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Jan 24 2014, 8:38 PM See Page
The shading is really off on the small pipes. I think you can fix that pretty easily...
And I think to fix the dot you should just erase the pixels on the sides that make it look too diamond shaped and less circle shaped.
Jan 14 2014, 8:31 PM See Page
Quote (Somari64 on Jan 14 2014, 7:26 PM)
Alright, I guess the "Worlx" isn't a typo. Don't really know why it's called that, but anyway. Looks pretty good.

Yeah, I guess not :P

Anyways, these are just as good as your others. Great job (again)!
Jan 12 2014, 11:59 PM See Page
Quote (LuigiMario9 on Jan 9 2014, 1:53 AM)
*Nite Shadow and I

Grammar Nazi.

I think it actually is Nite Shadow and me. I could be wrong, but I think usually if it makes sense without the other person (in this case, without Nite Shadow) it is correct.
If she had said something like, "Nite Shadow and me ripped this," that would be wrong. Now, I could be wrong...

Anyways that's a little irrelevant.
Jan 7 2014, 1:27 AM See Page
This is pretty neat! They look almost like SML sprites (but in color).
Jan 4 2014, 3:48 PM See Page
Thank you very much for your review! I'm glad you enjoyed this little time-killer. I will use all the C + C you gave to improve in the future (I also might add some more variety to this game when I get the time to/stop being lazy).
Dec 31 2013, 11:59 PM See Page
Quote (DJane Coco on Dec 31 2013, 7:49 PM)
Awesome rips! Great job! It's the little things that nobody bothers to rip - those sure can come in handy!

Thank you!
Dec 28 2013, 3:30 PM See Page
I agree with ShyGuysToyBox, the gimmick level is very annoying. Also, to fix the switching into an enemy issue, you can have the player invincible (just blinking a little or something as if they just got hurt, not like a star power), and then you can make it impossible to switch dimensions if doing so would cause the player to fall down a pit.
Dec 28 2013, 1:55 AM See Page
I've only played the first level, but so far I actually like this! Honestly I had low expectations when I saw the generic title, but this game is pretty neat! The dimension switching is really neat, and the engine seems to work very well.

I would, however, suggest basically everything Molly said. Some more custom graphics would make sense if you wish to make this game feel more official, since the graphics probably would not have been recycled for SMB4. Also, an intro would be neat. A more developed storyline, which explains the dimension switching and what Mario is doing (saving Princess Peach? Saving the world? Doing both at the same time?) and how he acquired the ability to switch dimensions. This doesn't have to be anything fancy, since most NES games don't have fancy intros, but I'd still like to know what's going on.

...and that's all I have to say for now. I'm really looking forward to seeing more of this game! :D

EDIT: Found an issue: You can get infinite powerups by switching dimensions under a powerup-containing block. You should fix that, since it would make the game far too easy.
Dec 28 2013, 1:44 AM See Page
I'm scared.
Dec 28 2013, 1:40 AM See Page
I plan on updating this with new enemies and features to make the gameplay a bit less repetitive, so stay tuned. ;)

EDIT: Also, I found the glitch where getting hit by a falling bomb while jumping messes up the death screen, so I'll fix that, too (actually, I think I just wont let bombs hurt you unless they explode, as suggested on the forums).
Dec 27 2013, 8:05 PM See Page
Not bad, but some of them seem a little jaggy, especially the giant mushroom. Also, something looks a little off about those fire and ice flowers...

I think it may be the angle.
Dec 27 2013, 2:19 PM See Page
Quote (LooneyTunerIan on Dec 27 2013, 3:24 AM)
:|

I spam because I keep reminding of what we still need. :/

That is no excuse to spam. Spamming is annoying and I don't even think it is aloud. You can use the PM feature if you wish to ask someone if they will rip something. Don't spam their submission page. I'm sure you would not enjoy having a bunch of "You ripped/made this, but I wanted this!" comments on your submission page. It's rude and annoying.
Dec 26 2013, 10:47 PM See Page
Quote (Wiiboy4ever on Dec 26 2013, 8:34 PM)
Dude, please stop. You've been saying that forEVER now. Whether or not those actually get ripped has nothing to do with these sheets, so please don't spam. Also, don't be rude when trying to get people to do laborious tasks for you. You do it politely.

Anyway, nice rips, EvilYoshiMan!

Thanks! :D
Dec 26 2013, 3:10 PM See Page
Whoa, I would never have expected this. This is really cool!
Dec 26 2013, 3:07 PM See Page
Quote (Mario3785 on Dec 26 2013, 1:02 AM)
Why does it say "2D Worlx"?

Typo, I assume. I think he meant 2D World. Could be wrong, though.
Dec 22 2013, 7:12 PM See Page
Quote (LooneyTunerIan on Dec 22 2013, 3:32 AM)
What would really be useful if there were tilesets and backgrounds based from the game.

Okay? Well, this sprite sheet isn't about tilesets, it is about the dust effects. So if you could please leave comments that are actually relevant to the submission, that would be nice. :)
Dec 20 2013, 1:35 PM See Page
Oh, so that explains the coloring.

I think you would have been better off making a completely new Bowser. The SMB3 Bowser is too stiff and isn't very nice anyways (in my opinion).
Dec 18 2013, 5:45 PM See Page
Quote (Klaty on Dec 18 2013, 3:41 PM)
Oh hello, Hello, I didn't notice your quote.
It appears in the ERROR window which comes over the supposed game screen. And I don't do "redownload". And I don't think it's because of that.

Don't be so stubborn. Re-downloading actually might solve the problem. It doesn't always, but sometimes it does, and it really isn't that much work...
Dec 17 2013, 8:16 PM See Page
Nice rip! This is very useful, especially since it can go with multiple styles.
Dec 17 2013, 5:25 PM See Page
Nicely done! I like these a lot. Seeing cat Mario in a fangame would be very interesting...
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