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Mar 28 2015, 5:26 AM See Page
That looks great for a custom Mario! However, it's hard to see in pink or cheerful backgrounds, so I suggest an outline would do.
Mar 28 2015, 5:24 AM See Page
Quote (asdfghjk on Mar 27 2015, 5:08 PM)
revamp the sheet into 16-bit, please make BG's 8-bit, Ace's looks 16-bit

Ace's is beeter

Who is Ace? Are you referring to the one in the SMBX forums? Please be more specific.
Mar 27 2015, 2:20 PM See Page
Since you put it under the Dream Team game category, I suggest you also add sprites for Grombas and Drombas...By the way it looks close to the modern versions, except that the brown skin looks more burnt than official artwork.
Mar 27 2015, 3:47 AM See Page
Quote (Willsaber on Mar 26 2015, 4:37 PM)
Doomsday confirmed.

Ahh, not the 2012 prophecy again...
Mar 26 2015, 2:07 PM See Page
Quote (Double Agent Luigifan on Jan 28 2015, 1:10 AM)
You know, I'll try this. I probably wont like it, because, I don't like FNAF. But at least the game can be reviewed in every point of view. I was gonna enjoy myself and play Toadette Strikes, but yeah. If my review is not accepted, takes a long time to be accepted, or something happens where I cannot post a review (maybe time or I have my own "quality control" I go through with my reviews now where it is has to give certain information and has to be a decently long length)I'll just post it in comment form.

It takes a long time for this to download, I have a horrible internet connection but it should be enough to play an offline-only game. I'm looking at the screenshots and it looks stupid. But hey, you can't judge a book by it's cover.

Suprise, I didn't like it. I'll tell you guys why in my review.

You kinda mentioned the word "spastic" in your review. Please watch your language: that word is offensive to British MFGG members. And you didn't even play FNAF just yet before you played FNAW, that sounds obvious enough!
Mar 26 2015, 5:11 AM See Page
I wonder what conspiracy are you talking about...bad news around the world?
Mar 26 2015, 5:08 AM See Page
"The animatronics(sorry, Wario and Waluigi) are spastic and really make no sense" Please note that the word "spastic" is considered extremely offensive to British MFGG members. Watch your language.

"You really just click on things. Check back again, to see if it has changed. If there is a character next to the box you are in, or you see a flash and a obnoxious noise sound, just close your door. Not engaging and just comes out as boring." This is possibly the EXACT gameplay for FNAF. Did you compare it to the original game?

Wario and Waluigi having no pupils? Sounds like HEROBRINE...
And to WwwWario: I suggest you use Audacity and a couple of Wario and Waluigi sound packs for their voices.
Mar 26 2015, 4:38 AM See Page
To asdfghjk: If you are requesting AwesomeZack to make poses based on the Mario flash animation "Rise of the Mushroom Kingdom", please request it in an informative manner.
The golden fireballs are too small. In NSMB2 - they are bigger than the original fireballs. Maybe try using Ludwig's fireballs.
Mar 26 2015, 4:13 AM See Page
This game has won February 2015 GoTM. If I have some time, I'll download it, then after that, I'll make a review soon. Sounds interesting, though, because he took Drag Engine 7 (Gatete's open source engine) to the next level.
Mar 25 2015, 3:56 AM See Page
Quote (asdfghjk on Mar 24 2015, 10:00 AM)
This looks 8-bit. Can be used 8-bit games.
You need to revamp into 16-bit.

Unfortunately, it does not comply with the 3-color rule in 8bit games. And please note that he attempted to do that in 16-bit SMB3 style.
Mar 23 2015, 1:47 PM See Page
Not bad for a tileset, but it looks too generic. Maybe add some more texture to the bricks?
Mar 23 2015, 6:35 AM See Page
ALRIGHT guys, that's enough of the argument about what LooneyTunerIan is doing. Next user to continue the argument could expect a mute from the quality control. Please talk about the sprite sheet, not about a single problem.
Mar 22 2015, 2:06 PM See Page
Quote (SuperArthurBros on Aug 31 2012, 5:40 PM)
I don't liked the small mushroom! Looks like a square!

Square!? That looks ridiculous to me, but in SMB the mushroom platforms are slightly square, though.
Mar 22 2015, 2:19 AM See Page
This is extremely disco-ish. And whoa, green-blue P-Switch? I never saw something like that before!
Mar 21 2015, 1:37 PM See Page
Quote (Syr on Jul 22 2014, 4:34 PM)
What he said xD

Ditto. Mario350's games, from what I see in the screenshots, don't have the potential to reach fangame stardom, but he would rate a bad game -> bad and then make more bad games? This was totally paradoxical.
Mar 21 2015, 12:55 PM See Page
You did a great job on the walking animation, that reminds me of NSMB2 alot. But I noticed your other sheets are strangely, to my eyes, 8bit.
Mar 21 2015, 12:46 PM See Page
Quote (AsteriskX on Mar 8 2015, 10:52 PM)
Ignore my mess please! Lol

Okay that's the sixth post you made in a row?! What's that? But you can request the site staff to remove the comments.
Only multi-posting is allowed when you have updated something (such as a sprite sheet) and you want to tell everyone the details.

From what are you doing, you accidentally pressed the submit button 5x in a row.

To Hans-460: Her dress looks so realistic. Exactly matches what I see in the screenshots.
Mar 20 2015, 4:22 AM See Page
And Valtteri has slightly extended a tileset based on the Bowser battle. Sorry about that. (You can find it in the Mushroom Robbers: Revisited episode on the SMBX community, it has stairs!)
Haven't planned on this right now, though.
Mar 19 2015, 2:22 PM See Page
Quote (h2643 on Jan 28 2015, 9:46 PM)
They look cool, but what about the mini ones? :)

Never did any mini diagonal pipes appear in SMW, they were there as support for the diagonal pipes. But I think that's the missing part, but what would come out of it?
Mar 19 2015, 1:53 PM See Page
I've seen AwesomeZack ripping that too, it's also on the website. (see his SMW Miscellaneous sheet)
But because of the tiles you did, it looks like an opportunity for someone to make their own battle platform.
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