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Super Mario Maker - Super Mario Bros. 2 Style By: Cruise Elroy
(Update 2/25/16 - Added some things)

Two months of on and off work has produced one of the first completed fanmade skins to be compatible with Super Mario Maker! Special thanks to mamaluigi, Black Squirrel, M.r. figi, Random Talking Bush, The IT, Arima, and Drshnaps for various ripped tiles. More special thanks to Mit for an alternative SMB1-styled Shy Guy/Snifit. Everything else on this sheet is 100% custom. This sheet is free to use as long as credit is given, both to me and to anyone that has ripped some of the tiles used.
Type Info
Format Sprite Sheets Sprites and animation frames saved in a static image medium.
Contents Original Sprites that are made completely from scratch.

Update History
No History
 
[O] Created: Nov 8 2015, 6:23 PM
[O] Updated: Never
[O] File Size: 84.07 KB
[O] Views: 24012
[O] Downloads: 14392
[O] Favorites: 2
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Comments
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The Yak Smoker
Nov 8 2015, 10:33 PM
It's a little sloppy and casual. But if your going for SMM then I'll have to say is that the stunned Bob-omb sprites shouldn't have feet because I mean all the other Bob-omb sprites in SMM don't but maybe your trying something different and that's good. and I mean trying new ways of doing something can lead to very good results. but the Bob-ombs having feet may not be that big but some people can do some pretty amazing things. But the sprites might need some work.
 
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zxspriter
Nov 9 2015, 2:52 AM
I think these are really good. I only have a problem with the Skinny Mario sprites.
 
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EvilYoshiToes
Nov 9 2015, 1:48 PM
These are great! I especially love the Bowser sprites. Though as zxspriter said, the skinny Mario sprites look a little odd. I think it's the way his legs bend.
 
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ilikecereal449
Nov 11 2015, 7:05 PM
This is pretty much exactly what that would have looked like, good work!

Quote (zxspriter on Nov 9 2015, 2:52 AM)
I only have a problem with the Skinny Mario sprites.


Weird Mario
 
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MegaCDFan235
Nov 14 2015, 1:56 AM
Nice sprites, but where are the SMB2 Underwater, Ghost House, Airship, and Castle music?
 
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RaymanFan1995
Nov 14 2015, 3:56 PM
Quote (MegaCDFan235 on Nov 13 2015, 9:56 PM)
Nice sprites, but where are the SMB2 Underwater, Ghost House, Airship, and Castle music?

You...can't have music...in a sprite sheet... T_T
 
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MegaCDFan235
Nov 14 2015, 4:16 PM
Quote (Somari64 on Nov 14 2015, 3:56 PM)
You...can't have music...in a sprite sheet... T_T
I'm not saying to add something else, I'm saying that if somebody is going to use this sheet, where is most of the official SMB2 soundtrack for (Super) Mario Maker? Overworld music and the the Underground music is obvious. Bonus music will be the Subspace music. Boss music will be the Birdo, Triclyde (Yes, I do believe that is the way you should spell it), and Mouser battle music. The Ghost House, Castle, and Airship music are the ONLY ones that are missing.
 
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RaymanFan1995
Nov 14 2015, 6:26 PM
Quote (MegaCDFan235 on Nov 14 2015, 12:16 PM)
I'm not saying to add something else, I'm saying that if somebody is going to use this sheet, where is most of the official SMB2 soundtrack for (Super) Mario Maker? Overworld music and the the Underground music is obvious. Bonus music will be the Subspace music. Boss music will be the Birdo, Triclyde (Yes, I do believe that is the way you should spell it), and Mouser battle music. The Ghost House, Castle, and Airship music are the ONLY ones that are missing.

You do realize that some of the music in SMM is brand-new, right? As in, the SMB1 ghost house and airship music, the SMB3 ghost house music, and the SMW airship music? If they were to add a SMB2 skin to the game, or if someone made their own SMM fangame and included a SMB2 skin, they could just make new music.
 
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CanofNothing
Nov 14 2015, 7:01 PM
Wow, it's as if you expect things to be made for you.

I might have to rethink my plans of making a soundtrack to accompany this spritesheet after all.
 
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MegaCDFan235
Nov 15 2015, 3:18 PM
Quote (Somari64 on Nov 14 2015, 6:26 PM)
You do realize that some of the music in SMM is brand-new, right? As in, the SMB1 ghost house and airship music, the SMB3 ghost house music, and the SMW airship music? If they were to add a SMB2 skin to the game, or if someone made their own SMM fangame and included a SMB2 skin, they could just make new music.

