Game Reviewed | Eternity - 4 Level Demo, by |
Review Author | GamerInGeorgia |
Created | Sep 11 2019, 12:51 AM |
Pros | - Charming graphical style - Some custom music - Some custom enemies |
Cons | - Level design could be better - Vanilla music clashes with the hack's style |
Gameplay 6 / 10 |
As this is a ROM hack, I'm going to focus on the level design and the custom objects. The level design could use some work and the levels are pretty short. I'll give two examples of poor level design that I encountered: In the first level of the demo, Tropical Toxins, there's a pointless subarea that could've been made into some kind of bonus room. In Soaked Slope, the demo's second level, for example, you can basically skip the entire level by staying towards the top of the level. Moving onto custom objects, this mostly amounts to a few custom enemies and a SML2 goal, both of which work really well. I have no problems regarding those. Though I really like what was done with the dialogue boxes; that was a clever way to replace SMW message blocks. |
Graphics 8 / 10 |
The Commodore 64 palette gives this game a unique feel. Most of the sprite work is well done, with a few exceptions. On the down side, though, the background is just a solid color, while this may be because of the Commodore 64's palette limitation, I still think it's possible to come up with something better. |
Sound 7 / 10 |
While not all levels have custom music yet, the levels/areas that do have tracks that fit their levels/areas well enough. However, even though not all of the music has been replaced yet, the remaining vanilla tracks should at least fit with what's going on. For example, the SMW athletic theme doesn't fit so well when you have Mario standing in a gloomy cavern with skeletons hanging from the ceiling. |
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The level design could use some improvement, but, other than that, it's an all-around decent demo. |
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