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Feb 1 2009, 7:39 PM See Page
Quote (destructive the fox on Jan 31 2009, 7:37 PM)
"You see kids, this is why you don't do drugs!"

This game is like playing Mario while on Pot, this game rules!

Don't you mean shrooms
Nov 22 2008, 5:01 AM See Page
Quote (Mario Master1 on Nov 20 2008, 6:32 PM)
how?

You have to make Mario turn toward the wall you're jumping off of, making it really hard to get to the next wall.
Nov 21 2008, 1:01 AM See Page
It's alright, but I found wall jumping nearly impossible
Oct 29 2008, 2:06 PM See Page
The tutorial level was fun. I didn't like the rest of it; the enemies move too fast and it feels unnatural having to reach all the way down to the space key. Try changing the controls.
Oct 6 2008, 3:56 AM See Page
How'd this get accepted?
Sep 11 2008, 2:09 PM See Page
Quote (LocoRoo on Sep 8 2008, 1:36 PM)
But if I make a game named "hspeed=5", I need to change it and then it doesn't work.

...so don't make a game named "hspeed=5".
Sep 2 2008, 10:48 PM See Page
Quote (Flipiberke on Sep 2 2008, 9:11 AM)
It's quite to simple. When the hspeed is increased to 5 or so, then the object gets stuck and doesn't jump in time.

So don't increase the hspeed to 5.
Aug 29 2008, 4:10 PM See Page
Wow, this is terrible. At least I've improved.
Aug 25 2008, 3:28 PM See Page
dfsgdff These comments are hilarious

Nice rip, anyway.
Mar 1 2008, 7:49 PM See Page
Quote (Myuu on Feb 27 2008, 5:14 PM)
that sounds like a noob's mistake. I was going to download this when I got home but that makes me change my mind.

OH MY GOD THE ENEMIES CHANGE COLORS SOMETIMES SOMEBODY HELP ME
Feb 28 2008, 11:42 PM See Page
Quote (Sly Guy on Feb 28 2008, 6:20 PM)
No, Lockout's right. they are yery similar, but this could be alot better. Try using the SMW one as a refrence.

I DID use the SMW sprite as a reference. What else would I use?
Feb 28 2008, 2:14 PM See Page
Quote (Lockout on Feb 28 2008, 1:01 PM)
... Oh... Now I feel bad for saying that...

Haha, it's alright.
Feb 27 2008, 11:45 PM See Page
Quote (Lockout on Feb 27 2008, 8:36 PM)
Again, it's not supposed to look like a Yoshi!

Excuse me kind sir, but I believe I can counter

Eeries are actually very, very similar to Yoshies. They have similar eyes, spikes, etc. The only thing (besides the fact that it's a ghost) that's actually different is the mouth.
Feb 23 2008, 11:15 PM See Page
Quote (destructive the fox on Feb 23 2008, 5:35 PM)
Well i was adding some new features to UltraMario's Wario engine but when I delete like a tile or 2 every moving object goes at the speed of light so I stopped trying to make a game.

Which proves my point entirely.
Feb 23 2008, 4:08 PM See Page
Quote (destructive the fox on Feb 23 2008, 2:41 PM)
Well I might not make any games!

...So do you really have the right to be calling a game bad? I'd like to see you try and make one.
Feb 21 2008, 3:27 PM See Page
Damn that's awesome
Feb 21 2008, 3:27 PM See Page
Damn that's awesome
Feb 22 2007, 2:09 PM See Page
Quote (Sonic_Luigi15 on Feb 22 2007, 2:28 AM)
I don't get it. The games go for like 5 seconds then I go back.

Well that's a big DE-DEDE
Nov 20 2006, 11:54 PM See Page
Quote (eternalskydragon on Nov 20 2006, 9:01 PM)
Clueless? this is just some 3 sec sheet he/she made off someone else sprite sheet, hardly anything good.
person didn't even add any custom made pose parts,
like what the heck.

He ripped it himself, possibly risking a virus from ROMs just so we could have a convenient sheet. If you don't want to use it, go rip it yourself.

Discussion over.
Nov 20 2006, 6:17 PM See Page
Quote (eternalskydragon on Nov 20 2006, 12:19 AM)
2 of these lame sheet? man they will put anything on this site geez.

It pisses me off when people are as clueless as you.

It's a great rip.
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