I get that a whole lot. But fans don't compose new music. They remix, or should I say demix a song. Nintendo ACTUALLY composes a new song. I'm different, however. I love (Super) Mario Maker. And if even ONE PERSON simply recolors even ONE ENEMY to fit a certain theme, I'll puke. Seriously though, recolors are gross. If you like/love them, respect my opinion. Whoah, this went off-topic, don't you think?
 
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RaymanFan1995
Nov 15 2015, 4:55 PM
Quote (MegaCDFan235 on Nov 15 2015, 11:18 AM)
I get that a whole lot. But fans don't compose new music. They remix, or should I say demix a song. Nintendo ACTUALLY composes a new song. I'm different, however. I love (Super) Mario Maker. And if even ONE PERSON simply recolors even ONE ENEMY to fit a certain theme, I'll puke. Seriously though, recolors are gross. If you like/love them, respect my opinion. Whoah, this went off-topic, don't you think?

-Some fangames actually DO contain original music. It's not always great, mind you, but we're at a point in the fangaming community where developers can ask people (if they know just WHO to ask) to compose original music for their game, either for free or as a commission. Take Sonic: Before the Sequel and Sonic: After the Sequel, for example. Not only are those games very well-developed (to the point where they almost feel like actual Sonic games), but both games have original soundtracks, with contributions from Falk Au Yeong, James Landino, Andy Tunstall, DJ-Maxie, Mr. Lange, Funk Fiction, and Li Xiao'an (if you've never heard of these people, I recommend looking them up; especially the two soundtracks). My point is, if you know where to look, you might find someone willing to make custom music for a fangame.
-In addition to the above statements, I did say that, should Nintendo ever add a SMB2 skin, they could write new music for the themes/events you listed.
-Recolors were not mentioned in either this discussion or this sprite sheet. You're correct, this DID go off-topic, and I recommend that next time you use the "Edit" button to prevent going off-topic in the future. That's what it's there for.

EDIT: Going back to what you were saying about the ghost house, airship, and castle music for SMB2, don't forget that the underground music was also used for...well, basically any "inside" room; warehouses, desert temples, Wart's castle. I think it's safe to say that they could get away with just using the underground music as the castle music as well.
 
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Willsaber
Nov 15 2015, 5:31 PM
Quote (MegaCDFan235 on Nov 15 2015, 9:18 PM)
Seriously though, recolors are gross. If you like/love them, respect my opinion.

That makes absolutely no sense. Nothing about recolors are inherently bad, and quite often, they are superior to an original design. Gloombas are blue Goombas. It's a reference to the lighting effect in Super Mario Bros.'s underground levels, and it's much more fitting for Mario than a structurally modified Goomba.

Hyper Boos are green Boos. They are supposedly enhanced by the dimenswitching ring, so it makes sense for them to look different in some way. Afaik, nobody has complained that Polter looks too much like a regular Boo.

You haven't validated your postulate that recolors are bad with any reasoning.
 
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RaymanFan1995
Nov 15 2015, 5:42 PM
Quote (Willsaber on Nov 15 2015, 1:31 PM)
That makes absolutely no sense. Nothing about recolors are inherently bad, and quite often, they are superior to an original design. Gloombas are blue Goombas. It's a reference to the lighting effect in Super Mario Bros.'s underground levels, and it's much more fitting for Mario than a structurally modified Goomba.

Hyper Boos are green Boos. They are supposedly enhanced by the dimenswitching ring, so it makes sense for them to look different in some way. Afaik, nobody has complained that Polter looks too much like a regular Boo.

You haven't validated your postulate that recolors are bad with any reasoning.

Generally speaking (and to sum up your post), recolors aren't really a bad thing if there's a justification for the color change, such as the examples you provided. It's the random recolors (usually dumb fan characters) that are frowned upon. I have the feeling MegaCDFan was talking about the latter form of recolors.
 
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MegaCDFan235
Nov 15 2015, 9:48 PM
Quote (Willsaber on Nov 15 2015, 5:31 PM)
That makes absolutely no sense. Nothing about recolors are inherently bad, and quite often, they are superior to an original design. Gloombas are blue Goombas. It's a reference to the lighting effect in Super Mario Bros.'s underground levels, and it's much more fitting for Mario than a structurally modified Goomba.

Hyper Boos are green Boos. They are supposedly enhanced by the dimenswitching ring, so it makes sense for them to look different in some way. Afaik, nobody has complained that Polter looks too much like a regular Boo.

You haven't validated your postulate that recolors are bad with any reasoning.

You don't know how to respect opinions, don't you? If that was rude, I apologize for it.
 
