Mario's slightly Unusual Boss Rush
preview
By: OssieTheOstrich
Here is a little fan game I had been working on recently. For those curious on the development history, I have a MFGG forum thread about it: https://forums.mfgg.net/showthread.php?tid=2903

PLOT:
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Mario is invited to Peach's Castle for a grand celebration of some sorts. When he has almost arrived, Kamek appears out of no where and zaps him far away to a random location. Now Mario has to make his way back while going through some bosses which seem to have a bone to pick with him.

CONTROLS:
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Z: Run / Fire / Pickup / Select level
X: Jump
Enter: Pause / Select
Arrow Keys: Move / Move Menu Options

Credits are in the ending as well as being a .txt file.
Completion: Full Game Genre: Platform
Franchise: Mario

Update History
No History
 
[O] Created: Jul 25 2022, 11:20 AM
[O] Updated: Never
[O] File Size: 17.88MB
[O] Views: 56842
[O] Downloads: 8978
[O] Plays: 0
[O] Favorites: 5
Download!

Reviews


Comments
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Roo
Aug 1 2022, 3:41 PM
Reviewed it. One thing I did forget to mention is that if you get a checkpoint from one level, die, and go to another level, it acts as if you got the checkpoint from THAT level.

Also, what is the stuff in level 8 from? I thought it was an Action 52 stage or something at first, but probably not.
 
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OssieTheOstrich
Aug 2 2022, 5:10 AM
Quote (Roo on Aug 1 2022, 8:41 PM)
Reviewed it. One thing I did forget to mention is that if you get a checkpoint from one level, die, and go to another level, it acts as if you got the checkpoint from THAT level.

Also, what is the stuff in level 8 from? I thought it was an Action 52 stage or something at first, but probably not.

Thanks for reviewing it Roo, I'm interested to see what your thoughts were :)

Though, that's odd, I thought I'd fixed that bug? If your review has some other bugs/oddities that are reported I will release an updated version fixing them.

Also, level 8 is supposed to be based off Disney's MMO RPG "Toontown".
 
1 like from: Roo
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GuyFromOuterSpace
Aug 5 2022, 4:44 AM
I didn't even know you finished this lol, might play it later .
 
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Emperor Scarlet
Aug 22 2022, 11:55 PM
Short but fun! If there's one thing I would say, it's that the bosses could really use mercy invincibility. As it stands right now, if you jump on them once you can just keep bouncing on them repeatedly until you win.

Edit: also, does the metal cap (or whatever that grey pickup is) in stage 7 actually do anything? I couldn't tell any changes besides Mario having sparkles around him.
 
1 like from: OssieTheOstrich
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EchoBaz
Oct 15 2022, 7:37 AM
What a wierd Mario 3 fangame. Seriously, you can run, and you can jump, but you can't run and jump at the same time? So bizarre!

and you can't play with a controller? In game made in 2022?
 
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OssieTheOstrich
Jan 25 2023, 7:58 AM
Quote (Emperor Scarlet on Aug 23 2022, 4:55 AM)
Short but fun! If there's one thing I would say, it's that the bosses could really use mercy invincibility. As it stands right now, if you jump on them once you can just keep bouncing on them repeatedly until you win.

Edit: also, does the metal cap (or whatever that grey pickup is) in stage 7 actually do anything? I couldn't tell any changes besides Mario having sparkles around him.

Alright so, the whole "mercy invincibility" thing for the bosses has been coded in already (mostly), and will be included in the next release of the game; the "Pre-Sequel Update", which will be a separate release of the game.

As for the Metal Cap, it is supposed to be the equivalent of the Super Star powerup, thus granting Mario invincibility.
 
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OssieTheOstrich
Jan 25 2023, 8:01 AM
Quote (EchoBaz on Oct 15 2022, 12:37 PM)
What a wierd Mario 3 fangame. Seriously, you can run, and you can jump, but you can't run and jump at the same time? So bizarre!

and you can't play with a controller? In game made in 2022?

I'm sorry for the late reply but I'd like to address it now.

This is a bit of a confusing statement. Either you are referring to how Mario controls in mid air (which I have fixed in the upcoming update), or the game isn't responding to the run input while jumping (which is probably not the case).

As for the controller thing, I didn't have access to one in order to debug it, so I left it out. I will try to add it in the aforementioned update however.
 
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Hot Cross Bun
Mar 26 2023, 1:09 AM
I can certainly say, this was mario's slightly unusual boss rush

aside from the already-mentioned issues, I somehow managed to die from going above AND clipping through the semisolid floor in boss 6, and bosses kinda just, have no invincibility period so you can just instantly beat them by jumping/shooting them at the right time (Except for bowser, he was still pretty easy, but harder than the others cause the throwing mechanic)

Overall still pretty good, didn't expect some of those choices.
 
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OssieTheOstrich
Aug 31 2023, 10:52 AM
Quote (Hot Cross Bun on Mar 26 2023, 6:09 AM)
I somehow managed to die from going above AND clipping through the semisolid floor in boss 6, and bosses kinda just, have no invincibility period so you can just instantly beat them by jumping/shooting them at the right time (Except for bowser, he was still pretty easy, but harder than the others cause the throwing mechanic)

I have already fixed most of these issues in a upcoming v2.0 update for the game which, unfortunately, I can't release due to my game software license expiring.

Once it's renewed and everything is ironed out the new update will be on the site ASAP. In the mean time y'all can play a demo of the v2.0 version on the forums: https://forums.mfgg.net/thread...1.html#pid31971
 
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