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Dec 12 2023, 5:18 AM See Page
It's like Cat Mario, but stylish.

Now, is there a reasonable way to beat Emerald Evergreens Secret 2? Do I really have a random chance to get the right pipe or is there a pattern to follow?
Aug 30 2023, 3:26 AM See Page
The experience was great, the physics are smooth and I didn't encounter any bugs. I hope you put this fine engine to good use!
Aug 30 2023, 3:23 AM See Page
It's only the first level and you want us to dodge more than 6 enemies in the same screen and do one-block jumps above bottomless pits? Have mercy, please! this is as brutal as the later levels in SMB2 JP.
Aug 3 2023, 5:11 AM See Page
Quote (TomAndTheCats on Jul 23 2023, 5:31 PM)
This new tileset looks great! Are there any other sheets you plan on updating?

No plans!
May 30 2023, 2:19 AM See Page
Quote (TomAndTheCats on May 17 2023, 2:11 AM)
How would you get the stuff in the sheet to be colored like it is in-game?

The game uses calculation to change the tonality. You'll have to use a filter to make it look blue-ish as it is in-game.
Apr 16 2023, 2:08 AM See Page
Very useful!
Jan 6 2023, 2:49 AM See Page
Huh! That's an interesting theme.
Sep 25 2022, 11:45 PM See Page
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Doesn't the Mega Man series do this sorta thing, having levels before fighting a boss? Yes, I know there are points where you just fight the bosses but this wasn't based on those points. Plus I thought, where is the fun in just fighting the boss? Wouldn't it be more creative to go through a level based on what media the boss is from?

Fair enough! The thing is that, based on the name of the game, I initially thought that the central focus would be entirely on the bosses.

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Yeah I know, the level design needs a lot of re-working. I think the camera issue will be mitigated once I fix up the level design, removing any blind jumps. Though, it would be nice to know exactly where you think there are blind jumps so I could easily chuck them out.

It's specifically on the level that has vertical scrolling, level 4. The spikes are placed far below what the camera can see, so, if I jump in what looks to be a pit, I won’t know what is down there until I’m already at the bottom. With the camera problem, even regular jumps are daring to make when the level wants you to go down some tunnels or ledges to progress, or to fall off a donut block to get a coin or a shortcut. If you don't manage to fix the camera, the alternative would be to push the deep spike traps up in a way that they’re easily visible.

I could add that level 9, the Mega Man one, did kill me once when I had to drop down to the bottom of the screen to warp to the next, because there was no knowing if I would be falling on a platform or a death pit.

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As for the Ice level, um, I'm not exactly sure what to do with this feedback. I guess making the straighter areas have a few forgiving moments would help?

My problem is how the elements are spaced, but I confess that I was being nitpicky.
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I honestly can't tell if this is supposed to be a bad thing or not. I guess I'm getting the implication that the levels need to be harder and not be very "world 1", as you say?

It's not a complaint or a compliment, It's just me summarizing the content of the game. I wrote the review making a quick summary of the contents while trying to include all the thoughts I had while I was playing the game.

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I know you said that some of the custom graphics looking wonky/cheap isn't a bad thing, and that, yes, looks aren't the focus, but this is something I also plan on updating since admittingly I was kinda rushing on the graphical side of the game when making it.

Oh. But you don't have to. I kinda find it charming this way, it makes the game feel like a modest and simple fan project. It's up to you, though!
Sep 22 2022, 11:51 PM See Page
Why is the king of world 7 so large?
Aug 23 2022, 3:03 AM See Page
Quote (AsiagoPizza3264X on Aug 17 2022, 6:43 PM)
These are rather amazing! Especially the trees!

Also, do you happen to use Discord by any chance? (If so, what’s your tag?)

I'm not too active there. If you wish to contact me, send me a PM here on MFGG.
Aug 22 2022, 8:24 PM See Page
Reminds me of Hill Top Zone from Sonic.
Jul 18 2022, 7:57 PM See Page
This is creative.
Jun 15 2022, 9:24 PM See Page
Quote (WALMAKER2022 on Jun 10 2022, 5:08 PM)
In all honesty, and it's not your fault, but one of the vegetables looks like a racist black stereotype.

It was probably in the original game and you only wanted to remake it, like I said, it's not your fault.

Yeah, I know...
May 24 2022, 9:42 PM See Page
Quote (Petunia456 on May 24 2022, 2:01 PM)
Do you have plans on making this (along with SMB1 one) in All Stars style?

Nope.
May 24 2022, 6:33 AM See Page
"Phanto's tunnel of-a doom! Very scary!"
May 15 2022, 2:42 AM See Page
Quote (IronRedNin10do on May 10 2022, 7:54 PM)
Gosh, you sure have a lot of SMAS SMB1 stuff here. (Not that I'm complaining of course, this is my favorite style!) But I do have to ask...are you planning on making something big with these? Like a fangame of some sort?

I thought about making fangames with them, but I don't have a lot of good ideas. But I hope people can use my sprites in their games!
May 8 2022, 4:30 AM See Page
Quote (TomAndTheCats on May 7 2022, 11:17 PM)
You're finally back with another great sprite sheet!

Will you do a 16-bit version of this?

Thanks! And nope.

By the way, how are you able to see this submission while it hasn't been approved yet?
May 5 2022, 5:08 AM See Page
Quote (Bstudios on Oct 14 2021, 5:48 AM)
Do you ever plan to expand more tilesets from SMB1 in a style like this?

Other people have already made good expanded SMB1 tilesets, so I don't plan to do more of it.
Jan 23 2022, 12:33 AM See Page
Quote (KavehKoopa on Dec 16 2021, 10:51 PM)
Is it ok if I make a modern version of this sprite? I'll give you credit.

Sure!
Aug 27 2021, 10:12 PM See Page
This is incredibly cute...
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