Pages: (2)  1  2  
Oct 29 2019, 11:05 PM See Page
I like this, however...isn't there already a fan made Sonic Maker in development? Might wanna rename.
Aug 3 2019, 2:49 AM See Page
You ever consider doing Shadow or Luigi? This sheet is lovely and I'd love to see them in this style
Jul 27 2019, 3:58 AM See Page
Quote (Fun With Despair on Jun 24 2019, 4:35 AM)
if nothing else, I admire your dedication to a now-aged meme.

I honestly don't consider Bowsette a meme, more so as a fan character.
Jul 24 2019, 4:33 AM See Page
Why do you never do small sprites?
Jul 16 2019, 12:14 AM See Page
Hold up, you're on here too? Welcome to MFGG
Jul 11 2019, 7:20 PM See Page
I'll try to update when I can y'all
Jul 10 2019, 3:58 AM See Page
Quote (RevampedSpider on Jul 10 2019, 2:39 AM)
Woah now, that's a no-no word. You wouldn't want Timmy to hear that would you?

I would
Jul 10 2019, 2:17 AM See Page
Quote (RevampedSpider on Jul 9 2019, 11:32 PM)
Dang, I thought Waluigi would have sold you.

F*** Waluigi.
Jul 9 2019, 11:18 PM See Page
I'm not putting a finger on this.
Jul 5 2019, 8:57 PM See Page
Where's smoll wa
Jun 27 2019, 8:13 PM See Page
Quote (JMTeen on Jun 27 2019, 7:42 PM)
Custom made or ripped?

Ripped
Jun 27 2019, 6:18 PM See Page
Time to make Normal toad
Jun 24 2019, 10:07 PM See Page
Hello, you need to take time to create a good engine, and then you gotta take time to make good levels. THEN you pretty up the graphics. This is the Sonic Forces of MFGG.
Jun 17 2019, 11:23 PM See Page
Quote (SRGPaladin on Jun 16 2019, 8:38 PM)
You know, this game still has many of the issues Prism has, and in its attempt to change level design style and add more features/gimmicks, it introduces some new ones. In addition, there are a few other outstanding minor bugs, some quality of life issues, and a few opportunities for cheesing the level design. However, there were specific core issues in Prism's gameplay that people pointed out that were improved or outright fixed in this game:

:Slopes, i.e. rotating platforms were massively improved, and you can not only stand on them without flying off, but they're not even frustrating when incorporated as elements in the level. (The walls they're often placed next to can still be problematic, though.)
:Enemy hitboxes no longer damage you over slight miscalculations.
:The player is heavier and physics are no longer "floaty", so as to make it feel more like the canon Mario platformers (a big gripe by many).
:The camera, although still somewhat awful and unintelligent, is much better about regulating its distance from the player, and centering the camera isn't instantaneous and disorienting, making it more usable in-game.
:Animation polish is massively improved.

I really do wonder what it's like to be so hated by a community that even when you SPECIFICALLY incorporate their feedback into your product, they continue to pretend you didn't, just because you didn't incorporate ALL of the desired changes in one go, or perhaps because they just want to spite the proliferation of your work.

You know the phrase "Two steps forward, Two steps back?"
May 11 2019, 12:21 PM See Page
I wouldn't call these rips, as the game hasn't came out yet.

With that said, you did a good job with this.
Feb 15 2019, 8:05 PM See Page
I think Big Mario should have the white bits by his eyes...but besides that this is rather good!
Nov 13 2018, 1:25 AM See Page
The frontal pose looks like you tooj half of a sprite and mirrored it. That's not how a frontal sprite should look, in my opinion. It doesn't look natural.
Jun 28 2018, 8:15 PM See Page
Your missing the castle cutscene sprites
Jun 28 2018, 8:13 PM See Page
Quote (hdtv on Jun 26 2018, 1:42 PM)
It looks almost the same as the original, but different enough to give it its own special fare.

That was the intent :)
May 21 2018, 2:57 PM See Page
The head looks squshed, and small mario looks really blech. Not a fan of this, sorry...
Pages: (2)  1  2