Jan 14 2008, 2:58 AM See Page
Quote (The Bluefire on Jan 13 2008, 9:25 PM)
dude your like black squirrel on how you only linger on only one or two details and give the game a bad score cuz of that.

I believe thats 3 details.. and 3/4 details is quite a bit.
Nov 13 2007, 5:52 PM See Page
Quote (Shroob2 on Nov 12 2007, 5:01 PM)
well, the hat, shirt, and outline come pretty close to the pallette.

Oh my god, a mario sprite using Blue and Red.. SIMILAR TO OTHER MARIO SPRITES!

AND A BLACK OUTLINE TO BOOT!
Nov 11 2007, 7:01 PM See Page
Instead of mario, Download contained awesome.

Would definitely recommend.
Nov 8 2007, 6:37 AM See Page
Quote (sonnyspankins on Nov 7 2007, 4:37 PM)
+ you dont have to play it
- music
- non-original graphics
- slow
- use of SMB3

+ pro
- con

Whoopty do, Seriously it's his choice for the graphical style of his game. So if you're going to be like this gtfo of his game topic.
Jul 18 2007, 10:03 PM See Page
Quote (MarioGames on Jul 18 2007, 6:00 PM)
I put it there.
At least SOMEONE here knows HTML.
Also, patience my young apprentice. Not ready, they are. Ready, they shall soon be.

No, I never learned HTML, only the EXTREME basics, which everyone and their mother knows.. and i have only seen that in this topic.

However, i stand by my statement that Either one is easiest to use if you know how to use it.

However c++ is far superior. }
Jul 18 2007, 9:54 PM See Page
Quote (MarioGames on Jul 18 2007, 3:24 PM)
No, I was seeing wether any of you knew any HTML, and that was the way to do it. Sorry if I was being insulting. But if you knew HTML you would've put </dumb person talking> before you typed. I was seeing if any of you were noticing anything.

Um.. </dumb person talking> BEFORE you typed..
I'm pretty sure.. that a / prior to the word indicates End of function..

Also you talk pretty big with nothing backing your claims.
Jul 17 2007, 11:22 PM See Page
We of the forum would like to say to you "Mainsiters"

MMF IS EASIER IF YOU KNOW WHAT YOU ARE DOING.

GM IS EASIER IF YOU KNOW WHAT YOU ARE DOING.
--

Thank you.
May 5 2007, 3:33 AM See Page
For a little background on this game, i had borrowed Gradius III from a friend and decided to make a Mario-esq Game, i was talking to Nite shadow the Bio Freak at the time, and i whipped this up, the reason you can't look the other way, is because the ship in gradius 3 never turned around.

The game was actually made in half an hour, Seriously.
Apr 21 2007, 2:12 PM See Page
Quote (Matthew Coburn on Apr 19 2007, 3:08 AM)
Nice. You took a few ideas from Black Squirrel, did ya?

Truth be told, i've never looked at BS's Tileset for lengthy periods of time.
Apr 19 2007, 2:17 AM See Page
Mario 3 had the best tiles IMO, I like Improving things.

And they aren't shadows, they're indents.

Thanks for the comments people, i'm working on slopes, this is the Small Beta sheet you could say, as of right now, i have a team of ninjas thinking up new tiles for me to make, and you don't want to mess with ninja pixel artists, they're badass.
Apr 17 2007, 10:43 AM See Page
Hey Josiah, You should update this sheet with the Graphical how-to i posted on the forums.
Jul 7 2006, 5:54 PM See Page
You need to work on your donut blocks but otherwise good job.
Jun 24 2006, 9:24 PM See Page
Actually once i get all the cave tiles, i'm going to include one tile for alternate pallets.
Jun 24 2006, 2:41 PM See Page
Ice levels are just a seperate pallet.
Jun 24 2006, 2:40 PM See Page
Man, I know exactly how to use this.. This is a pretty good sprite, though the shading could of used some work.
Jun 23 2006, 6:53 PM See Page
If you notice anything missing, Feel free to mention it here.
Jun 23 2006, 4:29 PM See Page
Well worth the wait.

Good job You guys, Good job.
(it makes me want to get off my ass, and submit stuff)
Jun 23 2006, 4:07 PM See Page
Operation Ninja is in progress