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Oct 22 2008, 12:15 AM See Page
thanks ^_^
Oct 17 2008, 9:15 PM See Page
GUYS. there is a map engine for smb3, just search it. it annoys me when there is a Clickteam engine and people go "id don works!!" and "gamemaker pweese"
Oct 16 2008, 12:40 AM See Page
this game was made with MechaSource not gamemaker
Oct 14 2008, 2:00 AM See Page
attack 1 & attack 3 are the exact same sprites
Oct 14 2008, 1:52 AM See Page
Quote (Supah-Luigi on Oct 13 2008, 3:52 PM)
Thank you, but I don't think that they're "the best"

there the best SMW bloopers
Oct 4 2008, 4:24 PM See Page
Quote (im4everkool on Oct 2 2008, 11:21 PM)
If you have the registered version of Game Maker 7.0, you can add extensions to your game. Meaning, it can add extra functions you'd normally have to use gml and write scripts for. To do the functions in this extension is really easy in GML because its only one line of code.

ok, if you dont like this, then why do you keep posting here? just because you dont like it doesnt mean you should go off telling the world that you dont like this, its useful for beginners, because beginners usually never code, so this will help them, i didnt make it to help the best gm users in the world, just beginners
Oct 4 2008, 5:42 AM See Page
collision if very very bad, i can go through solids, plus you need to add midway points, otherwise this is way too challenging
Sep 22 2008, 9:32 PM See Page
im trying to help you become a better spriter, telling people to go away when they say comments like mine is NOT good, im not trying to make you worse, im just trying to help you out for you dont make mistakes in the future, and just for you know im not whining, if i was id be like "pleeeeeeeeeeeaseeeeee fix this pleeeeeeeeaaaaaassseee, or else ill hat u forever"
Sep 22 2008, 4:00 AM See Page
*sigh* im getting tired of SMK and YIDS Customs now. there old, boring, and i spend more time on the forum than here because too many unoriginal sprite ideas,but when BS posts his 08 tileset, ill blow up and come here more
Sep 22 2008, 3:55 AM See Page
it looks bad, because the head is poping up too much, and the head is too round, and the body is 1/3 size the way his body should be.AND the animation is crap, his head and body seem to grow and shrink while hes turning, and theres a few white pixels outside the sprite, and worst of all, its basically a toad with recolers and VERY MINOR edits. So fix these, and it could be good.
Sep 20 2008, 11:51 PM See Page
awesome, pretty hard and challenging, i beat it, the caslte levels were too hard imo
Sep 20 2008, 12:59 PM See Page
Quote (Soiyeruda on Sep 19 2008, 7:06 PM)
The staff don't do change the content. Enough said.

they changed my custom koopa thumbnail

ontopic: Great job these could come in handy!
Sep 17 2008, 9:52 PM See Page
Quote (Tucayo on Sep 17 2008, 2:32 PM)
what is this thing for?

read discription

D&D Buttons for GM7Pro
Sep 17 2008, 9:42 PM See Page
another is if you hold shift on the red spinning platforms, you shake and go upward
Sep 14 2008, 11:11 PM See Page
those are some really long arms lol
good job
Sep 11 2008, 9:44 PM See Page
the bottom part looks too big, otherwise its ok
Sep 9 2008, 2:11 AM See Page
looks more like a gamemaker transparifying effect
Sep 7 2008, 5:41 PM See Page
good! i like it!
Sep 7 2008, 2:02 AM See Page
Quote (im4everkool on Sep 6 2008, 5:59 PM)
This extension is pointless. Fading the sprite is the same as changing its image_alpha, rotating the sprite is the same as image_angle.
You can do all this by using DnD

You made an extension that includes functions already easy to use; even to the beginner.

It may be pointless to some, but it saves time typing all that stuff
Sep 6 2008, 2:41 PM See Page
actually the stars were used for when mario/luigi appears on the mapscreen, and tthe 4directional bros were used for the spinning when mario/luigi loses all his lives and restarts
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