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MegaCDFan235
Nov 15 2015, 9:51 PM
Quote (Somari64 on Nov 15 2015, 4:55 PM)
-Some fangames actually DO contain original music. It's not always great, mind you, but we're at a point in the fangaming community where developers can ask people (if they know just WHO to ask) to compose original music for their game, either for free or as a commission. Take Sonic: Before the Sequel and Sonic: After the Sequel, for example. Not only are those games very well-developed (to the point where they almost feel like actual Sonic games), but both games have original soundtracks, with contributions from Falk Au Yeong, James Landino, Andy Tunstall, DJ-Maxie, Mr. Lange, Funk Fiction, and Li Xiao'an (if you've never heard of these people, I recommend looking them up; especially the two soundtracks). My point is, if you know where to look, you might find someone willing to make custom music for a fangame.
-In addition to the above statements, I did say that, should Nintendo ever add a SMB2 skin, they could write new music for the themes/events you listed.
-Recolors were not mentioned in either this discussion or this sprite sheet. You're correct, this DID go off-topic, and I recommend that next time you use the "Edit" button to prevent going off-topic in the future. That's what it's there for.

EDIT: Going back to what you were saying about the ghost house, airship, and castle music for SMB2, don't forget that the underground music was also used for...well, basically any "inside" room; warehouses, desert temples, Wart's castle. I think it's safe to say that they could get away with just using the underground music as the castle music as well.

Actually, I'm talking about when I see a SMW airship level using SMB3 music. And when I see a fan game and/or a different kind of game that is an indie game or something else that has no original music.
 
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MegaCDFan235
Nov 15 2015, 9:53 PM
Quote (Somari64 on Nov 15 2015, 4:55 PM)
Going back to what you were saying about the ghost house, airship, and castle music for SMB2, don't forget that the underground music was also used for...well, basically any "inside" room; warehouses, desert temples, Wart's castle. I think it's safe to say that they could get away with just using the underground music as the castle music as well.
Well, you get some points for telling me that, but the castle music is required because you don't hear any repeated music in Mario Maker at all. EDIT: What I mean is that all the level themes either have ripped music, or original music from Nintendo.
 
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MegaCDFan235
Nov 15 2015, 9:54 PM
Quote (Willsaber on Nov 15 2015, 5:31 PM)
That makes absolutely no sense. Nothing about recolors are inherently bad, and quite often, they are superior to an original design. Gloombas are blue Goombas. It's a reference to the lighting effect in Super Mario Bros.'s underground levels, and it's much more fitting for Mario than a structurally modified Goomba.

Hyper Boos are green Boos. They are supposedly enhanced by the dimenswitching ring, so it makes sense for them to look different in some way. Afaik, nobody has complained that Polter looks too much like a regular Boo.

You haven't validated your postulate that recolors are bad with any reasoning.

And also, it's hard to explain what recolors I want, because I don't want my post to feel atrociously long.
 
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MegaCDFan235
Nov 15 2015, 9:58 PM
Quote (Somari64 on Nov 15 2015, 4:55 PM)
-Take Sonic: Before the Sequel and Sonic: After the Sequel, for example. Not only are those games very well-developed (to the point where they almost feel like actual Sonic games), but both games have original soundtracks, with contributions from Falk Au Yeong, James Landino, Andy Tunstall, DJ-Maxie, Mr. Lange, Funk Fiction, and Li Xiao'an (if you've never heard of these people, I recommend looking them up; especially the two soundtracks).
I know that they have original soundtrack, but I don't have to look them up thanks to a wonderful website called Brawl Custom Music.
It contains sound track for the latter game (Sonic After the Sequel) but not the former game (Sonic Before the Sequel). Also, I don't see very many fan game soundtracks in the website I was talking about earlier. EDIT: Yes, I did use the edit button.
 
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MegaCDFan235
Nov 15 2015, 10:01 PM
Quote (MegaCDFan235 on Nov 15 2015, 9:53 PM)
Well, you get some points for telling me that, but the castle music is required because you don't hear any repeated music in Mario Maker at all. EDIT: What I mean is that all the level themes either have ripped music, or original music from Nintendo.

So people might criticise Nintendo for recycling a song instead of making a new one.
 
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MegaCDFan235
Nov 15 2015, 10:11 PM
Quote (MegaCDFan235 on Nov 15 2015, 10:01 PM)
So people might criticise Nintendo for recycling a song instead of making a new one.
But that isn't always the case.
 
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MegaCDFan235
Nov 15 2015, 10:19 PM
Also, it seems that nowadays nobody reads the whole thing.
EDIT: I should have quoted.
 
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RaymanFan1995
Nov 15 2015, 11:06 PM
Okay, first of all, for the love of God, do not make so many posts in a row. USE THE EDIT BUTTON. IT'S THERE FOR A REASON. It is strongly frowned-upon to make two posts in a row, let alone nine. Second, I think this conversation has gone on long enough. Bottom line, whoever makes a Mario Maker game with a SMB2 skin, make new music to accompany the themes not seen in the original SMB2. And third, don't derail the conversation so much that other people get confused. Just stay on-topic and try not to go all over the place.
 
