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SMM2 NSMBU Semisolids in SNES style - Part 2: Forest (Day and Night); 32x32px By: DryBones512
This is Part 2 of my SMM2 NSMBU SNES styled semisolids - the forest semisolids.
I abided the same constraints as last time (15 Colors + Transparency per Semisolid). Please remember to give credit, if you use it for your Projects. I'm not sure yet, if the next one will be Desert or Sky. Hope you'll enjoy it!
Type Info
Format Tilesets Backgrounds broken into a set of tiles.
Contents Original Sprites that are made completely from scratch.

Update History
11/01/19  Fixed incorrectly sorted tiles/semisolids (accidentally switched Forest Night 1 with Forest Night 2 and vice-versa)
 
[O] Created: Oct 30 2019, 10:42 PM
[O] Updated: Never
[O] File Size: 18.36 KB
[O] Views: 3384
[O] Downloads: 1543
[O] Favorites: 0
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Comments
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zacmario
Oct 31 2019, 8:28 PM
I definitely enjoy it, what a great job done here. The only problem is if you want people to actually use in real snes games, they'll need to be 16 x 16
 
1 like from: DryBones512
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Evan.F
Oct 31 2019, 9:03 PM
Quote (zacmario on Oct 31 2019, 8:28 PM)
I definitely enjoy it, what a great job done here. The only problem is if you want people to actually use in real snes games, they'll need to be 16 x 16

I might try this.
Edit: expect to see Sky and Snow
 
1 like from: DryBones512
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DryBones512
Oct 31 2019, 9:18 PM
Quote (zacmario on Oct 31 2019, 10:28 PM)
I definitely enjoy it, what a great job done here. The only problem is if you want people to actually use in real snes games, they'll need to be 16 x 16

I know, but I don't know yet, how to downsample them to 16x16px whilst retaining some of the quality. It's of course not supposed to be an exact recreation of SNES Graphics (It's better for fanmade games, something like SMBX), as transparency can't be replicated as good on a SNES as in my graphics either. It can either have full opacity, or half transparency but only one of them can exist in the whole graphic (along with complete transparency).
 
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