My first Sonic the Hedgehog submission on the site!
There is a scan from the Hippon Super August 1991 magazine showing a currently undumped prototype of 16-bit "Sonic the Hedgehog" game, where we can see a different design of Buzz Bomber ...
Coptic language is a group of closely related Egyptian dialects, representing the most recent developments of the Egyptian language, and historically spoken by the Egyptians, starting from the third century AD in Roman Egypt. Coptic language is considered ...
I like the sprite used for the Wing item in Super Mario Bros. Special, but I admit that it looks a bit weird, so I made another sprite. This sheet contains 3 sprites for each style: Super Mario Maker (SMB1 style), Sharp X1, NEC PC-8801.
Remember my sprites for Thorny in the styles of Super Mario Bros. 1 and 3 and Super Mario World? Now they have sprites for 16-bit versions of SMB1 and SMB3!
Based on the sprites by Valtteri, Geoshi, Neweegee, Carbon and Askywalker. Also, credits ...
No, not the Lakitu Bros. from Super Mario 64. Back in 2025, I've got an idea of Lakitu behaving like Hammer Brothers. Now I decided to create sprites for such enemy. This sheet contains sprites for Lakitu Brothers in the styles of SMB1 and SMB3 both ...
Sprites for Thorny, a Spiny-like enemy from Mario Clash, in styles of Super Mario Bros., Super Mario Bros. 3 and Super Mario World as how they would appear in Super Mario Maker. Credits to Nintendo and Random Talking Bush.
The sprite sheet shows how mushroom items from Super Mario Maker series (Super, 1-Up, Weird, Mystery, Big, SMB2, Rotten, Propeller) would look like in hypothetical SMB: The Lost Levels (Japanese Super Mario Bros. 2) game style, as well as Poison Mushroom ...
Custom Super Mario Kart sprites for a racer named Aqua Koopa. Aqua Koopa is inspired by underwater Koopa Troopas in Super Mario Bros: The Lost Levels and Aqua Goombas in Super Mario Land 2. There are 2 versions included: one with tan skin as in the original ...
This sprite sheet contains more sprites for Ninji in style of the 16-bit version of Super Mario Bros. 2 (Super Mario USA). Aside of default "idle" and "jump" sprites, there are front-facing and blinking versions of them, as well as ...
Custom sprites for an obscure enemy from "Super Mario Land 2: Six Golden Coins" called Bigbee, also known as Būichi. Those bees appears only in one level (Bee Hive Course) and behave similarly to Thwomps.