Number of comments:
[Graphic] SMW - Slightly Redesigned Enemies Posted by: PalermaBR at Nov 27 2021, 4:15 PM
I loved the Goombud LOL
[Graphic] SMW-styled Morty Mole Posted by: KingGeoshiKoopshi64 at Nov 27 2021, 9:02 AM
Quote (Theopold on Oct 18 2021, 3:14 AM)
You don't need to use a tileset palette for a sprite! You can just make one yourself, as long as it isn't more than two palettes! The SNES isn't an NES.
Even just the red palette say Red Yoshi would've been fine even if I can easily do it myself.
[Graphic] SMB2 ground tileset Posted by: Luigiisthebest at Nov 27 2021, 4:26 AM
This Is A Really Good Sheet! But Uh Can You Make The Other Styles In SMB2 Style? It Would Be Very Cool If You Did That. Also Update The Upside Down Slopes To Have The Dirt Sprite It Would Make More Sense Then If It Was Grass On Top And Bottom
[UPDATE] Whazzat? A game jam? Posted by: LellyLL at Nov 26 2021, 10:13 PM
Mario game
[Graphic] Super mario bros. mario big pack!!!! Posted by: RaccoonMario371 at Nov 25 2021, 10:31 PM
*sees the front view sprites* ew thats not mario or luigi
[Graphic] SMB Beta Full Sprites Sheet (with Unused MOCKUP Concepts) Posted by: SuperMario64BetaLover at Nov 23 2021, 9:43 PM
was the coin cycling palette perhaps inspired by my remake? https://www.youtube.com/watch?v=1mYwpLsgJis&t
[Graphic] SMAS+SMW Mario And Luigi Pose Swap Posted by: GlacialSiren484 at Nov 22 2021, 11:58 PM
Mario looks like he can bounce around in that idle pose and Luigi just shrinks when he's falling
[Graphic] SMB - Ghost/Boo Planet (?) - Concept Posted by: Evan.F at Nov 20 2021, 10:14 AM
I love that highlight on the rocks. Makes the lava feel like it's got presence.
[Game] Super Mario 64 Plus Posted by: Vendetta98 at Nov 19 2021, 11:29 PM
Quote (Mors on Apr 6 2021, 10:08 AM)
Just to annoy you. < : )

Some of the textures appear black and purple, I tried to hold left, right and backspace for 5 seconds in the title screen of the launcher but the textures keep failing.
[Graphic] SMAS+SMW Mario And Luigi Pose Swap Posted by: ComputerBoi13 at Nov 19 2021, 6:08 AM
Looks good, specially where you noticed the differences between Mario and Luigi's couching sprites, the only thing i dislike and look a bit weird are the idle sprites of Mario and Luigi.
[Graphic] SMW - Slightly Redesigned Enemies Posted by: Theopold at Nov 18 2021, 8:58 PM
Wait a moment, Golden Bully isn't even a thing (that I know of)!
[Game] Princess Quest Part 1 Posted by: Emperor Scarlet at Nov 18 2021, 12:13 AM
Oh, thank you. I've also found a glitch you might want to look into: if you talk to the guy in the empty lot in Gluttown while looking for the recipe book, the game softlocks.
[How-to] A.NB's Platformer Framwork Posted by: Kaly the FanBoy at Nov 17 2021, 6:16 PM
how can i make level editor mode and put new enemies and power ups in your engine?
[Game] Princess Quest Part 1 Posted by: MDragmire at Nov 17 2021, 5:48 AM
Quote (Emperor Scarlet on Nov 16 2021, 8:05 PM)
I don't know if this is a bug or if I was just doing something wrong, but I guess I'll report it anyways.

In the level 1 secret area, I chose to go into the armory, but I couldn't find a way to interact with any of the boxes, not even the open one. Is this a bug, or is there just not supposed to be anything in there?

Also, it's a bit annoying that there's no way to quit out of the game on the title screen.

If you shoot the boxes with a fire ball, it activates them.
[Game] Princess Quest Part 1 Posted by: Emperor Scarlet at Nov 17 2021, 2:05 AM
I don't know if this is a bug or if I was just doing something wrong, but I guess I'll report it anyways.

In the level 1 secret area, I chose to go into the armory, but I couldn't find a way to interact with any of the boxes, not even the open one. Is this a bug, or is there just not supposed to be anything in there?

Also, it's a bit annoying that there's no way to quit out of the game on the title screen.
[Graphic] SMB2 styled Goombas Posted by: Theopold at Nov 16 2021, 8:42 PM
Ooh, this might be the best take on this subject I've seen! The eyes are a bit small but it fits for this game's style anyway.
[Game] Princess Quest Part 1 Posted by: Mariogamer2123 at Nov 14 2021, 12:02 PM
I finished the game now and found one more particularly nasty bug:

- In Chapter 2, the Nutrition minigame isn't feasibly playable as your cursor spawns outside of the playing field and isn't visible or interacts with the meat until it's too late.
[Game] Princess Quest Part 1 Posted by: MDragmire at Nov 13 2021, 8:55 PM
Quote (Mariogamer2123 on Nov 12 2021, 8:36 PM)
This is a pretty cool game so far, but I've had some noticable bugs early on.

- In the Mushroom Castle library, Mario is still visible even if he walks behind the bookshelves.
- After returning to the Castle from Gluttown, all doors seem to lead to the same room and I can't find the princess. (Update: I found the princess after all)
- Talking to one of the mushroom guards on your second visit to the castle leads to a softlock.

Thanks for letting me know. I'll take a look into these and correct them in a later update.
[Graphic] Peach's Princess Peril: Player & Palettes Posted by: BullyWithAHat at Nov 13 2021, 10:04 AM
420 downloads... Heh, nice.
[Graphic] SMW Beta Mario restored in SMAS4 (SMB3) Style Posted by: GlacialSiren484 at Nov 13 2021, 2:22 AM
This is a pretty cool idea!