May 8 2008, 11:21 PM See Page
Quote (Paperkoopa on May 7 2008, 5:31 PM)
How you can get away from the spikes in Kritter-fight?

Uh you gotta pick up the wand with down and button 2 I think (and the wand might fall off screen, if it does, turn off the music and refight him). Then, jump and press button 2 (I think) to activate the stasis platform so you can keep jumping higher and higher.

Then all you have to do is be real fast.
Oct 25 2007, 8:16 AM See Page
Fun demo Wart! It's got my approval, just need someone else's.
Oct 22 2007, 7:09 PM See Page
Quote (the real wart on Oct 22 2007, 6:22 PM)
Sorry for whining, just letting you know that it has been in the queue for a while. :/

No problem; I should pay more attention to the dates and evaluate older ones first.
Oct 22 2007, 6:15 PM See Page
Probably my bad on both accounts, I'll look at those (and many others!) when I get home today.
Oct 14 2007, 5:43 AM See Page
FIRST!

(and yes it is 2010)
Oct 3 2007, 7:02 PM See Page
Quote (Grant on Oct 3 2007, 7:36 AM)
Nice update.

I wonder when Press Start will make his first one.

I'm aiming for somewhere around 2010
Sep 28 2007, 4:36 AM See Page
Sweet job, dude 8)
Sep 20 2007, 7:17 AM See Page
Quote (Grant on Sep 20 2007, 7:03 AM)
:D Thanks.


Also, awesome, my review got accepted.

Mine too!
Sep 7 2007, 9:00 PM See Page
This is seriously amazing. I had a lot of fun playing, and I really hope to see more on the way. Keep up the quality work!
Sep 3 2007, 7:21 AM See Page
I always look at the site more when the forums are down. Just downloaded and reviewed a game even!
Jan 17 2007, 9:06 PM See Page
The idea for this game's graphics is so radical, but you get double the points for actually pulling it off well!
Jul 14 2006, 3:07 AM See Page
This game is wonderful, I can't wait to see the full thing, the level was packed with stuff and designed well. The SMB2 features and SMW style with the improved music and graphics all made it wonderful. My only suggestions would be to try and fix the camera, make it so the star power carries over after entering a warp pipe.