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CanofNothing
Nov 15 2015, 11:45 PM
This is why we can't have people make good things for others for free.
 
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Cruise Elroy
Nov 16 2015, 12:10 AM
There is no music for this skin. That's all you should've needed to know, and it was told to you multiple times.

If you're going to continue arguing about random recolors (which you're failing tremendously at, by the way), have it in a private discussion. Either that, or knock it off before this floods my inbox.
 
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zxspriter
Nov 17 2015, 3:00 AM
Quote (ilikecereal449 on Nov 11 2015, 7:05 PM)
This is pretty much exactly what that would have looked like, good work!

Weird Mario

Oh right. I forgot. I thought Weird Mario was the BETA name for the transformation.
 
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Willsaber
Nov 17 2015, 3:56 AM
Quote (zxspriter on Nov 17 2015, 9:00 AM)
Oh right. I forgot. I thought Weird Mario was the BETA name for the transformation.

Weird Mario was the developmental phase name for the transformation. By beta, it had been finalized.
 
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zxspriter
Nov 17 2015, 8:23 PM
Quote (Willsaber on Nov 17 2015, 3:56 AM)
Weird Mario was the developmental phase name for the transformation. By beta, it had been finalized.

Oh. The only trivia I know about the transformation is that it was a glitch in the testing.
 
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Willsaber
Nov 18 2015, 4:56 AM
Quote (zxspriter on Nov 18 2015, 2:23 AM)
Oh. The only trivia I know about the transformation is that it was a glitch in the testing.

It was implied that it wasn't QA who found the bug, but rather front-line development inputting incorrect parameters, since it would be likely hard for a programmer to miss that glitch, much like the Double Cherry.
 
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zxspriter
Nov 18 2015, 1:51 PM
Quote (Willsaber on Nov 18 2015, 4:56 AM)
It was implied that it wasn't QA who found the bug, but rather front-line development inputting incorrect parameters, since it would be likely hard for a programmer to miss that glitch, much like the Double Cherry.

The Double Cherry was a glitch? Hmm...
 
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REDBIRD0305
Nov 18 2015, 4:14 PM
Quote (zxspriter on Nov 18 2015, 1:51 PM)
The Double Cherry was a glitch? Hmm...

nope it was one then was a powerup
 
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delux 
Nov 19 2015, 11:20 AM
Make SMAS versions of this please
 
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Willsaber
Nov 19 2015, 2:30 PM
Quote (delux on Nov 19 2015, 5:20 PM)
Make SMAS versions of this please

Most of those already exist on this site.

EDIT: Sorry, I misunderstood you.
 
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emilianomario
Nov 21 2015, 7:11 AM
Now we just need to fill the soundtrack... Too bad the only originals are overworld and underground, that means more job!
 
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ilikecereal449
Nov 23 2015, 4:42 AM
Quote (emilianomario on Nov 21 2015, 7:11 AM)
Now we just need to fill the soundtrack... Too bad the only originals are overworld and underground, that means more job!

You've got a good point, I never realized that there were really only 2 level songs in the game. Aside from boss music and the added vase music in the GBA version, main levels really had 2 choices for music. Unless I missed something?
 
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delux 
Nov 24 2015, 3:01 PM
Quote (emilianomario on Nov 21 2015, 7:11 AM)
Now we just need to fill the soundtrack... Too bad the only originals are overworld and underground, that means more job!

•Underwater (SMB2 title)
•Castle/Airship (SMB2 boss)
•Boss (SMB2 Final boss)
•Ghost House (SMB2 cave)
•Bonus (SMB2 subspace)
 
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Cruise Elroy
Nov 25 2015, 2:47 AM
I'm not even going to try to deal with you once.
 
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AnthonyDaBest
Nov 28 2015, 1:13 AM
Aw, you beat me to it! These are pretty amazing.
 
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zxspriter
Dec 4 2015, 5:02 AM
Quote (REDBIRD0305 on Nov 18 2015, 4:14 PM)
nope it was one then was a powerup

Aaaaand that's exactly what I just asked you. You said was a glitch, then was a power-up.
 
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zacmario
Dec 5 2015, 5:36 PM
The sprites are excellent.
 
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REDBIRD0305
Jan 22 2016, 1:09 PM
Quote (xxxxxxx on Dec 28 2015, 7:58 AM)
Please add Bumpers, P-Switch Doors and Fire Koopa Clown Car.

Please update this.

TANKS JK thanks
 
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