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Dec 14 2019, 2:43 PM See Page
Quote (MrHoot2000 on Dec 12 2019, 5:51 PM)
how do you get full screen?

Pause Menu -> Options -> Video & Controls -> Change Window Size
The fourth window size is full-screen.
Dec 5 2019, 2:26 AM See Page
Quote (DrakeFeatherwing on Dec 5 2019, 2:31 AM)
It's not just there, I've had that happen even in the 1st main stage after the tutorial... I'd dash and then end up inside a place I shouldn't be, wall jumping inside the wall.

Wall collision when characters are running at high speeds is something that I've had some difficulty with. The clipping issues don't always happen consistently which makes it harder to test for. It's got to do with characters going fast enough that they bypass the check for the wall collision, and instead the floor collision occurs instead, which results in the player getting shot up to the top of the solid surface. Once I get a complete fix working I'll let everyone know.
Oct 22 2019, 2:33 AM See Page
Quote (Star-Frosted Piranha plant on Oct 21 2019, 11:47 PM)
What computer do you use then? I have one of those old Elitebook 8440p's

I use a Dell Inspiron 17. Also I've read that one way of stopping the error from happening is to update DirectX.
Oct 14 2019, 9:19 PM See Page
Quote (Star-Frosted Piranha plant on Oct 13 2019, 8:05 PM)
For some reason, dissonant dunes wont work.

Sorry I made a duplicate


If you're having issues with the shader used in Dissonant Dunes, it can be disabled by turning on Low-Resources Mode in the Options Menu, under Video & Controls. I'm not sure why this is happening, as my computer never had trouble with it.
Oct 11 2019, 5:24 PM See Page
Quote (Q-Nova on Oct 9 2019, 7:55 PM)
It's nice to see that you're still working on this! Since I haven't played the demo yet (I'd rather wait for the full version) and am rather curious, how far are you in the project?

Also, am I the only one who thought that yellow creature in the screenshot was a Poison Slug (from Commander Keen 4)?

It terms of levels, there's still quite a lot left to go. But after doing a lot of graphical improvements, porting over to GM Studio and adding some important features, the game's internal workings are basically done, so when I'm working on it I can just focus on designing levels or boss battles. I've been planning every little thing about the game over the last few years, and I'm content with how I'm going to implement every part when the time arrives. But because I'm now in my last and most important year of university, I'll be surprised if I can finish it by the end of 2020.
Jul 16 2019, 6:32 PM See Page
Quote (Vitiman on Jul 16 2019, 2:40 AM)
super mario damenshins 2 is canceled so that he can continue making this game full-time, final release of metallic madness coming soon 2022

Yep, this be followed by Lactose-Intolerant Luigi: Mario Drinks A Glass of Milk 2 in 2023.

In all seriousness, the next demo for Dimensions 2 should arrive this summer, if everything goes according to plan. I've been doing my best to make sure it's a lot more polished than the previous demos.
Jun 29 2019, 1:48 PM See Page
Hey, thanks for the review! It's funny that you caught on to the fact this was made as an attempt to see what I could do with making a smaller game, rather than a huge ambitious one. Of course, Dimensions 2 is very much still happening, and making this April Fools game didn't really hold it back since I only spent a week on it. I'm glad that I did this, since it's opened my eyes as to why people make smaller fangames. The secret is: it's a lot less exhausting, and you can still have fun making them!
Jun 22 2019, 1:09 PM See Page
The question is, can YOU Beat The Game?
Feb 17 2019, 2:30 AM See Page
Aw heck yeah, love me some DK94!
Apr 22 2018, 12:24 AM See Page
Quote (gengarmaster on Apr 21 2018, 6:35 PM)
Stop treating Thunder Dragon like he derserves more respect than Shigeru Miyamoto!

I'm guessing you're referring to the Thunder Dragon statue joke in World 5? It's just a joke amongst the MFGG community that I decided to stick in there. https: //
Feb 25 2018, 4:31 AM See Page
Hi Friendly
Jan 19 2018, 9:20 PM See Page
I've edited what I wrote to include links to the games that didn't appear in updates for some unknown reason.
Dec 27 2017, 12:28 PM See Page
Quote (Shadowrito on Dec 27 2017, 2:18 AM)
Amazing fan game
Although it needs to fix some things, like a button to release the weapon

You can press Space to release weapons.
Nov 17 2017, 11:23 PM See Page
I see that Jetpack. Heh heh.
Oct 29 2017, 10:36 PM See Page
It's nice to see another Q-Nova game.
Oct 6 2017, 10:01 PM See Page
I agree with this person
Nov 27 2016, 10:16 AM See Page
Quote (ArnuroMinigon on Nov 27 2016, 10:52 AM)
Which engine do you used?

Gatete Engine 8.1. It can be downloaded here:
Nov 20 2016, 11:12 AM See Page
Quote (Mewzer on Nov 19 2016, 3:03 PM)
How do I enter a level?

You enter a level by jumping into one of the teleporters and pressing Up.
Oct 8 2016, 7:59 PM See Page
Quote (supertailss on Oct 5 2016, 10:54 PM)
This is a very good Mario fangame but i feel like i'm being limited to dimension, I mean i should be able to switch at will.

At first, I felt like if there wasn't anything that would need to be there in the alternate dimension, I wouldn't make it possible, based on how I was planning out a level. But now, I feel like it does make things feel very restrictive.

Maybe in the next version, I'll make sure there are more areas (in the existing levels) that you can switch dimensions in, and I'll also keep it in mind when making new levels.
Jan 28 2016, 1:40 PM See Page
Quote (TheTrueMarioMaster on Jan 28 2016, 5:30 AM)
Great, even though it has saved my world progress when transferring to the new version it removed all the star coins I collected. Is there a file separate from the save file that records your progress on star coins collected?

The "data.ini" file stores the Star Coin data, so if you copy it across it should in theory work okay.
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