 4 [NEW]  
Added: 02/03/13
Lightning storm tutorial By: Nite Shadow [E]
A basic starting point for Construct Classic. A basic tutorial in Randomization, and playing audio.
Downloads: 521 Comments: 1 [NEW]  
Added: 01/27/13
Firebar, Ball 'n' Chain & Rotodisc By: Vellidragon [W]
Documented example of creating smooth-moving rotating hazards (with or without segments) in MMF2 using sine and cosine calculations and variables. Allows for customisation (length/distance, speed/direction, starting orientation) of up to two "arms" ...
Downloads: 617 Comments: 4 [NEW]  
Added: 01/15/13
YI Bullet Bill How-to By: Gatete [W]
This is a how-to to learn how to make those cannons from YI that expands before they shoot a bullet.

--- This works only with the registered version of GM ---
Downloads: 636 Comments: 2 [NEW]  
Added: 01/09/13
Animated Message Box By: Mors
An animated message box created by me.
Give credit if used.
Downloads: 653 Comments: 3 [NEW]  
Added: 01/04/13
Pages: (19) 1 2 3 4 5 ... 10 » ... Last »