Game Reviewed | Mario's Deadly Flight, by Hypernova |
Review Author | onpon4 |
Created | Oct 19 2011, 5:24 AM |
Pros | Very nice visuals and sounds, fun to play for a while |
Cons | It's too easy! And on top of that, too long! |
Gameplay 6 / 10 |
It's nice, but it's too easy! Also, I didn't much like that the amount of spread is reset arbitrarily when you get the missile powerup. All the powerups except the rapid-fire powerup are worthless once you've been playing for a while, which I didn't much like. |
Graphics 10 / 10 |
Superb. Basically all SMAS and SMW graphics, with some others (original, as far as I can tell). It's all very good-looking. |
Sound 8 / 10 |
Again, superb. The music track got annoying after 20 minutes, though. |
Replay 1 / 10 |
I doubt I'll pick this up again. It's just not challenging enough. |
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This game could have been A LOT better. It needs to be more challenging, and picking up powerups shouldn't be a bad thing, EVER. With that said, the graphics and sound alone are great enough to make this game worth trying. |
Comments |
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Hypernova Oct 30 2011, 1:21 AM |
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Good review! But the replay value sounds too harsh. I mean most people gave me this feedback: "It's too hard". Oh well, I guess someone who is really good at it. I might update for a difficulty and more unlockable features in the future.
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onpon4 Nov 3 2011, 4:53 AM |
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I think the difficulty problem could be fixed if there wasn't such a huge gap between the power of the rapid-fire powerup and the others. All powerups should be of equal power. But as it is, every other powerup is significantly weaker due to the incredibly low firing rate. The reason it was easy for me is I was good at getting and keeping the rapid-fire powerup. Without it, the game seems not only hard, but unfair, because you have to wait so long for the bullets. I think some simple changes would make this game much better: 1. Increase the default firing rate. Maybe a bullet every half-second or quarter-second. 2. Don't drop the amount of spread when the missile is grabbed. Allowing it to be affected by spread seems like it could be a good idea, too. 3. Make the powerups other than the rapid-fire powerup actually useful. Maybe an explosive effect for fire and a freezing or slowdown effect for ice. After some changes like those, you'll be able to add in more enemies without worrying about it being too hard. |
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