Taco Wario: Neo Grande Battles | |||||
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Update History
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Author | Summary | Score |
Average Score | __ |
Comments |
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Q-Nova Jul 20 2019, 8:35 PM |
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This is amazing! I love it!
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Yakibomb Jul 22 2019, 8:20 PM |
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I want to play it, but TGF is so bugged that the sound loops and the game freezes. :( Disappointing because it looks great!
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Vitiman Jul 23 2019, 1:34 AM |
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Quote (Yakibomb on Jul 22 2019, 3:20 PM) I want to play it, but TGF is so bugged that the sound loops and the game freezes. :( Disappointing because it looks great! I am very looking into this, I've had many people encounter this issue, I'm trying to see the best method of resolving it, I might have to recompile it either way. I was looking into CF2.5, but the platform engine was changed so much by then that it's hard to even play the game in that. Now I'm considering MMF 1.5 as the platform engine should be identical to TGF in that, but I worry if the sound glitch will still crop up in that or not... |
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Q-Nova Jul 24 2019, 7:38 PM |
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I've bumped into the infamous sound glitch in Toad Strikes Back (the full version) once or so, and I think that game is made in Multimedia Fusion (I could be wrong, though). Maybe consider looking into how you do the sounds in-game? I dealt with the glitch in this game several times, while in other TGF games, I rarely get the glitch. |
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Vitiman Jul 24 2019, 11:48 PM |
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Quote (Q-Nova on Jul 24 2019, 2:38 PM) I've bumped into the infamous sound glitch in Toad Strikes Back (the full version) once or so, and I think that game is made in Multimedia Fusion (I could be wrong, though). Maybe consider looking into how you do the sounds in-game? I dealt with the glitch in this game several times, while in other TGF games, I rarely get the glitch. There really isn't many ways to "do" sounds in old Clickteam other than triggering them with events. The only thing I can think of that would routinely cause this glitch to occur is the "independent machine speed" option I may have left on by accident, so it might require turning that off for maximum not-dumb. |
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1 like from: Q-Nova | ||
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Q-Nova Jul 30 2019, 1:22 PM |
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Well, whether you'll find a solution to the problem or not, may I suggest adding a password/saving system? At least you wouldn't have to redo as much when the sound glitch gets in your way.
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GeezerInYork Dec 28 2019, 12:56 AM |
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I hope you respond to this. im trying to get the game working but it keeps saying "error need CNCS32.dll" when I prob already have it on there. can you help please? thanks.
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Q-Nova Dec 28 2019, 3:21 AM |
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Did you extract all the files into a folder? CNCS32.dll is included within the download, so I think the game should work if you extracted all of the files together. If that's not the case, however though, then this might be worth looking at: https://mfgg.net/index.php?act...mp;c=6&id=7 (Instructions are included within the description in that link, fyi.) |
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1 like from: GeezerInYork | ||
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GeezerInYork Dec 31 2019, 3:28 AM |
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Quote (Q-Nova on Dec 28 2019, 3:21 AM) Did you extract all the files into a folder? CNCS32.dll is included within the download, so I think the game should work if you extracted all of the files together. If that's not the case, however though, then this might be worth looking at: [url=https://mfgg.net/index.php?act...mp;c=6&id=7]https://mfgg.net/index.php?act...mp;c=6&id=7[/url] (Instructions are included within the description in that link, fyi.) i hope this works. |
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Vitiman Feb 23 2020, 11:50 PM |
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I've considered compiling a version of the game that isn't authentically retro (as in, made in an application that doesn't date back to the year 1996), but I haven't really had a lot of time to. I'll consider it one day, probably.
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