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Dec 3 2023, 8:21 PM See Page
Quote (ShadowReduce on Dec 3 2023, 3:51 PM)
Hello, can you make SMB2 enemies sprites in SMAS SMB1 Style? I will be grateful if you respond

I can't, sorry. I don't think I have enough time for requests at the moment.
Sep 12 2023, 6:48 AM See Page
Quote (GameyFireBro on Sep 11 2023, 12:48 AM)
Like again I am gonna bring up the Sledge Bro. The SMM1 and 2 one and yours both decided to make them accurate to the artwork rather than be a modified SMB3 sprite like their initial take in the gigaleak. Also some of the SMM1 and 2 sprites seem to be made to be as a what if on if they had more time to make fully new sprites for the Bob-ombs and fully do the Chain Chomp which did have a very similar, albeit unfinished design in the gigaleaks, being a fully reworked chomp with a more cohesive perspective in mind. As for Bob-ombs, the SMM series design kept the lack of fuse and key since the Bob-ombs in the game always came from either an offscreen generator (Para-Bombs) or bubbles, as the wickless and keyless design was the one that came from cannons in the airship and tank stages. The whole idea was that Bowser didn't have a full setup for making fuse-toting Bob-ombs for the events of SMW, resulting in all the Bob-ombs in the game automatically being lit upon being deployed. U get me?

Yeah, but it could also be that SMW only had that Bob-omb design and they just went with that for Mario Maker. And yes, my Sledge Bro was partially based on its artwork. But what does this Mario Maker sprite analysis have to do with my sprites? That's the only thing I don't get.
Sep 10 2023, 8:47 PM See Page
Quote (GameyFireBro on Sep 9 2023, 9:24 PM)
So... do you hate the SMM2 sprites? You do you, but I do think that there could be a reason as to why the SMM1 and SMM2 Hammer Bros are so drastically different to the gigaleak assets, while the Sledge Bros are in contrast only slightly different. Then again, Sledge Bros haven't really changed since their debut, if you ignore how they're green in their ingame SMB3 and SMAS SMB3 sprites, as everywhere else they are portrayed with yellow skin like their smaller counterparts. Food for thought I guess.

I wouldn't say I "hate" the Mario Maker sprites. Sure, they might look slightly out of place if you compare them directly to the original ones, and I'm also sure there's a reason for all the differences, but they're not that bad. I just wanted to make something a bit more accurate to the SMW sprites for fun.
Also I think it's kind of interesting that you're the second one that mentions the gigaleak assets, considering I didn't even use them as a reference. Some of these sprites, like the Hammer Bros, were actually made before the gigaleak.
Jul 12 2023, 5:20 AM See Page
Quote (Q-Nova on Jul 12 2023, 4:33 AM)
Very cool! I always like these kind of sprite sheets! My only criticism is that the brick blocks look weird with the thick lines around the center. Also, the big ? block looks a bit odd with the eyes, but that's just a nitpick and they can be easily edited out if one wishes to do so.

The thick lines on the brick blocks are there to make the blocks symmetrical, but yeah, they kind of stand out too much. I'll see what I can do with them.
Also it turns out I've actually got the big ? block's eyes wrong, so that will get an update too.
May 29 2023, 4:13 AM See Page
Quote (Med Animations on May 28 2023, 1:39 PM)
The big ? Block has a weird black tear, other that that, awesome work!! Keep it up :D

That black tear is actually one of the block's eyes. Anyway, thanks!
May 6 2023, 4:37 AM See Page
Quote (murphmario on May 5 2023, 11:32 PM)
I found twp incorrect pixels on one of the Buster Beetle frames near it's foot.

I didn't notice that at all. It should be fixed when the sheet gets updated.
May 5 2023, 2:54 PM See Page
Quote (Petunia456 on May 5 2023, 2:03 AM)
Aren't Fire Snakes also appear in SMW?

They do, but they don't work the same way as the SMB3 ones, so I counted them as different enemies.
May 3 2023, 3:20 PM See Page
Quote (N-Mario on May 3 2023, 7:58 AM)
Just a few comments.
- The Angry Sun looks........ more like a Diamond-like shape?
- The goombas seem to be missing some shading. Mainly at the head area. Probably intended.
- Big Bertha/Boss Bass seems...... odd. Maybe its head white thingy seems either a little thick, or too tall?

Otherwise, these are pretty great! :)

Yeah, the lack of shading on the goombas' head is actually intentional, but I'll update the sheet to fix the other sprites. Big Bertha/Boss Bass' dorsal fin does look a bit odd, now that I think of it. Thanks!
Mar 7 2018, 7:44 PM See Page
I see some issues with the Pentagram Clone. It swaps weapons while moving.
Jul 22 2017, 6:17 PM See Page
Wow. I didn't expected there are so many paths in SMW.
Jul 22 2017, 6:16 PM See Page
These sheets really need a SMB3 giant Buzzy Beetle.
Jun 29 2017, 10:16 AM See Page
Quote (Gamerfan456 on Jun 23 2017, 5:22 PM)
But super mario run I must buy to unlock full levels

Me too. I took the other levels' things from Youtube =D
Jun 17 2017, 5:53 AM See Page
Not bad!
Anyway what about the "unused" Dino Rhino and the red-caped Super Koopa?
May 27 2017, 5:21 AM See Page
And I think my Ceiling Spiney has 6 feet. Like SMW Spike Tops.
May 27 2017, 5:09 AM See Page
There is a problem with Big Buzzy Beetle. SMB3 Buzzy Beetles are slightly different than SMW ones. If you want, I will try to make a SMB3 version.
May 27 2017, 5:05 AM See Page
^-^ Not bad.
May 7 2017, 8:30 AM See Page
Really, what about a "possible" GM:Studio version?
Dec 30 2016, 11:14 AM See Page
I really wanted to make more palettes to items. Can I?
Nov 27 2016, 9:52 AM See Page
Which engine do you used?
Oct 7 2016, 12:56 PM See Page
Hahahaaaa welcome to myself!
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