Review Information
Game Reviewed Super Mario Bros: Crimson Hours, by Hello
Review Author Madam Ki
Created Oct 15 2007, 11:39 PM

General Commentary and Game Overview
As someone who has only played 1 other of Hello's games, and only briefly, I am already sick of games like this. I am scared to think what older members think of this game.
 
Pros -There are virtually no glitches in the game.

-Apart from the firearms, this plays very much like a Mario game. However, this can also be considered a bad thing.
 
Cons -It's an engine rehash, which is rarely ever a good thing. At the very least, change up some of the enemies.

-It's somewhat too violent for the younger memebers here. I'm not saying that all games have to be E rated happy fun time land games, but I was starting to get sick from all of the blood and guts.
 
Impressions
Gameplay
6 / 10
Not that original. Mario with a gun has been done before, and it will be used time and time again. However, I am giving you points because there are virtually no noticable glitches in the game.
 
Graphics
7 / 10
Okay, the sprites are, for the most part, the same style as each other, so that's always a good thing. However, you need to lay off of the red in one way or another, because you tend to forget what's goin on when everything is just shades of a certain color.
 
Sound
7 / 10
I can tell those are default gun noises that came with whatever version of Game Maker or one of Clickteam's products you're using. Also, it doesn't make that much sense to have a shooting sound effect when you stop on an enemy; Mario's shoes aren't bullets.

The music fits, but it tends to get mundane after listening to it for a while.
 
Replay
5 / 10
The levels are long, but that can sometimes be a bad thing. I don't want to have to go through the first stage several times just because it's too long to finish in one sitting. Try having a few more shorter stages so people will stay interested instead of eventually getting bored because the first stage is too long.
 
Final Words
6 / 10
Not the most original, but it was fun for the first fifteen miniutes, which is a lot more than I can say for other games which attempted to give Mario a gun.

Comments
User Icon
Hello
Oct 18 2007, 7:06 PM
I made the engine, and the levels are only 3000 pixels long.
 
User Icon
Zero Kirby
Oct 22 2007, 10:49 PM
Quote (Hello on Oct 18 2007, 11:06 AM)
I made the engine, and the levels are only 3000 pixels long.

Some people have different opinions on "long"

And 3000 pixels never seems long if you're the designer, seeing as everything is created (most often) on a 16x16 grid.
 
User Icon
blue flame
Oct 31 2007, 8:26 PM
In a lot of platform games 3000 mega pixles is very short, but thats just my opinion.
 
No Icon
Madam Ki
Nov 2 2007, 10:05 PM
Quote (blue flame on Oct 31 2007, 8:26 PM)
In a lot of platform games 3000 mega pixles is very short, but thats just my opinion.

When the sprites are relativly small, that is a long distance.
 
Pages: (1) 1 | Last Unread