Narrow Selection
Target Application:
Franchise:

Piranha Plant Example By: TJ the Kid [E] [W]
Piranha Plant Example in GM6 using only one object with Alarm events.

Give credit if used, and dont steal. Sprites by Someguy.
Downloads: 1531 Comments: 3 [NEW]  
Added: 08/14/07
SMW map engine By: Ultramario
This example shows how to make Super Mario World like map system.

The engine features:
- Mario can walk on curvy routes without needing to stop
- Routes actually open graphically
- Warp pipes (that also transport)
- Transporting
Downloads: 4841 Comments: 36 [NEW]  
Added: 08/07/07
Cheat System By: kremling
Nothing big, just a simple cheat system, type in MFGG for the cheat.

Ctrl: Ask for cheat
MFGG: cheat
Downloads: 2208 Comments: 14 [NEW]  
Added: 07/31/07
Koopa_HammerMan By: kremling
This example was hand made in GameMaker 6.1, the example helps people who know GML how to do the Hammer Bro example.

I may do this in GameMaker D&D soon.

Press:

Shift: To throw Hammer low..
Ctrl: To throw Hammer ...
Downloads: 2294 Comments: 19 [NEW]  
Added: 07/28/07
Particle Waterfall By: RetroX [E] [W]
This is a simple how-to of how to make a waterfall using registered GM particle systems and emitters. The depth can be changed to make the water appear over, or behind mario.
Downloads: 1465 Comments: 2 [NEW]  
Added: 07/25/07
Titlescreen How-to for GM 5,6&7 By: alextroke2099
This how-to will show you how to make a titlescreen for Gamemaker 5 through 7. It's pretty simple. Follow what the how-to and your game will have a great titlescreen in no time!(This is my first submission!!!)
Downloads: 1415 Comments: 1 [NEW]  
Added: 07/24/07
MysticalNinji DX By: andross46
this is more like a WIP but since i havnt made any levels or bosses for people to steal i made it an engine.
for petes sake you can change ninji after all MysticalNinji is my original idea.Level editing can be a bit hard so if your a noobie just ...
Downloads: 1333 Comments: 3 [NEW]  
Added: 07/21/07
Room speed example By: TJ the Kid [E] [W]
an example on how to make the room faster/slower in-game.

press up/down to fasten/slow the room

give credit if used, and dont steal~
Downloads: 1019 Comments: 9 [NEW]  
Added: 07/18/07
(compicated)Throwing example By: SuperMario64fan [W]
a enging i made based on smb2 throwing engine (kinda)plz give credit if used
Downloads: 1230 Comments: 1 [NEW]  
Added: 07/18/07
AusZero Mario Platform Engine By: AusZero
My first submission to MFGG.

This custom platform engine's features are:
-Wall kicking

-Goombas(walking,stomping on them,.etc)

-Slopes(Buggy)

-Health

I forget if there's any more.
Downloads: 2791 Comments: 15 [NEW]  
Added: 07/03/07
bullet bill how-to By: P. 5000 [W]
A simble bullet Bill tutorial centered on x positions
Downloads: 998 Comments: 3 [NEW]  
Added: 06/24/07
sm64 tut By: orange451 [E]
Well i made a tut on how to make a simple 3d platform mario game. it mostly demonstrates how to use the z-axis. For those who think it uses mode-7 it doesn't (gamemaker doesn't support mode-7)

this example requires the pro-edition ...
Downloads: 2318 Comments: 19 [NEW]  
Added: 06/22/07
Character Select Example By: bigmariofan1.0 [E]
This is a how-to for Game Maker 6.1 on how to select characters. It only has the basic structure on how to select one character from a choice of two, but that may change. There is no gamplay after the character select screen, since that is not what this ...
Downloads: 2583 Comments: 12 [NEW]  
Added: 06/06/07 Updated: 07/10/07
Flip it like Paper Mario By: Gersony [W]
A little Tutorial how-to make the flip effect, like they make in the Paper Mario series, without knowledge of 3D or the Registered version of Gamemaker.

I hope you like it, and you learn from it :D
Downloads: 2932 Comments: 22 [NEW]  
Added: 05/05/07
Rewind Example By: JesseRooA22 [W]
This is an example on how to rewind time in games. Give credit to me if used.
Downloads: 2022 Comments: 29 [NEW]  
Added: 04/26/07
Castle Mazes By: True Mario
I am submitting a how-to for the use of castle mazes like the ones in SMB and NSMB. I have 3 levels (other levels added to show that many things can be done with them) and just press <Shift> to go to the next level.
Downloads: 2549 Comments: 21 [NEW]  
Added: 04/22/07 Updated: 04/26/07
Mario & Luigi Battle Engine By: Wind-Man [E] [W]
First subbmission ever!!! Mario Vs. Wart in a turn based battle. Use space jump. There are no action commands, but you can dodge. There is also no health system yet. I'll get to that. The best part of the game... it hasn't a single word of coding! ...
Downloads: 3437 Comments: 40 [NEW]  
Added: 04/21/07
Proper walking how to, using game maker 7 By: Blue Jay
This tutorial describes how to make it to where you're animation will stop at the right frame when you are not pressing left or right, also i noticed that alot of fan games have a simular glitch to where if you press both the left and right keys ...
Downloads: 2807 Comments: 40 [NEW]  
Added: 04/15/07
Yoshi Egg Throwing Tutorial By: Giga Gamer
A very simple engine that shows you how to make Yoshi throw an egg, make the eggs trail behind you, and gives a vague targeting system. Press F1 for help.
Downloads: 1364 Comments: 5 [NEW]  
Added: 04/14/07
Textbox Engine By: JesseRooA22 [W]
This is a textbox engine done by me. It isn't the best, but it is one of the easiest I've seen. Credit is optional - I don't need it for this.
Downloads: 2278 Comments: 11 [NEW]  
Added: 04/13/07
Pages: (20) « First ... 11 12 13 14 15 ... Last »