Review Information
Game Reviewed Mario's Deadly Flight, by Hypernova
Review Author onpon4
Created Oct 19 2011, 5:24 AM

General Commentary and Game Overview
It starts off really nice. All the visuals and sounds are spot-on. The controls are also very nicely implemented. One thing that bothered me from the start was the low firing rate of the gun; it's something like 2 shots a second.

There are a few powerups you can collect. There's fire and ice, which seem to both just increase damage, there's a missile powerup, which is slower but homes in on enemies and inflicts splash damage, and there's a rapid-fire powerup.

There's also a pickup which will cause Toad to fly in and help you out. I thought this was kind of neat, though Toad dies a little quickly.

I found the fire and ice powerups to be, frankly, completely useless. The missile powerup was useful at first, because there were few enemies, but as the screen became more filled with enemies, the missile powerup became useless. As a result, I had a strong tendency to avoid these three powerups altogether and focus on getting the rapid-fire powerups.

There is also a special powerup that increases the number of bullets you fire at once, up to a maximum of 3 (well, for the rapid-fire gun, at least; I don't know if the max is larger for the others). This is cool, but what irritated me was that collecting the missile powerup drops you back down to 1 bullet. This made me want to avoid the missile powerup even more than I already did.

But really, what I didn't like about this game was that it was too EASY. I only played this once, and I didn't die for nearly 20 minutes! Mind you, this is not how long it took to get a game over, this is how long it took to lose ONE life. I quit the game after that because I was so bored of it. By that time, I had already collected at least 2 extra lives. I felt no pressure at all from the game, and towards the end, I was so bored I just wanted to die already so I could tell how long I survived.
 
Pros Very nice visuals and sounds, fun to play for a while
 
Cons It's too easy! And on top of that, too long!
 
Impressions
Gameplay
6 / 10
It's nice, but it's too easy! Also, I didn't much like that the amount of spread is reset arbitrarily when you get the missile powerup. All the powerups except the rapid-fire powerup are worthless once you've been playing for a while, which I didn't much like.
 
Graphics
10 / 10
Superb. Basically all SMAS and SMW graphics, with some others (original, as far as I can tell). It's all very good-looking.
 
Sound
8 / 10
Again, superb. The music track got annoying after 20 minutes, though.
 
Replay
1 / 10
I doubt I'll pick this up again. It's just not challenging enough.
 
Final Words
6 / 10
This game could have been A LOT better. It needs to be more challenging, and picking up powerups shouldn't be a bad thing, EVER.

With that said, the graphics and sound alone are great enough to make this game worth trying.

Comments
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Hypernova
Oct 30 2011, 1:21 AM
Good review! But the replay value sounds too harsh. I mean most people gave me this feedback: "It's too hard". Oh well, I guess someone who is really good at it. I might update for a difficulty and more unlockable features in the future.
 
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onpon4
Nov 3 2011, 4:53 AM
I think the difficulty problem could be fixed if there wasn't such a huge gap between the power of the rapid-fire powerup and the others. All powerups should be of equal power. But as it is, every other powerup is significantly weaker due to the incredibly low firing rate. The reason it was easy for me is I was good at getting and keeping the rapid-fire powerup. Without it, the game seems not only hard, but unfair, because you have to wait so long for the bullets.

I think some simple changes would make this game much better:

1. Increase the default firing rate. Maybe a bullet every half-second or quarter-second.
2. Don't drop the amount of spread when the missile is grabbed. Allowing it to be affected by spread seems like it could be a good idea, too.
3. Make the powerups other than the rapid-fire powerup actually useful. Maybe an explosive effect for fire and a freezing or slowdown effect for ice.

After some changes like those, you'll be able to add in more enemies without worrying about it being too hard.
 
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