The Miraculous Boss Battle II | |||||
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Update History
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Comments |
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Ludwig X Sep 24 2010, 6:38 PM |
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BETTER THAN THE FIRST is the best thing I can say about this. It's not good... Well, It's not all that bad either. Why not put a real villain in there other than the ones you draw? lol, pretty good anyway. PS: I beat it. PS: FIRST COMMENT!!! PS: You knew I was going to say that. |
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Alexandra Sep 24 2010, 6:44 PM |
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The rooms filled with fireballs aren't fun at all, as they don't require any skill at all - just luck.
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Marioshmup! Sep 24 2010, 7:20 PM |
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Fireballs are veeeeery glitchy. And sometimes your levels become so hard because of those fireballs!
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TheRocketCake Sep 24 2010, 8:00 PM |
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Big improvement but still ewwy. To make the boss fight better make it a scrolling level. To make the other levels better, remake them add enemies; better level design would be nice and not just fireballs that are set to go at random everything.
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POWER-MAN505 Sep 24 2010, 9:52 PM |
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FIRE FLOWERS ARE NOW MY LEAST FAVORITE POWER UP!!!!!!!!!! good game though :) |
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kirk64 Sep 25 2010, 3:34 AM |
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I like the engine, but the rest of the game is something to work on. The level design needs to be polished, and the boss room needs some checkpoints.
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awesomeface Sep 25 2010, 4:14 PM |
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Quote (In Donaldismo Veritas on Sep 24 2010, 6:44 PM) The rooms filled with fireballs aren't fun at all, as they don't require any skill at all - just luck. Thats why, is hard to pass.... |
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Japrno Sep 25 2010, 6:47 PM |
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Good work! I liked.
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TheRocketCake Sep 25 2010, 9:20 PM |
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Quote (awesomeface on Sep 25 2010, 4:14 PM) Thats why, is hard to pass.... If I mae a game where when you start theres a 1/2 chance you die, do you consider that hard to pass or unfair? |
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Japrno Sep 25 2010, 11:43 PM |
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Why everyone complains about the fireballs... It doesn't matter because you just have to restart that room, not the whole level.
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awesomeface Sep 26 2010, 8:33 AM |
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The boss you will have to run to the dead end and then the boss will die shortly
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DaggerHog Sep 26 2010, 4:26 PM |
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Quote (Japrno on Sep 25 2010, 6:43 PM) Why everyone complains about the fireballs... They move and bounce in such irregular patterns that it's hard to determine if you can pass through them or not. The fact that this game doesn't even give you checkpoints at the boss makes this more frustrating than fun. Especially since you also have fireballs trying to kill you on the way. |
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Marioshmup! Sep 26 2010, 4:37 PM |
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Hey, why when Mario climb up he transforms to Racoon Mario?
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TheRocketCake Sep 26 2010, 8:05 PM |
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Quote (Marioshmup! on Sep 26 2010, 4:37 PM) Hey, why when Mario climb up he transforms to Racoon Mario? There are tanooki leaves behind all the climbing poles. |
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Marioshmup! Sep 27 2010, 12:03 PM |
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Quote (TheRocketCake on Sep 26 2010, 8:05 PM) There are tanooki leaves behind all the climbing poles. If that so, then why Racoon Mario power goes when I on the platform? |
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awesomeface Sep 27 2010, 5:17 PM |
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Quote (Marioshmup! on Sep 26 2010, 4:37 PM) Hey, why when Mario climb up he transforms to Racoon Mario? Mario become like this, he not trasform into racoon mario, He climb, is used or is unused. |
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TheRocketCake Sep 27 2010, 8:09 PM |
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Quote (Marioshmup! on Sep 27 2010, 12:03 PM) If that so, then why Racoon Mario power goes when I on the platform? There're spikes on the edge of the poles, behind them and this game uses the SMB3 powerdown system, OBVIOUSLY. |
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koopachris Sep 27 2010, 10:25 PM |
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Quote (In Donaldismo Veritas on Sep 24 2010, 6:44 PM) The rooms filled with fireballs aren't fun at all, as they don't require any skill at all - just luck. Actually, it does requier skill.... some times. In rooms with flat floors,they keep up their normal speed. Avoiding them takes skill, but the skill requiered can be described as beyond Megaman. It's also important to note that when they hit corners, they often change direction ans speed. For example, I was in the boss room, dodging the fireball with said beyond-Megaman skills, when suddenly a fireball hit a corner, set its course for my face, and quadroupled its speed, ending with a death that could have been avoided if not for glitchy collision. And people are always complaining about midis, but pls use them, they still sound decent and It makes the file size smaller |
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Luigilord Sep 28 2010, 10:59 PM |
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WTF is with the HEAT seeking fireballs!?
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CrayzMario64 Oct 1 2010, 2:23 AM |
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The "Boss" was a pain...but I still beat it. One question, how did it die?
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KoopaKingdom Oct 2 2010, 2:13 AM |
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This one is better then part 3.
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len8946 Oct 2 2010, 9:00 AM |
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What... the... hell... was that... That was BAD man! Try putting some effort in next time! Im ashamed to use the same program as you! You didn't even use a custom icon!
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Cap'n Coconuts Oct 28 2010, 6:55 PM |
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The fact that this and the third game are in the same update means that you spent less effort on the game than it takes for the typical human to breathe.
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Ryan Silberman May 25 2011, 11:25 PM |
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Planning to review. After all, I did review the other game, and I don't think you should be surprised with the score I gave it.
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Syr May 23 2014, 10:53 PM |
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Quote (KoopaKingdom on Oct 2 2010, 2:13 AM) This one is better then part 3. That quoter xD. but yeah, urgh,,, wtf |
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