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Apr 4 2015, 3:37 AM See Page
Now these look really nice. Great Job! :D
Mar 31 2015, 6:41 AM See Page
I'm sorry to be mean but you need to call these:
SMW Devamped Blocks
Mar 31 2015, 5:59 AM See Page
Eh, honestly these really need some more shading and more brighter colors. Otherwise these are pretty good. There should be some more variety as well.
Mar 29 2015, 10:15 PM See Page
Wow! Nice job on these. I'll use these in PSF. :D
Mar 28 2015, 5:12 AM See Page
They're just trying to give some tips to make it better... Don't go sarcastic on them. XD
Mar 24 2015, 12:59 AM See Page
Needs some shading, but very good for a first tileset. Nice Job. ;)
Mar 15 2015, 7:37 PM See Page
Nice job! These look really good! I might use these in PSF.
Mar 12 2015, 12:33 AM See Page
Thank you very much for the review. :D The SMW Mario sprites are actually my customs. I might post a sprite sheet of them to MFGG.

Also the coin defying the laws of physics is an issue with Drag's Engine I'll try to fix it but I can't guarantee it will be fixed in the next update though.
Mar 3 2015, 12:57 AM See Page
Why do you keep posting these backgrounds? You realize someone has already posted ALL of the SMA4 SMB3 backgrounds in a convenient .zip file. I see no point in uploading these. But that's just my opinion....

http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=8720
Feb 24 2015, 12:05 AM See Page
Loving the game Langton! :D I found a bug just now. In the purple coin levels if you swap dimensions the purple coins will re appear. So basically making the level incredibly easy. So yeah... :P
Jan 30 2015, 6:04 AM See Page
The only reason I downloaded this is because of the FLUDD sprites.
Jan 16 2015, 7:48 AM See Page
Quote (Klaty on Jan 15 2015, 6:37 PM)
Whoops, double comment.
Great game, but it just has so many bugs! I guess that's because of the engine, or different physics.
So far, I've 100%ed the first four levels. I encountered a couple of strange glitches/other. Here's a list that I've found out so far:

-several typos (mainly commas)
-(both!) minigames glitch, the small chest spams items infinitely (picture?)
-Purple Coin minigame costs 100 coins, falsely labeled as 50 coins
-getting hurt evem when atop enemy (COMMON!)
-enemy walked at me while pulling up grass, got hurt, and if properly "timed", Mario gets stuck on his animation of holding his hands up. even when there's nothing there. I couldn't do anything except walk and jump. Entering a room/dying makes him go back to a normal state (picture?)
-*managed to make a coin slowly move to the right and up, ignoring all collision
-*error when entering lvl 3 (EDIT: did again in lvl5, but actually crashed! said something about something not existing)
-gravity of kicked Koopa Shells strange
-managed to get out of bounds with raccoon tail
-if running and quickly changing directions, therefore causing the "friction" sound, and at the same time talking to a Toad, the "friction" sound keeps going infinitely.
-Red Coin Challenge: SOMETIMES, after getting all 8, then death, the counter will keep going (first re-collected Red Coin pops up 8, gives item and other Red Coins disappear)

I would really like changeable controls. I often mix up Z and X.

* = one-time only events

- Typos I can fix.
- Minigame glitch only in demo v2 version. (Must have screwed something up when I was editing the game for the demo. I'll fix it asap)
- Coin problem must have forgotten to edit the sign. It is suppose to be 100 coins.
- The Pickup glitch is not my problem that is a fault with Drag/Cat's Engine, it will be fixed once CE8 is out of dev.
- The Veggie/Enemy Coins is a problem with Drag/Cat's Engine again. Will get fix when CE8 is out of dev.
- Level 3 Error? I believe you didn't crash with level 5 it is something with a ID glitch there is nothing I can do to fix that because it pops up randomly and I can't seem to fix it.
- Koopa Shell gravity is something I tried multiple times to fix yet it never worked out properly.
- How'd u get out of bounds... What level was it?
- That's really not too much of a problem I know this isn't just in my game. But I'll fix it anyways.
- Red Coin Problem it's a bug from DE7 and I don't know how that happens but sadly I wasn't able to fix it. (You know what I'm going to do.)
- Changeable controls will be in next demo.
Thanks for giving my game a try I didn't realize there were quite a bit of bugs. I'll fix them asap.
Jan 15 2015, 9:59 AM See Page
Quote (AsteriskX on Jan 15 2015, 3:20 AM)
Oops, sorry, forgot to tell you. Yes, I meant on the map. And also, when I was saying you could send him to the map, I meant that if you save after you go into the water, you'll be stuck in the water forever because you saved there.

