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Super Mario Bros. Reshaded By: Macroy
Since technology has advanced since the NES, I thought I'd give the SMB1 Sprites Some Shading. If used, please give credit
Type Info
Format Sprite Sheets Sprites and animation frames saved in a static image medium.
Contents Edited Modification of existing sprites.

Update History
12/02/21  Forgot a few tiles and sprites.
 
[O] Created: Nov 28 2021, 8:52 AM
[O] Updated: Never
[O] File Size: 29.19 KB
[O] Views: 8115
[O] Downloads: 2048
[O] Favorites: 1
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Comments
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radel999
Dec 5 2021, 3:03 PM
Why Bowser is Blue?
 
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Macroy
Dec 5 2021, 5:55 PM
I made bowser blue to match the boxart for the game.
 
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StickyChannel92
Dec 7 2021, 10:18 AM
Neat! You even included some Super Mario Bros prototype sprites, too. :)
 
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FlyingGoombaOwO
Dec 9 2021, 2:28 AM
Pretty cool! ^^
 
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Evan.F
Mar 6 2022, 9:45 AM
I get what your going for but As a personal suggestion, I feel you are struggling to take the physical space the object is in into consideration. It's something I struggled with myself (and still do in cases) but when creating this sort of thing it's kinda important. I believe this is mostly due to using the same AA colour even if it would look awkward there. There's also no shading based on the space they exist in (along with being shaded without any hue changes based on light source (i.e. Yellow and Blue/Purple for natural light)
These problems don't seem to be present in your Sonic work so I think you might have improved a bit, but I still feel I should give some critique on that for the purposes of somebody finding this informative
 
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