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Jul 16 2021, 10:56 PM See Page
Paper Mario World is well-covered ground by now, but this is a fun and clever way to review this oft-reviewed game!

Quote (Vitiman)
"... The game uses built-in platform movement, but I'm not so against that. You can't stomp enemies, which annoys me (yeah, I know I committed the same crime in Super Mario Epic, back off). ..."

Jeff might very well be the only reviewer in the entire lot to actually acknowledge some degree of hypocrisy in his admonishing of PMW. He also is the only one to, while not exactly being 𝘬𝘪𝘯𝘥 to the game, does make an effort to provide legitimate criticisms and word things as directly and seriously as possible. For a review from 2004, this seems to be quite the rarity. Jeff Silvers was the OG VinnyVideo in that regard, we could say!

Aw, thanks! When I review games, I try to include some kind of concrete, constructive suggestion for improving the game. Even if the game's concept isn't that great, or if it's a brand-new developer who doesn't have much experience making games, I can almost always find something the developer could do to make the game better - something uncontroversial and within the developer's skill level. At least, that's what I try to do!

Quote (Vitiman)
Some of these reviews are out-of-this-world unfair and brutal, and reflect the writings of a website predominately populated by preteens and potty-mouths - the exact kind of people who could find an easy target and let it rip.

Yep! It's important to remember that most fangames are made by a single developer. Someone put a lot of time into making them - and they were kind enough to share them with us for free! Someone is probably proud of them - they're someone's baby! They might be an ugly baby that only knows how to cry, drool, and poop, but it's important to be gentle and helpful when providing critique. I think MFGG has improved in this regard over the years, but yeah, sometimes people reviewing games are more abrasive than they ought to be.
Jul 16 2021, 2:09 AM See Page
Since y'all mentioned it... Mario+Wario has good music and a great presentation! It's a fun and creative concept, but I could see how someone might find it to be a bit frustrating - I'd say it's the hardest of the games included in this pack.

There's some tricky mid-air maneuvering where you have to quickly switch between characters. This is made more complicated by having four different action buttons (besides the arrow keys). Most Mario platformers stick with 2-3 buttons that you use regularly. It probably would've been possible to consolidate that down to three - one for jumping, one for hammers/charging, and one for switching characters. Of course, as you mentioned, you could manually configure that.

It's still a fun thing, though, and I'm glad you shared it!
Jun 9 2021, 10:46 PM See Page
Good stuff - I hope you keep making both covers and original compositions!
Jun 9 2021, 9:15 PM See Page
UPDATED GAMES HAPPENED TOO
May 1 2021, 6:58 PM See Page
Quote (Asleep GX on Apr 24 2021, 4:47 PM)
various errors with the fighting system, when the characters finish attacking and it is the enemies' turn, the game shows this error https://media.discordapp.net/a...082/unknown.png]https://media.discordapp.net/a...082/unknown.png[/url]
and if I eliminate an enemy (the bom bom for example) the game sends other errors with other enemies

Try using this block of code in the Step event for obj_enemy:

if (attacking == 1)
{

// Which player should the enemy attack?

if (chosen == false)
{
chosen = true;
chooser = irandom(global.partysize-1);
scr_PlayerChooser();
}
//image_single = 4;
image_speed = 0.1;
scr_MoveChooser(name);
obj_battlecontroller.attack = attack;
move_towards_point(target.x-31,target.y,4);
}
Apr 23 2021, 9:41 PM See Page
Quote (Asleep GX on Apr 20 2021, 6:56 PM)
This engine is old and the creator will probably never see this, but I used it to make a fan game and all the enemies give a different error so it cannot be used.

Don't worry - I still exist! The engine I uploaded to the mainsite is not bug-free. However, I'm using it to make an indie game, so I know you can get it to work. What error are you facing?
Nov 22 2020, 1:56 PM See Page
Quote (rosietheboo on Nov 8 2020, 2:07 PM)
Can you update for windows 10 plz?

I have Windows 10, and this game works fine for me. Are you having problems running this game?
Sep 1 2019, 2:26 AM See Page
@EvilYoshiToes Thanks - I'm glad you enjoyed it! This update added a save system, and I tried to tone down the more frustrating bits, but yeah, there are definitely some tough spots in this game!

