The code tells how to make Red Koopas without having to use some kind of reversing object.Also includes Green Koopas. This is my first submission, so i hope its exceptional.
Game maker 8 Basically Mario and Luigi superstar saga, minus luigi and plus super mario 64 an engine that isn't complete but it should help some people make a game. It's very similar to Darthjaiz's Pipe engine but it doesn't ...
This little GMK will tell you how to make: -SMB3 Brick-to-Coin switches -SMW Block-to-coin switches -SMA4 ! Switches -A music handler for the themes,working on "varmusic" in the creation code.(This is the only thing that ...
It's my second edition of Mario Kart 2D. It has: 20 characters, 3 tracks, which will correct some mistakes in my third edition of Mario Kart 2D, has some effect at first, you can choose the character with which you play, you can choose the track ...
This is my first How-To I've made, hope you guys enjoy! I've been trying to figure out how to make a character selection ever since I first got Game Maker, but I wanted to do it by myself. This example shows you a VERY basic and easy to ...
This shows how to make the view move so the player can see more ahead of the character, kinda like in super mario advanced 2. Ignore the player movement in the example(very bad and basic)
This example, demonstrates how to mave a party member follow you, and jump exactly when you do, like in paper mario 64. ARROW KEYS to move, and SPACe to jump.
This is my basic Game Maker oblique perspective engine (I call it PIPE engine) similar to Mario & Luigi RPG over world levels and can easily be converted to an isometric engine. This example requires registered version of GM 6.1, it has code in C style.
This tutorial will show how to make Paper Mario Heart Points, Flower Points and Badge Points like the real games with badges that take BP, Poison mushrooms that take HP and FP, and things that restore HP FP and BP too!