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Oct 7 2019, 4:54 PM See Page
Quote (hdtv on Oct 7 2019, 11:46 AM)
Agreement. 1000 out of 10!

That is not an agreement you high-quality television.
Oct 5 2019, 8:13 PM See Page
Quote (zacmario on Oct 5 2019, 6:48 PM)
Looks good, like the outline too.
It's based on the Mobile mega man port, if I can remember.
I went back to the pixel art page on stys to find the post here's the link
https://forum.stabyourself.net...&start=1000
Oct 4 2019, 8:44 PM See Page
Quote (SuperSledgeBro on Oct 4 2019, 8:21 PM)
Thanks!!

The colored semi-solid block platforms you see in overworld levels in SMB3 also had flat nails in the SNES version. I thought I should keep them like this on the wood blocks to keep consistency and clarity.

I felt that it doesn't fit the blocks as well as it does the semi solids. Still looks amazing, like all of your submissions
Oct 4 2019, 7:07 AM See Page
Looks great. the nails on the woodblocks look a bit flat, though the rest looks perfect
Oct 2 2019, 6:24 AM See Page
also there's animation frames for the quicksand (it's the brown sand. Just thought the deep sand seen in the thumbnail would be mistaken for the quicksand tiles).
Sep 29 2019, 8:28 PM See Page
Quote (Evan.F on Sep 29 2019, 7:48 PM)
I might try the desert again.
byusing wonder boy III (the dragons trap)'s desert tiles. I have made a proper quicksand tileset. already at work on the desert
Sep 29 2019, 7:48 PM See Page
Quote (zacmario on Sep 29 2019, 6:28 PM)
I like these. If your open to suggestions, I haven't seen waterfalls or quick sand in smw style. frankly I was disappointed in smm2 smw desert tile set.

I might try the desert again.
Sep 29 2019, 6:26 PM See Page
Quote (zacmario on Sep 29 2019, 6:23 PM)
Looks like it belongs in the original game, in the forest of illusion. Good job.

Thank you Zacmario. I was actually messing around trying to make a true desert theme before making this. Then I made the Factory one
Sep 27 2019, 8:52 PM See Page
Quote (Alijah Roman on Sep 26 2019, 3:14 AM)
You done Boom Boom

His arms shouldn't be the same as Koopalings arms.

His arms should look clear like this [url=https://www.spriters-resource....2/sheet/119434/]https://www.spriters-resource....2/sheet/119434/[/url]

Poses for Boom Boom..

Spike Animation.
Swinging Arms
Stomped
Jumping
Wings

I've given up on it. If you want, finish it yourself and credit me for making the base (unless there the edit makes it seem almost unrecognisable (e.g. My ? blocks use the SMW ? marks). And stop telling me to make this. It's something I made hastily as a break from the SMB1 themes.

I wish the best of your future contributions to this site. Your Swinging claw and shows that you are capable (and really good) at making sprites, so making my incredibly rough sheet better.
-Evan F.
Sep 25 2019, 9:34 PM See Page
Quote (125scratch on Sep 25 2019, 7:10 PM)
And yes, I also know they were in Mario Royale.

wait what!!!
Sep 24 2019, 6:31 PM See Page
Quote (KingGeoshiKoopshi64 on Sep 24 2019, 6:17 PM)
Just so you know, They are called "Goombo(s)" as the 3DS Virtual Console re-release in the manual calls them by their English name.

yes I do. Also I usually call them Goombos. Why did I write chibibo here
Sep 24 2019, 3:02 PM See Page
Quote (JumperK on Sep 24 2019, 1:42 PM)
What about a Construction theme?
I like it.
Sep 22 2019, 9:12 PM See Page
also the barrels could make a good Ghost ship background... Mind if I make one
Sep 22 2019, 6:46 AM See Page
The fact that tiles are there really makes things much more convient
Sep 22 2019, 6:44 AM See Page
Looks more like SMB3s but they look REALLY GOOD
Sep 17 2019, 7:57 PM See Page
Quote (SOMBRA on Sep 16 2019, 9:53 PM)
I have an Idea!
1. Space
2. Japan/Oriental
3. Tank
4. Train (SM3DW)
5. Shipwreck
6. Swamp

1. I don't feel that space is necessary
2. I think I might make that
3. I also don't feel tanks are necessary
4. I like the idea of train levels in Mario, but ehhh
5. maybe
6. maybe

I think I might do Autumn and snow forests, Oriental, Pipeland (SMB3 forest), Shipreck and Haunted themes next, along with some variations of existing themes
Sep 16 2019, 7:11 AM See Page
forgot to mention the night time Backgrounds
Sep 14 2019, 6:28 AM See Page
This is exactly how I would have pictured it looking. Great work!
Sep 14 2019, 6:27 AM See Page
Quote (SealLoverYT on Sep 13 2019, 8:46 PM)
SMM2 More themes and enemies would be great

Okay, I made dozens of 8 bit SMB1 backgrounds a while ago, so this should be easy.
Sep 14 2019, 6:25 AM See Page
Quote (hdtv on Sep 13 2019, 10:43 PM)
SMM2 0'brothers theme
That would be cool to see a custom SMM2 theme!

To explain what this is... 0'bros is a mappack created using the level editor in Mari0. Since the mod of Mari0 I am using to make SM16 in has it as a default online mappack, I have the entire tile set and backgrounds to work with.
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