Oh ok know I realized what you were talking about. :P Okay, there was no collision which would allow you to go to the water. I just fixed that and there is a way to get back. Just need to find it, it isn't one-way collision. Thanks for pointing this out :P
Jan 14 2015, 6:30 AM See Page
Quote (AsteriskX on Jan 14 2015, 3:08 AM)
Pretty awesome! Better than the first version. Also, just three problems:
You can walk into the water off the bridge near the first level.
And you can't get back.
The second little problem, If you save there, you'll stay there. That means that if I needed one more star and this happened, I'd have to start over. Maybe send Mario to the area of the level he was in, or just fix the problem?
Anyway, very nice game!

Wait hold on a second please be a bit more descriptive. So I'm assuming this is on the map, correct? But what do you mean is it like a collision error or what... I need more details... I don't know what you mean to send Mario to the area of the level since no one else has had this glitch. But please be a bit more descriptive or send my some screenshots or a video.
Jan 9 2015, 11:59 PM See Page
Huh surprising... This got reviewed by SkyDoesMinecraft
https://www.youtube.com/watch?v=AEv2xCh4yrE
Dec 31 2014, 12:29 AM See Page
Quote (mradamluigi on Dec 30 2014, 10:00 PM)
hey I found a glitch......if you get hit by an enemy while trying to pick something up....mario will be holding nothing :/

EDIT: here is a video showing what i'm talking about http://youtu.be/o-SHDwF5N8k

Yea this glitch was going on in the original DragezeeY Engine 7 and I can't fix it yet. I can fix it later once a more stable version of CE8 comes out. BTW you're not the only one who found this.
Dec 28 2014, 11:50 PM See Page
Quote (Willsaber on Dec 28 2014, 8:59 PM)
Personally, this feels a bit too much like Super Mario World, and not enough like Super Mario 64, or something else. The level design is geared a tad too much towards platforming, and not enough of "combat" (which is, more or less, the same as SMW's).

Well.... The genre does say "Platform"

Quote (Mors Fangaming on Dec 28 2014, 8:31 PM)
I actually get happy when people inspire from games I made. But your Toad Town stage looks extremely similar to the Mushroom Town stage from my game, Mario & Luigi's Coin Chaos.
http://i.imgur.com/KnmTE6u.png
I suggest you to change design of that stage.


Well honestly I did get the Toad Town Idea from your game Mors don't worry I'll change it up ;)
Dec 28 2014, 1:41 PM See Page
Quote (LangtonLion64 on Dec 28 2014, 10:07 AM)
"Also time was eliminated and SILVER STAR levels were made easier." That was all I needed to hear to convince me to play this again. Time limits in every level was more of a frustration than a challenge before.

Overall, this is looking to be a very good game! One thing I especially like is the amount of detail put into the design of each level, the game plays and controls very well (largely due to the use of the Drag engine) and the selection of music is good.

Also, I recommend only having those Silver Star signposts in the earlier levels, so that the player has the challenge of finding them themselves in more difficult levels.

EDIT: I've found two bugs with the Minigame House. Firstly, it took away 100 coins from me when it said it costs 50 coins, and when I grab my prize from the chest, an constant supply of Fire Flowers keeps coming out of it! See here:


Woah! I must have screwed something up when I was editing the GM for the demo... I'll fix that item glitch ASAP! As for the coin thing it should take away 100 coins I must not put it on the coin sign. Silly me. :P Thank you for giving my game a second chance and I'm sure that this version is WAAAAAAAYYYYY better than v1. Thanks for the support! Also how is dimensions going?
Dec 10 2014, 3:52 AM See Page
Wow! This looks amazing! Just some tiles could use some color tweaks but other wise, EPIC!
Nov 8 2014, 8:38 AM See Page
Just truly AMAZING!!! Great work! Keep it up!
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