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Koopa Movement Example By: LuigiBoy [E]
The code tells how to make Red Koopas without having to use some kind of reversing object.Also includes Green Koopas. This is my first submission, so i hope its exceptional.
Downloads: 1726 Comments: 2 [NEW]  
Added: 02/18/10
DBME 2 By: Gate [W]
This is an open source mario example without graphics and sounds.

Controls
Control: Run / Shoot
Shift: Jump
Arrows: Move
F2: Restart Room

This example includes

* Player Object
* Solid ...
Downloads: 3678 Comments: 10 [NEW]  
Added: 01/02/10
Mario 3d engine - MLSS style By: Poisonous Mushroom
Game maker 8
Basically Mario and Luigi superstar saga, minus luigi and plus super mario 64
an engine that isn't complete but it should help some people make a game. It's very similar to Darthjaiz's Pipe
engine but it doesn't ...
Downloads: 4306 Comments: 27 [NEW]  
Added: 12/31/09
3 Types of blocks How-to By: Tetrisblocker
This little GMK will tell you how to make:
-SMB3 Brick-to-Coin switches
-SMW Block-to-coin switches
-SMA4 ! Switches
-A music handler for the themes,working on "varmusic" in the creation code.(This is the only thing that ...
Downloads: 1570 Comments: 1 [NEW]  
Added: 11/30/09
SMW Football Chuck *Lite edition* By: smbmaster99
I made a lite version so that those without pro could see an use it.
Downloads: 1168 Comments: 0  
Added: 11/28/09
Data Store Object Tutorial By: Tanooki
How to save data using the Data Store Extension!
Downloads: 1074 Comments: 5 [NEW]  
Added: 11/21/09
Cursor How-To By: Dario bros [E]
Way better than the Pro edition feature. READ THE INFO!
Downloads: 1285 Comments: 5 [NEW]  
Added: 11/20/09
8 Directional Mouse Follow By: kremling
Actually 6 Directional because the left and right function does not work for some strange reason. :/

But all this example does is makes the sprite look towards the mouse depending on the mouses location.
Downloads: 1113 Comments: 2 [NEW]  
Added: 10/18/09
Pop 2D Mario Kart Engine 2 By: Old Yuanxian [E] [W]
It's my second edition of Mario Kart 2D. It has: 20 characters, 3 tracks, which will correct some mistakes in my third edition of Mario Kart 2D, has some effect at first, you can choose the character with which you play, you can choose the track ...
Downloads: 2115 Comments: 4 [NEW]  
Added: 10/13/09
Message HowTo for Beginners By: Gardevoir [W]
Well, my first HowTo!
This is the message script exported directly from Super Mario 2009: The Stars Story (my upcoming game).

It's meant for those who would use that ugly, gray default dialog. Now you have a premade dialog you can ...
Downloads: 1973 Comments: 11 [NEW]  
Added: 10/11/09
SMW Football Chuck By: smbmaster99
My first how-to. I hope someone finds it useful. Credits are in the game info (press F1).

Game Maker 7 Pro required. In this how-to, i show how to make Chucks from SMW that kick footballs at you. I think it's a bit simple, but It should ...
Downloads: 1809 Comments: 7 [NEW]  
Added: 08/23/09
Character Selection example By: Biscuits
This is my first How-To I've made, hope you guys enjoy! I've been trying to figure out how to make a character selection ever since I first got Game Maker, but I wanted to do it by myself.
This example shows you a VERY basic and easy to ...
Downloads: 2118 Comments: 6 [NEW]  
Added: 08/13/09
custom view movements By: YoManRuLz [E] [W]
This shows how to make the view move so the player can see more ahead of the character, kinda like in super mario advanced 2. Ignore the player movement in the example(very bad and basic)
Downloads: 1599 Comments: 1 [NEW]  
Added: 08/05/09
Paper Mario 64 Party AI By: orange451 [E]
This example, demonstrates how to mave a party member follow you, and jump exactly when you do, like in paper mario 64. ARROW KEYS to move, and SPACe to jump.
Downloads: 2491 Comments: 12 [NEW]  
Added: 07/12/09
Game maker PIPE Engine for M&L Style By: darthjaiz
This is my basic Game Maker oblique perspective engine (I call it PIPE engine) similar to Mario & Luigi RPG over world levels and can easily be converted to an isometric engine. This example requires registered version of GM 6.1, it has code in C style.
Downloads: 7196 Comments: 10 [NEW]  
Added: 06/28/09
Mario Galaxy - Star Bits Tutorial (MMF2) By: Matthew Coburn [E] [W]
This may require MMF2 Developer, since it uses more than one movement (it doesn't use a Static movement engine).

I'm sure that MMF2 standard will open this, however I'm not 100% sure.

This is my tutorial of collecting ...
Downloads: 2017 Comments: 2 [NEW]  
Added: 06/07/09
paralax backgrounds for GM By: darthmarus [W]
a simple example for how to draw BGs that aren't locked to the real grid and can move with the veiw.
Downloads: 2140 Comments: 7 [NEW]  
Added: 04/13/09
Paper Mario HP FP and BP Tutorial By: MadeOfPaper, Banjo-Kong
This tutorial will show how to make Paper Mario Heart Points, Flower Points and Badge Points like the real games with badges that take BP, Poison mushrooms that take HP and FP, and things that restore HP FP and BP too!

Some credit goes to ...
Downloads: 2096 Comments: 4 [NEW]  
Added: 04/12/09
DeeY Platform Engine By: Gate [W]
An Open-Source Platform Engine for Game Maker 6.1 and 7.

Features

- Player object with 7 psysics (Walking, Running, Jumping, Swimming, Climbing, Crouching and Sliding down Slopes)
- Solid Blocks (16 Objects)
- Jumpthrough ...
Downloads: 4206 Comments: 24 [NEW]  
Added: 04/10/09
Switch How-to By: Gate [W]
Another how-to made by me, Darkyoshi.
---------------------------------------
This how-to allows you to make this

- Switches
- Area blocks

Enjoy!
Downloads: 1866 Comments: 4 [NEW]  
Added: 04/04/09
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