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Oct 15 2016, 7:59 PM See Page
It seems that this update glitched a bit (or you guys forgot to put some things in, if the recent additions list is done manually), since there appears to be a couple games and reviews (including my review for a demo) missing in the Recent Additions list.
Oct 8 2016, 3:31 PM See Page
Quote (Somari64 on Oct 7 2016, 4:19 PM)
Similar to the first game, there are some spots where you can't switch dimensions because there's a solid or hazardous stationary object (i.e. a wall/floor or spike) in your current position in the alternate dimension.

That's true, but in SMB Dimensions 2, you can switch dimensions in a lot of less spots. There even seems to be some spots that don't have a solid or hazardous object in your current position in the alternate dimension, yet you can't switch dimensions.
Oct 4 2016, 12:40 AM See Page
It looks nice, in my eyes. One switch I would like to talk about is the one with the skull on it. The top seems a bit jagged. Also, why does it have a different light source when compared to the other switches? It seems to even have a little bit of pillow shading in some areas.

The other switches seem fine to me, although some of the colors seem to have too little contrast when compared to the other shades (but, if you just used SMB3's colors, I guess that's fine), but that's all the problems I have noticed so far.
Sep 12 2016, 2:34 AM See Page
I tried it out today, and so far, I've gotten to the race level. It seems pretty okay so far. I laughed when I saw the cutscene with the helicopter. About the race level, I think reducing the length into one lap sounds like a good idea.
Sep 9 2016, 2:01 AM See Page
They seem pretty okay to me. Though, I think you should try to work on the light source. There seems to be some pillow-shading in the body area. Also, I feel like the stomped sprites should have a flatter body.
Aug 28 2016, 6:08 PM See Page
The rips seem to be okay, although I think you should try to work on it's organization. The pipes seem a bit unnecessarily all over the place to me.
Aug 18 2016, 11:14 AM See Page
I think by "No Stealing", he meant that you shouldn't just use the sprites, and claim them as your own.
Aug 11 2016, 6:49 PM See Page
Um, E-Man, it doesn't look like the link is going to work, because the main site doesn't really support long links. However, you could use http://www.tinyurl.com, which converts long URLs into short URLs, and I'm pretty sure it doesn't include any viruses in it.
Aug 11 2016, 6:36 PM See Page
Quote (KrusperButter on Aug 11 2016, 7:54 AM)
This has been ripped hundreds of times...

Well, as long as this submission has more content and/or better organization than the previous rips of these sprites that were on MFGG, I think it should be fine.
Aug 10 2016, 4:52 PM See Page
Quote (Bazinga_9000 on Aug 7 2016, 10:34 PM)
Can you make the Luigi sheet and this sheet have non-pink-armed punching the net sprites?

You could always just recolor the sprites so they wouldn't have any pink arms. Just download the sheet, open it up on some image-editing program, take one of Mario's colors, replace the pink color with the color you chosen, and then BAM! No more pink arms!
Jul 24 2016, 1:42 AM See Page
That looks really good, SuperArthurBros! This could fit very well on 3D fangames.
Jul 19 2016, 5:30 PM See Page
That looks really amazing! Nice work!
Jul 19 2016, 5:05 AM See Page
Nice job, lu9! I would love to see to someone use these on an 8-bit-style fangame!
Jul 19 2016, 4:55 AM See Page
Some parts of it seem to be a bit jagged, but he looks pretty great otherwise! It is quite rare to see one of the recent Mario characters get at least one sprite sheet over here on MFGG.
Jul 16 2016, 2:48 PM See Page
That looks really great, OmegaF! It's nice to see that you are still here and doing awesome sprites! :)
Jul 8 2016, 12:22 AM See Page
According to the MFGG wiki, this game is made with Game Maker Studio, Larry.
Jun 22 2016, 5:09 PM See Page
Thanks for the review! Except for the tower ground tiles (which are originally made by BMSaints, and later edited by me), all of the graphics in the game are made by me.

Also, here is a tip that I would like to give you when it comes to reviews. Try to be more descriptive. Not much is described in your reviews, which doesn't really help the authors and people that are wondering if they should play the game or not.
Apr 17 2016, 8:42 PM See Page
The Submission Rules said that recolors aren't accepted, so I think it would get declined. Sorry, KirbyLover2048.
Apr 16 2016, 12:48 AM See Page
Hm, does setting the frame skip option to a higher value work?
Apr 15 2016, 6:09 PM See Page
Very nice sprites, AwesomeZack! I really like the Rex! The sixth and eighth frames in Bowser's turning animation seems a bit odd to me, though. I think it might be because of how fat he seems to be when compared to the other frames.
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