Apr 18 2014, 2:44 AM | See Page |
Quote (Zero Kirby on Apr 14 2014, 11:06 PM) Stop. You're not helping. While the comment about changing servers was indeed useless and unhelpful, the comment about this being linked to large files was in fact key to solving the issue. |
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Dec 29 2013, 1:32 AM | See Page |
If you look in the update archive in the 2006-2007 time period, updated submissions of all types appeared in collapsible sections, like reviews. That must have stopped working at some point. | |
Jan 1 2013, 4:54 AM | See Page |
For people who might have sound issues from Pocket Mario, that game adjusted your computer's master volume at various parts. First thing you should check is if your volume was turned all the way down. | |
Mar 15 2012, 2:17 AM | See Page |
A copy-paste from the previous update: Please report all inappropriate (adult themed or otherwise) to me or any active authority on the forums. Include all information you can such as the name of the ad and its URL, so that it (and possibly larger ad networks) can be blocked. Adult themed ads should not appear here. However, as Nite has pointed out, if adult ads are originating as a result of some infection on your own computer, that is beyond my control. |
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Mar 15 2012, 12:33 AM | See Page |
Please report all inappropriate (adult themed or otherwise) to me or any active authority on the forums. Include all information you can such as the name of the ad and its URL, so that it (and possibly larger ad networks) can be blocked. Adult themed ads should not appear here. However, as Nite has pointed out, if adult ads are originating as a result of some infection on your own computer, that is beyond my control. |
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Nov 6 2011, 11:56 PM | See Page |
Logins are "fixed". | |
Sep 6 2011, 3:57 AM | See Page |
FYI, There is an alignment error halfway down the tiles. It will cause the bottom half of the tiles to misalign in any tile editor or processing tool. | |
Jul 16 2011, 6:50 PM | See Page |
Quote (Wiiboy4ever on Jul 15 2011, 9:57 PM) Hypothetically speaking, How quickly would I be banned if I say that every single one of these games are overrated and terrible? And I hated all of them? Just curious. I would say that by current standards, this is a reasonable assessment. I would also say that you completely missed the point. |
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Jun 13 2011, 12:56 AM | See Page |
Oh! Oh! Speaking of bugs, it looks like you trashed Xander's updates to the profile page that showed submissions broken down by type. |
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Jun 13 2011, 12:55 AM | See Page |
Do you also plan on fixing 6 year old bugs. | |
Nov 15 2010, 8:43 PM | See Page |
Quote (VinnyVideo on Nov 15 2010, 1:00 PM) The revolution... has come. The Red Button has been pushed. Not my red button |
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Oct 29 2010, 11:17 PM | See Page |
I know ;) I ripped all 8 of the waterfall frames a couple years ago when I was testing some parallax animation features of my level editor, but I never submitted them. Even if it's difficult, it's always worth doing the most complete job possible. That way no one will need to duplicate your effort to fill in the missing pieces, or try to replace your submission with something more complete. |
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Oct 29 2010, 11:04 PM | See Page |
It's exactly 8 frames, there's a reason why I know that ;) It's also the same reason I completely understand your reluctance to do it. I think it would be more appropriate as a supplement sheet, so as not to overwhelm the main sheet. At least it's not all the tiles that are animated. |
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Oct 29 2010, 3:54 PM | See Page |
The full waterfall cave BG is actually composed of 8 frames, to include the full animation of the "sparkles" on the rocks. | |
Oct 29 2010, 8:35 AM | See Page |
The following applies collectively to all the sets you've submitted. You are officially my favorite tile ripper. I have extremely stringent standards for tile rips which is why I [usually] never ended up submitting my own sets. But you have met and exceeded those standards, with a very high degree of completion. I also admire that you ask for no credit in return (although it would certainly be well earned), which is the same policy I use in my own compilations. You are an example everyone should follow. |
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Oct 29 2010, 8:19 AM | See Page |
This is a top notch tile rip. I once set out to rip all the YI tiles but it was too much of a bear with my ripping practices. Food for thought: Some of the caves have "sparkling" tiles, which is an 8-frame animation sequence. Have you considered ripping the full animation sequence of those tiles? |
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Oct 29 2010, 8:16 AM | See Page |
Quote (Marioblender on Sep 24 2010, 10:05 PM) There were Tweesters like the one here: http://www.mariowiki.com/File:Tweester.gif, but why wern't they ripped? He was a 3D model. Like the whale and the gulls, it won't appear in any coherent form here. But his texture is probably somewhere in the environment texture pack. |
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May 15 2010, 8:03 AM | See Page |
Okay? I didn't know this was supposed to be a competition 6 years after the fact. | |
Nov 10 2009, 3:48 PM | See Page |
There are no rivers in the clouds, nor does it really make sense. | |
Sep 29 2009, 2:30 PM | See Page |
Set a px gap between the tiles. Last time I used GameMaker it was intelligent enough to do that. If not, then you'll need to change the sheet accordingly. | |