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Sep 5 2021, 11:29 PM See Page
Umm....... How does climbing with P-Balloon work? You can't even climb regularly with P-Balloon to begin with. So alternate climb frames just wouldn't work anyway.

Otherwise, interesting sprites.
May 10 2021, 5:17 AM See Page
Not only that, but they are LESS detailed then in SMB3..... I think they based these sprites from the Mario Maker 2 SMB1 sprites. If they're going to be custom made anyway, they should be detailed as such.

The flat belly thing is just, wrong IMO. I know Nintendo did it that way in SMM2, but it's because they were trying to recreate the limits on sprite design. Though it is weird in SMM2, it's just as weird here without the detailed bellies.
Dec 2 2020, 12:59 AM See Page
Well... I mean, that's just what it does in Wario Land II...... Blame the creators of the game.
Jul 31 2020, 5:14 AM See Page
Interesting how people submit the same thing over and over again, but in a different sprite sheet order..... As I'm pretty sure these sprites have been ripped.... Somewhere down the lane.... ;)
Whether some frames got skipped, or some just missed. Either case, point still valid.
May 25 2020, 2:33 AM See Page
That's from the Mac version of Teaches Typing? Dang that looks really ugly! It's like they badly tried to upscale/reshade the DOS version.
No offense to the ripper. Nice sprite rips though. :)
Apr 29 2020, 3:07 AM See Page
Quote (Pesky Plumber on Apr 28 2020, 2:18 PM)
Aw man I was already working on this

I don't see why this would stop you from making your own version. :O
Aug 6 2019, 1:15 AM See Page
Quote (SuperMarioSpriter on Jul 21 2019, 1:20 PM)
How would that even work?

- Design the platform game engine
- Make interaction with castle and/or detonators.
- [Insert Something Here] will happen when player hits the castle, or jumps on the detonator.
- Move to the next scene.

Also, I'd like to point out this example as well.
Jul 21 2019, 5:18 AM See Page
Instead of even more animations, how about one makes a game out of Castle Calamity for once?
Jun 25 2019, 6:59 PM See Page
Luigi isn't wearing Green, for whatever reason. Even in SMM2 he wears green with the builder costume.
Jun 23 2019, 7:39 PM See Page
Meh....... This is mediocre at best.... Not even editor has its own music yet. Lot of sound seems to be absent.
The special FX like the particles are a nice touch, but prob just too much for a Mario game IMO.
Lava tiles don't even work correctly, and just act like solid platforms.
Conveyor belts only go in 1 direction, unless I missed something.
Middle mouse click would be a nice addition to get certain level objects without going through editor. But alas this is not the case.
It's REALLY hard to figure out how to create sub areas.

SO yea, just another mediocre sandbox Mario game.
Jun 13 2019, 8:28 PM See Page
So, MFGG is now taking Mega Man submissions? That's interesting, I suppose. With the other submissions like some Metroid stuff I've noticed, I wonder if MFGG will eventually become just "FGG".
May 20 2019, 4:33 AM See Page
Quote (SuperMarioSpriter on May 18 2019, 11:51 AM)
This is really cool! Thanks! How do you do it by the way? whenever I try to draw something from a screenshot, it just looks weird and sometimes nothing close to the original.

Set a trailer on HD when given the option. Set the video to full screen. Also, it helps if your monitor can take higher resolutions & wide screen. That would be about as close as you can be able to get it to pixel mode if you wish to "redraw" the sprite from trailers.
Dec 4 2018, 4:00 AM See Page
I'll support any CT Fusion users when/where possible (I'm a CTF user myself), though this one seems questionable.
- If you give the user to change the controls, it should be for EVERY command. One of the button to fire, seems to always be Ctrl.
- Pressing Shift will always make him say "Yahoo" regardless of changed controls.
Jun 20 2018, 6:32 AM See Page
Just to avoid any confusion, these sprites aren't Mega Man based. It just so happens my avatar, and the background of the preview thumbnail is from Mega Man. The sprite sheet is edited from Cheep Cheep from Super Mario Bros 3, I believe.
Jun 17 2018, 5:14 AM See Page
Yea but I can't post those sprite sheets here because this is a Mario Fan games site. Try looking around on MegaMan fan sites for those. :)
Jun 13 2018, 12:19 AM See Page
Quote (ilikecereal449 on Jun 12 2018, 9:21 PM)
This is awesome! Would it be alright if I give the big one sunglasses in my fan game so it'll look like Bubba from Mario 64?

I can try to see if I can make a sprite of my own, considering its a little harder, different than just a goggles/sunglasses swap.

I also have a Boss Bass/Cheep Chomp/Big Bertha in this exact style in the submissions queue (as of this message). If it gets accepted, I might see if I can do a sunglasses Bubba variant if necessary. The last sprite I did of it sort of looked ugly, but I got slightly better at sprites. So, we'll see. :)
Jun 12 2018, 4:56 AM See Page
It's not MegaMan style Per-se. It's just my Avatar (based on my Mii) that is MegaMan style. The background on the preview is also MegaMan, but meh, I couldn't find any other backgrounds at the time.

It's actually an edit of the SMB3 Cheep Cheep, using some NES palettes I selected.
Dec 19 2017, 12:31 AM See Page
So we have to register new accounts with a new board? That's kinda lame, but understandable, I suppose. :-/
Mar 3 2017, 6:23 AM See Page
Well... I suppose they look slightly better than my own version of these giant dolphins. Nice work!
Nov 29 2016, 7:49 AM See Page
Nice to know there's still MMF/Clickteam Fusion users out there making Mario engines. :D

Played a few levels, it's somewhat decent for a fan game. Not sure of its accuracy since I've been playing Mario Maker. Though it feels extremely different, I'll say that.
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