Review Information
Game Reviewed Super Mario World Reloaded, by gamester
Review Author Nicholas Ainsworth
Created Apr 18 2005, 5:31 AM

General Commentary and Game Overview
This game plays on a concept used in many other Mario fangames I've seen: Mario goes on his standard romp through the Mushroom Kingdom and blams the crap out of his enemies with a shotgun. Well, this game takes that concept just a step further. Not a big step, mind you, but a step nonetheless.
 
Pros Those gun sounds are awesome.
 
Cons Controls are VERY slippery. Land on a platform the wrong way and you're screwed.
 
Impressions
Gameplay
7 / 10
Again, another GM user that decided not to use the up arrow, but again used something other than SHIFT and CTRL for action buttons. Also, controlling mario is like trying to control a runaway train skidding around on ice. However, once you get past all that, you'll notice that the game runs extremely smoothly, almost as though I'm actually playing this on a console. It's actually THAT smooth. And it's somewhat enjoyable too. It's kinda funny to watch the baddies flip around when they get shot.
 
Graphics
8 / 10
They're your standard SMW graphics. Yawn. But hey, those guns and FLUDD fit very nicely into the style, so it gets an extra point for good customs.
 
Sound
5 / 10
No music. Which is kinda sad, because I really could have pictured some of those Super Mario World F-Zero remixes being used in this game. But the gun sounds are there as well as sounds for other items and Mario himself.
 
Replay
5 / 10
To be honest, it's got only four levels and if you put it down, you really wouldn't think of picking it back up again. But when you do decide to pick this game up again, you'll feel the sudden desire to keep playing for a long time.
 
Final Words
7 / 10
After doing the math, this game got a 6.25. Eh, because I actually like this game and I'm feeling somewhat generous, I'll round up to 7. Super Mario Rampage, eat your heart out.

Comments
No comments have been left.
Pages: | Last Unread