E_WARNING: Only the first byte will be assigned to the string offset in /var/www/vhosts/mfgg.net/httpdocs/mainsite/component/resourcedb.php on line 392MFGG - Mario Fan Games Galaxy
A simple to use platforming framework for Game Maker Studio 1.4/2*.
Features: - Pixel perfect movement & collision handling (Floor method based on Matt Thorson (celseste dev) work). - Support for moving tiles including moving slopes, simply by using x_speed/y_speed on a tile. - Controller prefabs such as a audio controller, screen controller and a culling system. Support for looping music and variable display sizes. - Example objects to get you started such as a simple, goomba like enemy, springs and question block-ish tiles.
* A proper version for 2.3 is planned with support for tile based collision.
SMW sound effects rip by: Hypernova. Tileset by: Neweegee. Uses GMSched by skyfoogle. When used, do give credit. If you need any help, simply let me know.
I'm using the Steam version of GMS1 and for some reason, when I try to open the file, it doesn't show up in the browse window. There's also no .exe file, so I can't even preview how everything works. Maybe I need to use the standalone (non-Steam) version, but I don't know what difference that would make.
I'm using the Steam version of GMS1 and for some reason, when I try to open the file, it doesn't show up in the browse window. There's also no .exe file, so I can't even preview how everything works. Maybe I need to use the standalone (non-Steam) version, but I don't know what difference that would make.
Also, the Celeste dev's name is Maddy Thorson.
I'll fix the name soon. Anyways, is your GMS version up to date? This was done on 1.4.9999.
For opening, you should use the import function. Otherwise, right click the gmz and set the default app to GMS.