Jun 28 2012, 9:09 PM See Page
>>Another standard of journalism is actually knowing what you're talking about, which you clearly do not

What do you mean? I don't know journalism's standards? Or I don't know the game?
[hide]Oh, why did I even register there? |>_<|[/hide]
Jun 22 2012, 9:22 PM See Page
>>For this one, you really confused me. I'm just going to say "wow" and brush it off. Ever heard of a hyperbole? Yeah.

<sarcazm>Oh sorry, I'm so stupid, I don't know anything about hyperbole.</sarcazm>
You know, when I made my first game (it was something look like an arcanoid) and gave it to play some people, thay said, "Impressive!" (and I don't lie). But it was million times worse than this game. Though it was made according to the official tutorials.
Why did I say that? Because using hyperbole is not correct sometimes. And, "Yeah".

EDIT: And sorry again, I don't critique your marks, I just comment them.
Jun 22 2012, 12:10 PM See Page
Ow-ow, you're so evil!

>>Awful. ... What's worse than horrible graphics and effects?

So awful? At least, this game has an interest: it has atmospere, it's in 3D (which is hard to program), it has lightning effect, it has difficulty choose.

>>Unfortunately, this doesn't even begin to make up for the extremely slow and dragging movement that Luigi has.

Slow movement? It is the part of an atmosphere: mansion, monsters, one small flashlight, one life... and slow movement - as a result.

>>There is absolutely NO ONE on this planet who would play this garbage for more than a couple of minutes.

You asked EVERYONE on this planet or this is just your opinion? Mixing facts and opinions is one of the standarts in journalism. If you do so, the review cannot be objective. At all.
Jun 19 2012, 7:58 PM See Page
Quote (Elyk on Jun 19 2012, 2:19 PM)
When you say "Too small" on the Cons list do you mean the game's length or the screen size?

Of course the game's length. Nobody said that I can't press F4.
Jun 16 2012, 7:12 PM See Page
Quote (Wiiboy4ever on Oct 23 2011, 6:59 PM)
The collision is buggy because if there are 2 enemies next to eachother, you will die even if you jump on them. :(

The way of checking enemies collision is buggy because when you stomp on two enemies at once Mario object checks only one of the enemies he lands on. That's because of y-checking. But, if you know collision_rectangle function, you can use it instead of checking y position and this bug will dissappear. I think it is not hard, is it?
Jun 8 2012, 3:10 PM See Page
Quote (UEU Games on Jun 8 2012, 12:18 PM)
Its awesome but it doesnt have a main menu. 5/5

Why? What about the title screen "Press any key"? Isn't this a main menu?
Jun 8 2012, 9:31 AM See Page
I played this game. Thanks for giving the chance to play as a Goomba. I'm gonna write a review for it.