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Jul 4 2016, 2:40 PM See Page
Why yes it is! In fact, you go to Jerry's apartment in this game, and it's GREAT, Jerry.
Jul 1 2016, 12:21 AM See Page
The engine's technically the one from Charisma 5, since that's also the engine from 6.
Jun 30 2016, 3:05 PM See Page
You know, I get that people are entitled to their opinions and all that, but I'm really not sure I get the complaint about the randumb humor. I wouldn't exactly call it "the furthest thing from that" but... eh, I dunno. It's fine that you didn't like it, though - that said, the text speed and level complaints are really valid (and something I was considering changing for this installment).

I didn't really make this game for general audiences so much as a bunch of people who kept pushing me to make a new Charisma (one or two of them happen to appear in the game), but I'm always happy to see that people who have nothing to do with my circle of friends or get the injokes like it regardless!

Also, it's always nice to see Geno pop up and say something about the game - especially considering the original Charisma team is more or less not on any form of speaking terms with each other. I sometimes wonder how that even happened, but sometimes life is life like that.
Jun 25 2016, 1:54 PM See Page
I actually agree that Mighty No. 9 is awful, but two updates in a row blatantly poking fun at it is a bit much, no?
May 23 2016, 2:58 AM See Page
This... this I can dig!
May 19 2016, 5:00 PM See Page
Was going to attempt to review this, but unfortunately no amount of Compatibility Mode changing made the installer work - oh well.
May 14 2016, 11:24 PM See Page
The only thing that's fairly useful in this sheet are the platforms themselves and the little pathway blocks - the lines are such a trivial aspect (being literally one pixel length basic curves in 16x16 blocks) I wonder why you even bothered.

That said, it's all organized nicely so it's a good rip regardless! Just a bit of a pointless one, is all.
May 9 2016, 7:27 PM See Page
Not bad for a first submission, but I have to say it looks really wonky and the transition between the tiles is very... rough. That single line connection in the texture of the ground just doesn't work, hate to say.
Apr 25 2016, 1:25 AM See Page
Those dolphins are amazing. I'm definitely going to have to use those in something.
Mar 26 2016, 2:30 PM See Page
Well, colour me surprised! Perhaps I should have read through more than just the story and concept fluffing, go fig.

Either way, I'm surprised the game has a dedicated soundtrack at all. I'm gonna go ahead and go out on a limb and assume that it wasn't made /for/ Somari 2, but rather probably just for something else - it would handily explain why none of the music fits in the game.
Mar 3 2016, 4:35 PM See Page
Probably because it's an interesting piece of fangaming history now, rather than just a mere mediocre curiosity from a few years back. 6+ years will do that to a fangame, haha
Mar 3 2016, 4:49 AM See Page
No no, I know why other people are mad, no worries! I'm not mad myself or anything, this has always been an issue with MFGG (particularly its main site) and I've always felt averse to trying to do things in fear that... something like this would happen.

WAS this a good idea? I dunno, I don't really care honestly, I just submitted to have it in the records and archived as a thing I did. Do people need to venomously hate it? Of course not.
Mar 3 2016, 1:49 AM See Page
Quote (soopakoopa on Mar 2 2016, 8:17 PM)
All I said was that the timing was bad.

You also suggested that I upload a serious project between the two games. Having some sort of release schedule just wouldn't really work for a variety of reasons; namely, my work ethic with fangames (and really, most things) is a bit of a free "whenever it tickles my fancy" on-a-whim deal, so it's gonna get released whenever it gets done. This was a special case, in that I've had it on my HD for years now but chose to release it when I did primarily because I figured I'd go ahead and get it out of the way before it got lost forever and ever. Yes, I could have posted it on the forums instead of here, but if memory serves I actually did that a few years back, so this is really more of an "official declaration of never-finished-ness", which does nothing but prove that not only do I make up words, but also serves to make nobody but myself feel a little more at ease with my infinite list of unfinished games.

