Pages: (19)  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  
Apr 3 2010, 1:48 AM See Page
This Hello Engine game is better than a lot of actual Hello games. I see potential for this game, because the level design is pretty good. It needs more polish, though, to set it apart from a standard Hello clone. Also, the music pack is a rather large download; I'd give players the option of using MIDIs so they still have music even if they don't download the pack.
Apr 1 2010, 2:22 PM See Page
Colombian Lands has some good points, but it's too hard - and hard in a frustrating way. I couldn't get past Level 9, and the level design isn't good enough to make me want to keep playing it anyway.
Mar 31 2010, 2:52 PM See Page
I can play the music now; I'll fix that.
Mar 31 2010, 2:50 PM See Page
In SMW 2, the buttons for running and tongue action were the same.

I see what the problem was with the music. With my version of Windows Media Player, the synth volume is set to 0 every time you play an MP3. I'll update my review later, although the music wasn't very good.

Just keep working at it; you'll get better.
Mar 25 2010, 11:55 AM See Page
This was the first fangame I ever played, and it would be a true classic if the mechanics were better.
Mar 25 2010, 11:53 AM See Page
While not particularly innovative, even by 2007 standards, Super Mario Stardust manages to be a fun game. Certainly one of the top ten games on MFGG.
Mar 15 2010, 5:04 PM See Page
It's just a demo, but what there is looks outstanding.

+ Innovative mechanics
+ Great story
+ Interesting game environments
+ It uses the Bowser Technologies logo
Mar 15 2010, 12:30 PM See Page
There is a high score table, but you have to beat the game for the score to be recorded. Also, the gun sound is recorded from my real Zapper. I might change it since it's been one of the most common criticisms.
Jan 11 2010, 2:59 PM See Page
This is pretty cool.
Dec 22 2009, 1:17 PM See Page
D.E.B.S. Alert: This could be useful.
Dec 8 2009, 3:40 PM See Page
I should've posted this earlier, but for the record, my final score was 267. I could've done better, though.
Nov 30 2009, 2:50 PM See Page
Thanks for the help, Hello! A review is queued.
Nov 30 2009, 3:01 AM See Page
Press SHIFT to change keys. You may need to hit a switch to form a bridge to an area with the final key.
Nov 29 2009, 2:11 PM See Page
I've almost beaten the game. However, I'm missing one Shine in that tough final level (Bowser's Bastion) - the one in a low chamber surrounded by walls. There are two doors down there, but they don't seem to connect to anything. Please help!
Nov 6 2009, 6:56 PM See Page
Wow! Another Hello game! I knew it was about time. And I'm the third person to download it, too - pretty groovy.

Edit: FIRST person.
Sep 27 2009, 1:47 AM See Page
Why don't the P-Switches work? I might do a review if I can beat it, but I'm stuck on the switch level.
Sep 26 2009, 1:22 AM See Page
Quote (Redigit on Sep 23 2009, 11:11 AM)
Throw the shell up to break the brick and drop the spring.

Thanks! I didn't know you could throw the shells upwards.
Sep 24 2009, 1:32 AM See Page
In the Subcon level, there are two bomb sprouts. Use them to break the wall and bust the bombable door. This takes you to a jumping area (which has sometimes had lag problems), and at the end are two Ice Flowers and a 1-Up. This is one of the eight special areas in the game, each with a Switch or a special power-up at the end.
Sep 23 2009, 1:35 AM See Page
Very well-executed interface and massive size, but only average levels. Downloading the game and not having any music was also a disappointment.

I couldn't get past the second wall of that tedious, frustrating cave level (Level 15 on the editor) where you use Buzzy shells to bust up the wall. How do you access the portable cannon there?
Sep 23 2009, 1:30 AM See Page
There are already several fangames (and the Paper Mario beta) called Super Mario Adventure.
Pages: (19)  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19