Review Information
Game Reviewed Super Mario Starlight, by Mike Miyamoto
Review Author Yoshimaster
Created Sep 27 2003, 3:02 AM

General Commentary and Game Overview
Super Mario Starlight is certainly a unique fangame. It has an RPG-ish town, with working speech boxes, and a stage that mimicks a true Mario game almost perfectly. However, it still has some flaws that make it a so-so game.
 
Pros Incredible graphical effects, impressive engines
 
Cons Occasionally sloppy graphics, slow at times, confusing key scheme
 
Impressions
Gameplay
7 / 10
The superb gameplay has been ruined by the confusing control scheme. While playing Super Mario Starlight, you'll find yourself all over the keyboard, and occasionally wondering whether what just happened was a glitch or not. And without a control explanation screen, you'll either have to refer to the readme file or just guess.
 
Graphics
8 / 10
Wow. This game has some graphics. There are lots of hand-drawns, plus a nice title screen. Mike Miyamoto also managed to pull off the notorious "layered backdrop" that so many fangamers have been dreaming about. However, I was surprised to find loads of sloppy graphics in this. The Toads are poorly drawn with two frames of animation. The Koopas have uncentered Goomba animations. And Mario's animation is completely uncoordinated; there's a Super Mario RPG Mario, Super Mario World Mario, even a hand-drawn Mario.
 
Sound
7 / 10
Adequate sound effects, plus some music I haven't heard before in fangames, and some I have.
 
Replay
6 / 10
There are four levels, so there is somewhat more replay value than most fangame demos. Still, it is just a demo...
 
Final Words
7 / 10
I hope the final version has a better control scheme and spriting style, because this game could very well be one of the best Mario Fan Games Galaxy has seen... if these problems are fixed.

Comments
No comments have been left.
Pages: | Last Unread