No offense, but I think I'll choose what to submit to the site and when to do it.
Mar 2 2016, 11:02 PM See Page
While yes it probably was bad timing, you have to consider that I don't really make games that much anymore, so this is pretty much all I'm sitting on (that is, as far as "as complete as it'll ever be" goes, I'm working on a thing or two).

Ultimately, if people want to get all whiny and offended at a scrapped game then that's their prerogative - not that it'll make it a better game, but that's not my point. Nobody's forcing anybody to play this, and the fact that it's the latest game submitted to the main site (as of this comment's writing) isn't my fault. After all, if you want to see something new on the main site, feel free to submit something new yourself.

This isn't just directed at soopa, for the record. It's more of a general statement regarding the increasingly entitled comments that are left on games and sprites alike that have been around for years. This is by all means free content, and while that doesn't mean you can't or shouldn't be allowed to complain, you could at least put things into perspective before giving your two cents on something.
Mar 1 2016, 1:27 AM See Page
"which is funny in an ironic way because P-Switch Predicament is more of a fangame duplicate than Revenge of the Walrus ever was."

Seems you took the joke the wrong way; the number of the fangame duplicate happens to be the submission number of Revenge of the Walrus, I wasn't trying to imply it was yet another Hello engine clone, but rather that the game's world and aesthetics were duplicated (rather poorly, as you'll notice with the intentional BG glitching) by a malicious entity.

In fact, that's why all of the other fangames were "duplicated", not to poke fun at them, but to poke fun at fangaming in general, specifically the Hello branch of clone games. Get it? Clone games? Literally cloning other games? The joke was something to that effect, it's been a while. I'll forgive you for thinking the physics are sub-par, for finding the concept lackluster, but the least you could do was consider that maybe you read the game's humor incorrectly.

Pardon me if I sound bitter at all, I don't mind critique (especially since a lot of the groundwork for this game was done 3 years ago, ergo: pretty meh), but it seems the joke flew over your head and then some.
Feb 22 2016, 1:11 AM See Page
Quote (TheTwelthRocket on Feb 21 2016, 5:54 PM)
Well...I got past the first level in Cloud Haven, and the game softlocked. This is intentional, right?

This happened to Cap'n Coconuts too. The trigger for if the game goes into the next level, if I'm remember right, relies on the MIDI finishing. Do you perhaps have "music turned off" checked in the options? If you didn't, then I'm not sure what's up. So far you two are the only ones this has happened to, and it's not like I can just fix it since... y'know, source lost long ago, scrapped game, mediocre at best, etc.
Feb 18 2016, 9:08 PM See Page
Hey, I never said it was a guaranteed charm!

I've talked to people who legitimately enjoyed it, and I've talked to people who absolutely hated it. Finally, I've talked to people who find it mediocre and not all that fun nor appallingly bad - just meh. Personally, if you ask me, it's nostalgic in a way, but for all of the wrong reasons really.

But hey! This is a scrapped game from 6+ years ago, don't try and pair it up against some of the best, for I can already assure you it is in good company with some of the worst.
Feb 16 2016, 1:56 AM See Page
The best reason I can give (as the creator of the game, mind you) is that this is a satirical fangame and thus has some elements to it one would never expect to really see in a fangame.

The overworld music was created before I came up with the idea of "corrupting" the game gradually, but I left it in because the ominous noises worked perfectly as a gateway to the rest of the game's insanity... and also partially because I was lazy.
Feb 12 2016, 5:19 PM See Page
The 3-Up Moon and the Feather definitely need a lot more work. Otherwise, decent job overall
Feb 12 2016, 4:50 AM See Page
Well, I never intended this to be seen by anyone but Madox, so at the time I never bothered putting a little "end of the demo thanks!" screen.

Actually if memory serves I never put a little screen like that at the end of the actual demo I released to MFGG back in the day. Maybe I was just really lazy, we'll never know.
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