Pipedream Engine (TECH DEMO)
preview
By: KrystalPhantasm
Pipedream Engine was a fangame engine I started in Godot 3.5 a few months ago, as a way to learn programming a bit more in depth.
As such, this is NOT an USABLE engine. This is just a showcase demo and it is unlikely I will open source the code as its a bit difficult to work with in my opinion (beginner programmer moment X_X)
But still! Hope you enjoy this little project, and some day I'll probably will make a proper engine for Godot users. :)

(README/CREDITS in zip file)
Completion: Scrapped Genre: Platform
Franchise: Mario

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[O] Created: Jul 2 2023, 9:31 AM
[O] Updated: Never
[O] File Size: 17.93MB
[O] Views: 35126
[O] Downloads: 1974
[O] Plays: 0
[O] Favorites: 1
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ShadowReduce
Aug 27 2023, 7:15 PM
Very cool engine on godot! The physics in the game tries to replicate the physics from the original parts of first 3 nes mario games. The impressions are positive, although there are minor bugs but in general the impressions do not spoil)
 
1 like from: KrystalPhantasm
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RaymanFan1995
Aug 29 2023, 12:31 PM
Oh hey, you uploaded this here! I was honored to be a playtester for this, and I had a lot of fun doing so. As flawed as this may be, it's still pretty damn impressive since you're still (fairly) new to Godot. I look forward to seeing your next go at a Mario framework, and if I ever get Godot I might play around with it...maybe.
 
1 like from: KrystalPhantasm
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SuperSledgeBro
Aug 30 2023, 3:26 AM
The experience was great, the physics are smooth and I didn't encounter any bugs. I hope you put this fine engine to good use!
 
1 like from: KrystalPhantasm
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TheMarioMan11
Sep 5 2023, 6:16 AM
Cool! i was searching for super mario fangames made in godot, so i found you! 10/10
 
1 like from: KrystalPhantasm
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SuperPlushWorld2008
Oct 25 2024, 9:29 PM
This is amazing and all but quick question, how would I reset the controls to the exact defaults? it's because I made the "exit" key "down" by accident and I need to go down to move on the control menu :(
 
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KrystalPhantasm
Oct 26 2024, 4:27 PM
Quote (SuperPlushWorld2008 on Oct 26 2024, 3:29 AM)
This is amazing and all but quick question, how would I reset the controls to the exact defaults? it's because I made the "exit" key "down" by accident and I need to go down to move on the control menu :(

Ah apologies; I don't think I ever implemented the reset controls button when I scrapped this :(
But I do have a method; go into your Appdata folder, and into Roaming, and then find Godot -> app_userdata -> Pipedream Engine. In there, delete 'config.tres' to reset your controls and selected options
Hope this solves it! :>
 
1 like from: SuperPlushWorld2008
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