Doesn't the Mega Man series do this sorta thing, having levels before fighting a boss? Yes, I know there are points where you just fight the bosses but this wasn't based on those points. Plus I thought, where is the fun in just fighting the boss? Wouldn't it be more creative to go through a level based on what media the boss is from?
Fair enough! The thing is that, based on the name of the game, I initially thought that the central focus would be entirely on the bosses.
Yeah I know, the level design needs a lot of re-working. I think the camera issue will be mitigated once I fix up the level design, removing any blind jumps. Though, it would be nice to know exactly where you think there are blind jumps so I could easily chuck them out.
It's specifically on the level that has vertical scrolling, level 4. The spikes are placed far below what the camera can see, so, if I jump in what looks to be a pit, I won’t know what is down there until I’m already at the bottom. With the camera problem, even regular jumps are daring to make when the level wants you to go down some tunnels or ledges to progress, or to fall off a donut block to get a coin or a shortcut. If you don't manage to fix the camera, the alternative would be to push the deep spike traps up in a way that they’re easily visible.
I could add that level 9, the Mega Man one, did kill me once when I had to drop down to the bottom of the screen to warp to the next, because there was no knowing if I would be falling on a platform or a death pit.
As for the Ice level, um, I'm not exactly sure what to do with this feedback. I guess making the straighter areas have a few forgiving moments would help?
My problem is how the elements are spaced, but I confess that I was being nitpicky.
I honestly can't tell if this is supposed to be a bad thing or not. I guess I'm getting the implication that the levels need to be harder and not be very "world 1", as you say?
It's not a complaint or a compliment, It's just me summarizing the content of the game. I wrote the review making a quick summary of the contents while trying to include all the thoughts I had while I was playing the game.
I know you said that some of the custom graphics looking wonky/cheap isn't a bad thing, and that, yes, looks aren't the focus, but this is something I also plan on updating since admittingly I was kinda rushing on the graphical side of the game when making it.
Oh. But you don't have to. I kinda find it charming this way, it makes the game feel like a modest and simple fan project. It's up to you, though!