Based on ClickTeam Fusion's "Perspective", this effect creates a 3D illusion by making the corners of the screen look bigger than the center. It basically draws skewed layers of the same background. You can adjust the effect to your ...
A camera system that is designed to mimic the vertical scrolling camera system in Super Mario World. It also includes a basic platformer engine, but I don't really recommend using that.
You don't need to give credit, but please do not ...
A camera system that was made to mimic the one used in Super Mario World. As of now, it only supports horizontal scrolling (there is actually vertical scrolling, but it's not the one used in SMW), but I may add a vertical scrolling version in the ...
Anyway, this is an example/template i made with in about 15 minutes, i had always wanted to make a menu that can control the sound volumes in a game that wasn't hard to implement into other games/apps/ect. ...
An open-source engine for creating RPGs in GM 8. It's partially compatible with GM Studio and ENIGMA, too. This engine only includes placeholder sounds and graphics, so it's relatively easy to customize for making many different kinds of RPGs. ...
I created a basic, yet smooth platformer engine. It features solids, topsolids, slopes (45 and 22.5 degree), enemies and overall smooth movement. The .zip contains files for Game Maker 8.0, Game Maker 8.1 and Game Maker Studio. Credit is appreciated, ...
This example shows how to make objects follow in the path of another object. This could be used to make eggs following Yoshi, a fire chomp, a snake game, or something else.
Here is a "little" debug display script I wrote that shows: -Frames per second (expected, actual, dropped amount) -Last keyboard key or mouse button pressed -Total number of objects (excluding the system object) -Specified object ...
This short guide (easier to understand than YoYo Games guide) I wrote in HTML for a better understanding for making and publishing an Android game with GM Studio.
This is a simple modification of a tutorial found on Scirra's forums, to allow fullscreen to display properly, and fix the aspect ratio. Original Tutorial was created by "Ashley" and can be found at http://www.scirra.com/forum/fullscreen-while-keeping-aspect-ratio-with-bars_topic43714.html This ...
This example shows how to create animations with background and tile resources instead of using a sprite, tile layer or background layer for every tiny animation.
I've tried commenting on the code and I've even written a 6 step tutorial ...
Want an exciting explosion rather than just a boring and/or crappy GIFs? This is your choice! Also the explosion used ONLY one single sprite without any extra subimages!
Made for Game Maker 8.0 and 8.1 (Pro ONLY). Game Maker 6, Game Maker 7, Game ...
The Hello Mario Engine is an open source engine for Game Maker Studio containing features from a variety of different 2D Mario games. This engine features tons of different powerups, over a hundred different enemies, and much, much more!