@BM44 Don't worry - I still exist! I just stepped down from my admin role in February.
Mar 10 2019, 10:24 PM See Page
An excellent review for an excellent game! Super Mario Epic 2 was one of the first fangames I ever played, and I found it to be a very enjoyable experience. It's not perfect, but it had fun, creative gameplay and a lot of good ideas that are executed well.

Super Mario Epic 2 raised the bar for fangames of its era, and it's still a little bit epic!

Also, in the not-extremely-likely event that ol' Cap'n Jeff sees this, I hope things are going well matey.
Feb 14 2019, 2:45 AM See Page
Oh wow, thanks for the tribute! I'll still be visiting the greatest fangaming galaxy, but I don't have nearly as much time to run the site that I once did. It's been a pleasure to serve you as an admin, and I hope that future staff will continue to make MFGG an awesome place!
Dec 18 2018, 4:25 PM See Page
Welcome back to MFGG! It's great to see you submitting cool sprites again.
Dec 18 2018, 3:41 PM See Page
This was a lot of fun! I wouldn't mind seeing an extended version of this someday.

Also, testing to confirm that comments work for the new separate hacks section.
Oct 12 2018, 10:59 PM See Page
@Buzzing Beetle Don't worry - as long as you submit your survey by October 15, I can assure you that the staff will read and consider your feedback!
Dec 16 2017, 2:54 AM See Page
Nice work! It's always been difficult to find good custom map tilesets, especially those suited to Mario fangames.
Nov 15 2017, 10:58 PM See Page
Thanks for the review. I can't really dispute anything you wrote - I think I did go overboard with the difficulty on certain levels! But I'm glad you enjoyed playing CD3.

Sorry it took so long to find this. I didn't notice this review for a month - and I'm a QC staffer, no less! When lumaSMS launches, you'll be able to get notifications when someone reviews one of your games.
Jul 11 2017, 8:03 PM See Page
Since I've called this the best MFGG game not made by TD, it's only right for me to give this a 10/10 rather than a 9/10.
Jun 26 2017, 10:26 PM See Page
Whoa, that was quite a while ago! It's always fun to get a comment on a review I submitted in a former life.

Are you still making games? If so, I bet you could make something a lot more polished and playable now!
Dec 19 2016, 1:55 PM See Page
This is one of the best platformers I've seen on MFGG in a while. I'm definitely looking forward to the full version.

Overall, the physics are solid. However, the physics are very wrong in the underwater levels. There's basically no friction - your momentum continues even if you release the arrow keys. Cheep-Cheep Cove was one of the most enjoyable fanmade water levels I've ever played, so the physics didn't spoil things too much, but there's definitely room for improvement in this area.

Also, in Mystical Cliffside, is it possible to get the second star? When I go left at a certain fork in the cave maze, I get the bonus star for the world. When I go right, I'm taken to a path that takes me outside to a sky area. At the end of the path is a temple with nothing inside - which is exactly where I'd expect that episode's Power Star to live.
Sep 24 2016, 7:14 PM See Page
Mariogamer2123: I just uploaded a new version that fixes the glitch with the final boss. I also updated the song list and re-enabled a secret mode.

danylopez123: I'm glad you enjoyed the music, and good catch! I changed the KFC level's music twice near the end of development, and I forgot to update the music list for the last change. For those wondering, the Facebook music is from a song used in a TV commercial that Facebook played frequently during the 2013 NCAA basketball tournament.

The "Kaboom!" sound effect is from The Legend of Zelda: Wind Waker.

D-Dazzle: 'Tis good to hear from you! I can't wait until I read The One and Only Official Dazzle Review from The One and Only Dazzle!
Sep 11 2016, 9:35 PM See Page
You're right that Cheerwine Deluxe 3 harkens back to an earlier era of fangaming. Most of the concepts date back to early 2012, and a lot of these ideas were a little retro even at the time. I'd like to say the online high scores system is pretty cool because few fangames use online high scores anymore, although there are fangame-friendly online high scores systems dating back to 2006.

Some players have found the race level to be difficult. If a lot of people find it to be a problem, I may reduce the race length from two laps to one lap for regular mode. However, you should have an easier time if you follow this advice: There are only two points in the track where you have to brake - the hairpin on the side opposite the start/finish line, and the first corner of the track (you can take it at full speed during the first lap when you're just getting up to speed, but you need to brake hard on the second lap). You should be able to take these corners at approximately 100-120 MPH. If you're going faster than that, you'll probably crash.
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