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Oct 6 2012, 7:17 PM See Page
Quote (Nicholascooney on Apr 6 2012, 8:39 PM)
Um weren't Tanoombas (Tanooki Tailed Goombas) in Mario and Luigi Superstar Saga before Super Mario 3D?

Tanoombas in MLSS were a different species of Goomba. They were born with tails, have a brighter skin color, and have a leaf growing out of their heads. Tail Goombas in SM3DL are just Goombas with tails; the story, literally, is that the wind blew Tanooki suits (or leaves in this game, for some stupid reason) into the faces of several enemies. The story and the fact that they screwed up the Tanooki Suit are two of the biggest reasons why I will never sentence myself to playing SM3DL again...unless I'm really bored, and I mean, REALLY bored.
Oct 6 2012, 6:37 PM See Page
Quote (lolman331 on Oct 2 2012, 6:20 PM)
Doesn't the 2x2 blocks look a bit hi res?

I think that was the point...?
Oct 6 2012, 12:30 AM See Page
Quote (AwesomeZack on Oct 5 2012, 8:01 PM)
what's that?

The attack from Metroid. It's also obtainable in Super Smash Bros. Brawl and Eggman decides to use it for the Casino Street Zone boss fight in Sonic 4: Episode 1.

EDIT: Whoops, forgot to mention how awesome this is! Keep 'em comin', dude!
Oct 6 2012, 12:23 AM See Page
What, you didn't know that?
Sep 30 2012, 11:18 PM See Page
Hey, Hello, got some better Yoshi sprites and more SMB3 powerups for your engine, here!
Sep 26 2012, 8:27 PM See Page
WOW. Is there any background you can't do?
Sep 26 2012, 7:29 PM See Page
Quote (Zero Kirby on Aug 27 2008, 4:53 AM)
The colors are much better than the original SMW but I still hate the general shape of the sprites.

SMW had a terrible sprite collection.

Oh, come on, it's not THAT bad. The only problem I had was that Mario was kind of a dark pink (not really purple, but definitely not just "pink", either) and his overalls were a bright blue. Oh, and that Yoshi's arms are ORANGE. Aside from that, though, most of the graphics are fine. They could've made some graphics less "8-bit" but for Mario's first 16-bit game, it looks very nice.

Now, moving on to the sheet. Some of the edited poses are, at best, okay, but the palette is just God-awful. Trying to make the lighter pixels on the outer side of some parts and the darker pixels on the inner parts? Bleh. The thumbnail is very nice, but the actual sprites just don't look that eye-pleasing. It's a good try, but try keeping dark pixels outside and light pixels inside.

EDIT: Never mind, I was wrong about the whole "light pixels outside" thing. The palette is still somewhat ugly. Sorry if I sound like an ass, but that's my constructive criticism and I hope you take what I've said as such.
Sep 16 2012, 2:46 AM See Page
Quote (CopperMario on Sep 10 2012, 2:58 AM)
Bald, is an even older design.
This is their current design:
http://www.mariowiki.com/images/9/91/Pokey.PNG

Oh, that's right. I forgot about that. I was trying to remember the current design, and I just kept getting that flower head.
Sep 15 2012, 4:01 PM See Page
And that's another thing. This is one of Hello's latest games, and in the past, his games haven't had good reception. So why the hell comment if you have the feeling it's a bad game? That's like ICP haters posting disses on their music videos; if you don't like ICP, then why the hell even click on one of their videos? It's just a waste of time putting someone down via stupid comments with little to no content.

Hello, don't listen to these people. Keep working on your Hello Engine. Make great games like this one and your games from the past.
Sep 15 2012, 1:57 PM See Page
Question. In Giant Land, the blocks are 32 x 32 pixels, or two blocks wide, two blocks tall. So if the normal pipe is two blocks wide, shouldn't giant pipes be four blocks long instead of three? I never really understood that, but anyway, you did an amazing job on this! I really think an 8-bit community game project should be made with your graphics!
Sep 13 2012, 7:24 PM See Page
I think that from now on, as soon as a staff member sees "Submitted by CopperMario", they just accept it. Your graphics are THAT GOOD. No, you know what? They're so good, they'd look good in a WiiU or 3DS game. THAT'S how good they are, IMO.
Sep 9 2012, 7:03 PM See Page
No, poor quality control and moderating, I guess.

Anyway, this is very nice, like all your other graphics! But what do you mean by "current design"? Isn't this the current design and the old design pretty much had him "bald"?
Sep 9 2012, 6:59 PM See Page
Wow, this is very colorful! Love the pattern and shading!
Sep 3 2012, 12:23 AM See Page
To be more precise, this is actually the top half of one of the castle backgrounds. It's hard to notice, but trust me, it is. With that said, this is a very good rip, and I can't wait for your next version of your engine!
Aug 24 2012, 12:25 AM See Page
I apologize in advance if I sound like a jerk here, but how can so many people hate Hello's engines? Sure, there are a few incorrect physics, but the entire engine was programmed by one person. There are WAY more programmers at Nintendo. And he's working on those physics errors, and that's very apparent in HE5.1. DragezeeY? Seriously? That engine is WAY worse, and yes, I have tried it. How can you people seriously think DragezeeY's engine is better than Hello's? Spoiler alert: DY's engine is just Hello's engine with crappy coding and control. I'm NOT kidding, he even claims that he used codes from Hello's engine, and if you enter the engine in Game Maker, this is EXTREMELY obvious. People who think DY's engine is better than Hello's is smoking the exact same crap Nintendo's been smoking since Super Mario Galaxy 1. Suspend my account if you will, mute me, supermute me, whatever. But I'm honestly getting sick and tired of a good engine getting turned down by such arrogant people.
Aug 23 2012, 8:41 PM See Page
Why, yes, I have notcied that!

Another very well-done background! What can we expect to see next?
Aug 22 2012, 11:46 PM See Page
Quote (AwesomeZack on Aug 15 2012, 8:15 PM)
first of all its not mega small Mario, everything in SML is just really small.
second, thank you.

First, I know, it just LOOKS like Mega Small Mario. I mean, take Mega Mario from the SMB1 sheet and Mega Mario from this sheet.

Second, you're welcome, bud!
Aug 22 2012, 4:41 PM See Page
Not bad; it could use a little...smoothening up, I guess? Like, the SML2 beetle's (can't remember its name) eyes look too hexagonal, and the edge of the Spiny's shell looks a bit too straight and "zig-zaggy". It's a nice concept and all, but it just needs a bit of work.
Aug 21 2012, 1:15 AM See Page
To be honest, it's not really NSMB-styled. But who cares, really? I mean, NSMB style can be REALLY hard to do! It does look pretty darn good, though.
Aug 15 2012, 2:26 AM See Page
lol, Mega Small Mario.

Anyway, this was very nicely done! You certainly have a talent for 8-Bit!
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