This How to shows you how to make Mario collect a mushroom, grow, and when hit by an enemy shrink back to normal, without using any values, just collision and replace- Good for games where mario is only to grow big and small.
An engine showing how to do the homing bullet bills in S.M.G. This is for GM7 and I don't know if using the image_angle code is a registered movement... No credit needed.
This is a tutorial for Game Maker that I've been working on and off for a week or so. This teaches you the bare basics of the Game Maker Language as well as a few useful tips at the bottom.
Eventually, I'll finish Part II and post a link ...
a very simple pipe engine I made for some one on the fourms, it includes warping from 3 pipes (the fourth is too high to reach, but you still can come out of it)
My first submission to MFGG! Remember in SM64 where it was the only game that where Mario can throw 2 jabs and a kick? Well here is a very simple tutorial for you. Even includes proper walking without that confusing varable crap! No credit needed ...
Makes the panels that Mario jumps on like in the Mario & Luigi series. I made it all in code. If you have any questions or concerns just give me a message. I might be able to make more for things like stairs and blocks. I hope more games will be ...
Probably some people expected me to eventually make this, so here it is! The Cape Mario How To, this was made with Game Maker 7 Lite; it is probably one of the most accurate Cape Mario how tos around. If you encounter any glitches please report them! ...
Yes, it's OLME. The Engine that I am working on in my Free Time. Don't know what OLME means? It's an Acronym for Oni-Link Mario Engine. It is currently being developed alongside Mushroom Kingdom Emissary. Everything is included, except Sprites ...
A Easy to do HUD example as in the super smash bros. games. press space to go to the next room while in game. Includes: Lives Damage with percents Time in seconds.