Dec 11 2019, 11:14 PM See Page
Quote (MrHoot2000 on Dec 11 2019, 1:00 PM)
This game is great! Even better than the first! A few comments though-the polter animation is a bit too long, and if you're a noob like me, it's impossible to get past the first Luigi segment! Also, the running mechanic is too slow, and you stop running if you switch dimensions. Otherwise this game would sell millions if nintendo made it.

Easy fix for the Polter one... Simply turn off the animation in the options! :)
Dec 5 2019, 9:03 PM See Page
Quote (LangtonLion64 on Dec 5 2019, 2:26 AM)
Wall collision when characters are running at high speeds is something that I've had some difficulty with. The clipping issues don't always happen consistently which makes it harder to test for. It's got to do with characters going fast enough that they bypass the check for the wall collision, and instead the floor collision occurs instead, which results in the player getting shot up to the top of the solid surface. Once I get a complete fix working I'll let everyone know.

Cool beans, can't wait! :)
Dec 5 2019, 1:31 AM See Page
Quote (computerfan0 on Dec 2 2019, 7:16 PM)

1: Mario clips into the walls in the vertical part of the orange forest stage.

It's not just there, I've had that happen even in the 1st main stage after the tutorial... I'd dash and then end up inside a place I shouldn't be, wall jumping inside the wall.
Nov 30 2019, 10:33 PM See Page
A few things that need to be worked on in time for the next demo or full release:

>Finicky wall jumping

>Glitching into walls/trees

>Dash sensitivity (Which sometimes leads to the above issue) (If this can be fixed in Settings, please let me know)

>Checkpoint rings not reappearing if you choose to restart the entire mission (which leads to entire loss of coins should you die after reaching where the ring is/was)

Other than those things, it's a real solid game! Can't wait for the full release! (Eden fan for life, been using her the whole time I've played!)