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Mar 19 2014, 11:44 PM See Page
Guinea said it a lot better than I could in his review, so for me it'll suffice to say that playing this game was a very interesting experience.
Feb 14 2014, 2:06 PM See Page
One of the best engine-based platformers I've played. However, pausing the game often causes a castle to appear in the upper-left corner of the screen, after which the game hangs. The game also froze up after I finished 1-8.
Feb 5 2014, 3:21 AM See Page
Thanks for the note - I appreciate it. I'll fix that if I upload an updated version of this sometime.
Feb 1 2014, 8:55 PM See Page
I just uploaded a new version that should be compatible with Windows 8. I can't make any guarantees, though, so if it crashes, please let me know when and where the crash happens.

Since it's a very old game, I didn't exactly devote great attention to improving the graphical iffiness.
Dec 31 2013, 7:14 PM See Page
I remember that too. It would be a nice thing to bring back - which is why I dropped off a note about this feature in the staff forum.
Dec 19 2013, 6:36 PM See Page
In Pickleboy's defense, three months is a pretty long time for something to sit in the queue.
Dec 13 2013, 1:10 AM See Page
Has anyone else had a problem with an endless loop in Kilo Byte City? I trade the Stopwatch for a Flute for a Music Box, and then I get another Stopwatch, thus causing the cycle to repeat.
Nov 25 2013, 10:50 PM See Page
I don't quite understand what you're trying to say, but I was planning to resume MFGG Wrestling within the next couple of weeks. The semester's end is in sight, and I'll have time to snag a new PC and set up virtualization so I can run Zeus Pro again.
Nov 4 2013, 11:21 PM See Page
A recolor that could actually be useful for something. Quite a rarity on MFGG.
Oct 10 2013, 1:43 PM See Page
I haven't seen much SPP stuff lately. Nice job.

Looking past the (faintly sexist) gameplay gimmicks, SPP was a fun little game with a nice graphical style. I got the feeling that the developers ran out of ideas later in production, though, so certain levels feel a bit bland and repetitive.
Aug 24 2013, 8:02 PM See Page
This was pretty fun. Getting all the gold bombs might take a while, though, so I would suggest adding a save system.
Aug 21 2013, 7:45 PM See Page
Great rip. Charlie the Duck might not be a Mario game, but it's an obvious Mario clone, and we felt that this rip would be useful to those making Mario fangames.
Aug 8 2013, 1:59 AM See Page
In my humble opinion, all these Gato icons are pretty nifty.
Aug 1 2013, 12:45 PM See Page
It might be from 2005, but this game has held up quite nicely. You might want to post a link to the newest version on the forums as well.
Jul 25 2013, 10:01 PM See Page
Please add a high scores system, and replace Comic Sans with a real Mario font, and you'll have a nice little minigame.
Jul 25 2013, 9:55 PM See Page
This is a useful voice rip, though it would've been nice if you gave the sounds more descriptive file names (if "Wahoo!" and "Yow!" can be considered "descriptive").
Jul 7 2013, 5:52 PM See Page
Just a reminder, everyone: Please keep criticism constructive in tone. This game isn't perfect, but it's good enough to be the June 2013 Game of the Month. SEVA, please make an account on the MFGG forums so I can give you a badge!

Also, I feel silly for getting stuck at the entrance to the ruins when it's pretty easy to figure out how to obtain the key...
Jun 29 2013, 1:34 AM See Page
Zero Kirby updates are the greatest, though.
Jun 19 2013, 12:32 PM See Page
This is one of the best Paper Mario-inspired fangames I've seen, although Mario's sprite looks kind of funny. Has anyone advanced beyond the Toad at the ruins?
Jun 19 2013, 12:24 PM See Page
Quote (WreckingGoomba on Jun 17 2013, 10:46 AM)
What happened with Retro Mario Bros? When I click on it, an error pops out and says "Invalid resource selected".

In this particular instance, the game was deleted upon the submitter's request.
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