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Aug 2 2020, 2:54 AM See Page
Oh this is the sickest idea I've ever seen. More sequels to obscure old fangames, that's all I'll ever ask for.

I'll definitely check this out in the near future.
Jul 8 2020, 12:15 AM See Page
Quote (Yakibomb on Jul 1 2020, 11:58 PM)
Oh! I just found out about your review. Here are my thoughts.

TGF still holds a lot of charm for me, and it's unexplainable, like a kind of magic. Glad to know someone else can appreciate it!

Due to being the author, I thought the game was pretty easy. I suppose the time it took to charge the dash was my time thinking how this game is awesome. It's not.

Glitches aside, I've heard many times the charge mechanic and slow pace were definite buzzkills.

To be honest, the plan was to make Castlevania-style game. That is why it was intentionally slow, but as development continued and the heat of the deadline began to burn my eyes (due to lack of sleep), it just sort of boiled down to whatever I could muster for a 8-day Game Jam!

Among the many people that played my game and shared their criticisms, I'm grateful to hear your side because you can appreciate The Ye Olde Games Factory and what charm it holds.

Yes, it is easy to say this game sucks but you took the extra mile to tell me what went wrong, with criticism to boot!

Thanks for the review, Vitiman.

Not a problem! I'm sorry if I came across as too critical or anything, but I really did find the game's flaws more evident than easy-to-ignore. That said, you've taken the critique like a champ it seems, and that much is respected and appreciated.

Yes yes, I've been prowling the site for years now reviewing a bunch of old fangames. I even tried making my own old fangame throwback last year, but it seems making anything in The Games Factory is an uphill battle. It was totally worth it in my vain attempt to pay homage, though.

The Clickteam Revolution will eventually happen, not to worry... one day. Maybe tomorrow. Maybe 3 years from now. But one day!
Jun 25 2020, 10:25 PM See Page
Oh, these are wonderful. Very nice job!
Feb 23 2020, 11:53 PM See Page
If all else fails, these games are pretty un-resource intensive, so you could go into unnecessary territory and rig up a virtual machine to play them (like I did). There really aren't enough old fangames on the site that are 16-bit only to justify doing this, but it was primarily a goal of insanity that brought me to that solution, rather than anything reasonable.
Feb 23 2020, 11:51 PM See Page
Quote (Q-Nova on Oct 9 2019, 2:35 PM)
Haha! I like how his fireball shooting animation is a reference to Dragon Ball... or was it Street Fighter?

Hey, why not both? 😉
Feb 23 2020, 11:50 PM See Page
I've considered compiling a version of the game that isn't authentically retro (as in, made in an application that doesn't date back to the year 1996), but I haven't really had a lot of time to. I'll consider it one day, probably.
Jul 24 2019, 11:48 PM See Page
Quote (Q-Nova on Jul 24 2019, 2:38 PM)
I've bumped into the infamous sound glitch in Toad Strikes Back (the full version) once or so, and I think that game is made in Multimedia Fusion (I could be wrong, though).

Maybe consider looking into how you do the sounds in-game? I dealt with the glitch in this game several times, while in other TGF games, I rarely get the glitch.

There really isn't many ways to "do" sounds in old Clickteam other than triggering them with events. The only thing I can think of that would routinely cause this glitch to occur is the "independent machine speed" option I may have left on by accident, so it might require turning that off for maximum not-dumb.
Jul 23 2019, 1:34 AM See Page
Quote (Yakibomb on Jul 22 2019, 3:20 PM)
I want to play it, but TGF is so bugged that the sound loops and the game freezes. :( Disappointing because it looks great!

I am very looking into this, I've had many people encounter this issue, I'm trying to see the best method of resolving it, I might have to recompile it either way. I was looking into CF2.5, but the platform engine was changed so much by then that it's hard to even play the game in that. Now I'm considering MMF 1.5 as the platform engine should be identical to TGF in that, but I worry if the sound glitch will still crop up in that or not...
Jul 20 2019, 5:32 PM See Page
These are very creative takes on Wario! I really love how it draws influence from the earlier Wario sprites, where he looked a lot like a greedy maniac. Keep up the good work! =)
Jul 18 2019, 10:29 PM See Page
Quote (Evan.F on Jul 18 2019, 3:16 PM)
what's going on with the SMB1(16-bit) and smb3 versions on the thumbnail

if I were to guess, he tiled them improperly.
Jul 16 2019, 1:40 AM See Page
Quote (Tanooki pie on Jul 15 2019, 7:38 PM)
Are you going to continue SMB. dimensions 2? Also letting you know there are a LOT of bugs and glitches in the demos.

super mario damenshins 2 is canceled so that he can continue making this game full-time, final release of metallic madness coming soon 2022
Jul 14 2019, 12:04 AM See Page
Quote (Q-Nova on Jul 13 2019, 3:14 PM)
Hey, this is pretty cool! I used it to save level maps and look at sprites from Super Mario Pandemonium 2 and Legend of the Hammer Warrior, and I made some pretty cool discoveries!

It seems that it deleted itself eventually, along with the folder it's in (which has other stuff in it), however though. Are you sure that this is safe?

Unless something happened while I uploaded this, I have no reason to suspect that this file is a virus/malware. It still exists on my computer, and I confess to combing through older fangames a lot over the years so it certainly hasn't gone unused. Has your anti-virus mistaken it for malware and automatically removed it, maybe? That's the only thing I can think of.
Jun 3 2019, 6:24 AM See Page
This kind of weird stuff is what I love to see. If I had a way to use this in something, I totally would. "Luigi Goes Shopping in Brazil" or something like that.
May 24 2019, 3:31 AM See Page
Quote (mariofan230 on May 23 2019, 5:46 PM)
I feel like those other Nintendo franchises should be in separate sections and not just all Nintendo franchises mixed together in the submissions, but other than that good to hear.

Stay tuned ;)
May 20 2019, 1:43 AM See Page
Quote (Q-Nova on May 19 2019, 10:26 AM)
Wow, this wasn't ripped until recently? You did good, though, and it looks very useful!

Hah, thanks! Yeah, it surprised me too. Actually, a *lot* of effects in the various older games have gone unripped and remain unripped. Things like smoke puffs, skid clouds, sparkles, etc. are largely unripped territory for not even just Mario games.
Apr 22 2019, 1:01 AM See Page
I am absolutely flattered you want to see this be finished! It has motivated me to do the revamp thing I was planning for a while now - I think you'll quite like the direction it'll go in :)
Apr 19 2019, 3:16 AM See Page
That was incredible. I encourage everyone play this right away and try to get as far as you can. It throws so many curve balls, it has a little bit of everything and it's got just enough effort to not feel completely half-assed.
Apr 1 2019, 10:20 AM See Page
Did a copy of Mega Man 7 hurt you when you were a child or something?
Mar 8 2019, 3:33 AM See Page
now it's 15 years what's the hold up dude
Mar 4 2019, 11:12 PM See Page
Yo, this review is happenin', now I know to play Mario Kart 360, fool. This is the shizz
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