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SMW2: YI Tap-Tap the Red Nose Rip By: murphmario [W]
A rip of Tap-Tap the Red Nose and it's golden palette swap from Yoshi's Island. This sheet requires assembly to use, with an example on the right side of the sheet.

No credit needed.
Type Info
Format Sprite Sheets Sprites and animation frames saved in a static image medium.
Contents Ripped Sprites ripped directly from a game.

Update History
No History
 
[O] Created: Feb 28 2018, 11:41 PM
[O] Updated: Never
[O] File Size: 6.06 KB
[O] Views: 52208
[O] Downloads: 2946
[O] Favorites: 0
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Comments
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The Yak Smoker
Mar 3 2018, 1:28 AM
I love seeing a rip from Yoshi's Island that's NOT those awful worthless piece of crap SMA3 graphics!
So thanks for making a proper rip of Yoshi's Island that isn't those crappy GBA port graphics.
Also one more thing. What are those smaller ball graphics below what's supposed to be the nose? When do those come into play? Are they unused?

Still a great sheet though!
 
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murphmario
Mar 3 2018, 1:47 PM
Quote (The Yak Smoker on Mar 3 2018, 1:28 AM)
I love seeing a rip from Yoshi's Island that's NOT those awful worthless piece of crap SMA3 graphics!
So thanks for making a proper rip of Yoshi's Island that isn't those crappy GBA port graphics.
Also one more thing. What are those smaller ball graphics below what's supposed to be the nose? When do those come into play? Are they unused?

Still a great sheet though!

They're used for the nose while Tap-tap is growing in size, because the nose itself isn't actually a sprite that can be rotated.
 
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emi
Jun 2 2020, 12:52 AM
Quote (The Yak Smoker on Mar 2 2018, 8:28 PM)
I love seeing a rip from Yoshi's Island that's NOT those awful worthless piece of crap SMA3 graphics!
So thanks for making a proper rip of Yoshi's Island that isn't those crappy GBA port graphics.

I don't really see what's wrong with having SMA3 rips just because their palettes are lighter. Also the port is not even near crappy so yeah... I don't get your point.
 
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murphmario
Jun 2 2020, 2:39 PM
Quote (Inky on Jun 2 2020, 12:52 AM)
I don't really see what's wrong with having SMA3 rips just because their palettes are lighter. Also the port is not even near crappy so yeah... I don't get your point.

The palette IS the problem, since it's inaccurate to the SNES original. Not to mention that you can't recolor the sprites because some colors in the palette become the same shade as white in that game.
 
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