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Sep 1 2019, 2:26 AM See Page
@EvilYoshiToes Thanks - I'm glad you enjoyed it! This update added a save system, and I tried to tone down the more frustrating bits, but yeah, there are definitely some tough spots in this game!

@BM44 Don't worry - I still exist! I just stepped down from my admin role in February.
Mar 10 2019, 10:24 PM See Page
An excellent review for an excellent game! Super Mario Epic 2 was one of the first fangames I ever played, and I found it to be a very enjoyable experience. It's not perfect, but it had fun, creative gameplay and a lot of good ideas that are executed well.

Super Mario Epic 2 raised the bar for fangames of its era, and it's still a little bit epic!

Also, in the not-extremely-likely event that ol' Cap'n Jeff sees this, I hope things are going well matey.
Feb 14 2019, 2:45 AM See Page
Oh wow, thanks for the tribute! I'll still be visiting the greatest fangaming galaxy, but I don't have nearly as much time to run the site that I once did. It's been a pleasure to serve you as an admin, and I hope that future staff will continue to make MFGG an awesome place!
Dec 18 2018, 4:25 PM See Page
Welcome back to MFGG! It's great to see you submitting cool sprites again.
Dec 18 2018, 3:41 PM See Page
This was a lot of fun! I wouldn't mind seeing an extended version of this someday.

Also, testing to confirm that comments work for the new separate hacks section.
Oct 12 2018, 10:59 PM See Page
@Buzzing Beetle Don't worry - as long as you submit your survey by October 15, I can assure you that the staff will read and consider your feedback!
Dec 16 2017, 2:54 AM See Page
Nice work! It's always been difficult to find good custom map tilesets, especially those suited to Mario fangames.
Nov 15 2017, 10:58 PM See Page
Thanks for the review. I can't really dispute anything you wrote - I think I did go overboard with the difficulty on certain levels! But I'm glad you enjoyed playing CD3.

Sorry it took so long to find this. I didn't notice this review for a month - and I'm a QC staffer, no less! When lumaSMS launches, you'll be able to get notifications when someone reviews one of your games.
Jul 11 2017, 8:03 PM See Page
Since I've called this the best MFGG game not made by TD, it's only right for me to give this a 10/10 rather than a 9/10.
Jun 26 2017, 10:26 PM See Page
Whoa, that was quite a while ago! It's always fun to get a comment on a review I submitted in a former life.

Are you still making games? If so, I bet you could make something a lot more polished and playable now!
Dec 19 2016, 1:55 PM See Page
This is one of the best platformers I've seen on MFGG in a while. I'm definitely looking forward to the full version.

Overall, the physics are solid. However, the physics are very wrong in the underwater levels. There's basically no friction - your momentum continues even if you release the arrow keys. Cheep-Cheep Cove was one of the most enjoyable fanmade water levels I've ever played, so the physics didn't spoil things too much, but there's definitely room for improvement in this area.

Also, in Mystical Cliffside, is it possible to get the second star? When I go left at a certain fork in the cave maze, I get the bonus star for the world. When I go right, I'm taken to a path that takes me outside to a sky area. At the end of the path is a temple with nothing inside - which is exactly where I'd expect that episode's Power Star to live.
Sep 24 2016, 7:14 PM See Page
Mariogamer2123: I just uploaded a new version that fixes the glitch with the final boss. I also updated the song list and re-enabled a secret mode.

danylopez123: I'm glad you enjoyed the music, and good catch! I changed the KFC level's music twice near the end of development, and I forgot to update the music list for the last change. For those wondering, the Facebook music is from a song used in a TV commercial that Facebook played frequently during the 2013 NCAA basketball tournament.

The "Kaboom!" sound effect is from The Legend of Zelda: Wind Waker.

D-Dazzle: 'Tis good to hear from you! I can't wait until I read The One and Only Official Dazzle Review from The One and Only Dazzle!
Sep 11 2016, 9:35 PM See Page
You're right that Cheerwine Deluxe 3 harkens back to an earlier era of fangaming. Most of the concepts date back to early 2012, and a lot of these ideas were a little retro even at the time. I'd like to say the online high scores system is pretty cool because few fangames use online high scores anymore, although there are fangame-friendly online high scores systems dating back to 2006.

Some players have found the race level to be difficult. If a lot of people find it to be a problem, I may reduce the race length from two laps to one lap for regular mode. However, you should have an easier time if you follow this advice: There are only two points in the track where you have to brake - the hairpin on the side opposite the start/finish line, and the first corner of the track (you can take it at full speed during the first lap when you're just getting up to speed, but you need to brake hard on the second lap). You should be able to take these corners at approximately 100-120 MPH. If you're going faster than that, you'll probably crash.
Jan 9 2016, 12:11 AM See Page
I fixed the link. The MFGG mainsite sometimes does weird things with links when you modify an update.

For future reference, if anyone else updates a game and wants to make sure it's featured on the front page, just shoot me a PM.
Dec 23 2015, 3:24 PM See Page
When I first downloaded this, I was anticipating a corny joke game. This is actually quite a promising game - it's one of the better original platform engines I've played lately. I'd love to see you make a full game.

You might want to fix the typo in the title, however, unless this game is secretly about Cardinals outfielder Matt Holliday.
Oct 14 2015, 12:10 AM See Page
Searingjet: I made this engine in Game Maker 8. Some GM 8 functions are incompatible with Game Maker Studio, which is the version of GM that you're probably running. I tested the game in Studio, and everything runs properly except for text boxes and menus. Fixing these problems would have required me to rewrite significant portions of the code, which I didn't have the time and motivation to do. However, if someone would like to adapt this engine to Studio, that would be splendid.
Aug 29 2015, 1:20 PM See Page
Harsh? Yes. But your critique is spot on, and you noted just about all of the irritations that hamper the gameplay experience. I also like that you include some concrete suggestions for making his games more interesting, like the Disco Koopas idea.
Aug 29 2015, 1:18 PM See Page
The more Hello games you play, the more glaring the level design flaws become - like the frequent jumps under low ceilings, as seen in Bowser's Keep and numerous other levels.

The trivia about the development process of Hello's older games was my favorite part of the game. I like it when MFGGers share this sort of thing.
Aug 22 2015, 12:42 PM See Page
I really want to like this game, but I can't. The slippery controls and the abuse of invisible blocks make it such a frustrating experience that I couldn't be motivated to play past the third level.
Jul 6 2015, 11:28 PM See Page
Thanks! I'm glad you liked my review.

I'm aware that there is a Mini Turbo feature in this game, but I never was able to get it to work. It's obviously not necessary for beating the game in Grand Prix mode, although I could probably use it to improve my Time Trial records.
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